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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 1172 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Production of explosion scene including backdraft
Yuki Akaboshi, Tsukasa Kikuchi (TUT)
In this study, we propose a method to represent the backdraft observed in a compartment fire in 3DCG by employing the Eu... [more] AIT2024-34
pp.11-14
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:48
Tokyo Tokyo University of Technology Efficient multiple source smoke scene representation using cache data
Nobuhiro Takase, Tsukasa Kikuchi (TUT)
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] AIT2024-35
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:48
Tokyo Tokyo University of Technology Point cloud generation for computer-generated hologram including transmission and refraction -- Fast generation with Unity --
Motoya Kayamori, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.)
Computer-generated hologram (CGH) is hologram in which interference fringe is computed by a computer, and the CG data mu... [more] AIT2024-41
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research on stress reduction of interview experience using AR
Masataka Kondo, Tomokazu Isikawa (Toyo Univ.)
We conducted an experiment on the use of AR technology to reduce nervousness during interviews. In the experiment, an HM... [more] AIT2024-46
pp.51-52
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology A Survey on the Differences between Young People in the Kansai and Kanto Regions in Watching Impolite Comic Skits
Hiroki Mitamura, Suguru Matsuyoshi (TUT)
We target impolite comic skits on sexuality, appearance and religion. We asked 10 and 20 subjects in the Kansai and Kant... [more] AIT2024-53
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Building a Music Creation System for a One Time Experience
Akihiro Suzuki, Kenichiro ITO (TUT)
The objective of this research is to create “one-time music” using chance, through space and time interwoven between peo... [more] AIT2024-59
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology A proposal for musical live coding to control Acousmonium
Noriki Amano (Mukogawa Women's Univ)
We are exploring the application areas and possibilities of live coding, which treats programming as a type of performan... [more] AIT2024-64
pp.113-116
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology Research on easy-to-use UI for smartphone EC applications
Chika Kadokura, Tsukasa Kikuchi (TUT)
In this study, we investigate the factors that make the UI of smartphone e-commerce apps "easy to use" and propose guide... [more] AIT2024-69
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Research on the Development of Interactive Video Using AR Technology
Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] AIT2024-76
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology A Study of Exploring Optimal Projector Placement for Wide-Area Projection Through Multi-Objective Optimization and VR Simulation
Motohide Aoki, Naoki Hashimoto (UEC)
In this paper, we present a system designed to propose optimal projector configurations for image projection in wide-are... [more] AIT2024-78
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People
Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] AIT2024-82
pp.181-184
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Supporting Consistent Dialogue Writing Using Character Emotion Extraction
Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] AIT2024-84
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:52
Tokyo Tokyo University of Technology A Study of look back Animation Using Live2d
Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama)
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] AIT2024-104
pp.246-249
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology A proposal of multi-colored switching animation and an active memory game
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] AIT2024-105
pp.250-253
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology Brittle Fracture Shape Generation of Plane Objects by Conditional GAN
Yuma Aoki, Kohei Tokoi (Wakayama Univ.)
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] AIT2024-114
pp.284-287
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video
Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT)
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] AIT2024-118
pp.297-300
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Study on the Impact of Biological Functions and Personality Traits on Shooting Operations in FPS Games
Ryotaro Arai, Tomokazu Ishikawa (Toyo Univ.)
This paper analyzes the effects of players' biological functions and personality traits on shooting maneuvers in order t... [more] AIT2024-119
pp.301-302
 Results 21 - 40 of 1172 [Previous]  /  [Next]  
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