Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Production of explosion scene including backdraft Yuki Akaboshi, Tsukasa Kikuchi (TUT) |
In this study, we propose a method to represent the backdraft observed in a compartment fire in 3DCG by employing the Eu... [more] |
AIT2024-34 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:48 |
Tokyo |
Tokyo University of Technology |
Efficient multiple source smoke scene representation using cache data Nobuhiro Takase, Tsukasa Kikuchi (TUT) |
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] |
AIT2024-35 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
Interactive Manga Expression Using Godot Yufeng Zou, Yasuo Kuhara (TPU) |
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] |
AIT2024-38 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:48 |
Tokyo |
Tokyo University of Technology |
Point cloud generation for computer-generated hologram including transmission and refraction
-- Fast generation with Unity -- Motoya Kayamori, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.) |
Computer-generated hologram (CGH) is hologram in which interference fringe is computed by a computer, and the CG data mu... [more] |
AIT2024-41 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research on stress reduction of interview experience using AR Masataka Kondo, Tomokazu Isikawa (Toyo Univ.) |
We conducted an experiment on the use of AR technology to reduce nervousness during interviews. In the experiment, an HM... [more] |
AIT2024-46 pp.51-52 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
A Survey on the Differences between Young People in the Kansai and Kanto Regions in Watching Impolite Comic Skits Hiroki Mitamura, Suguru Matsuyoshi (TUT) |
We target impolite comic skits on sexuality, appearance and religion. We asked 10 and 20 subjects in the Kansai and Kant... [more] |
AIT2024-53 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Building a Music Creation System for a One Time Experience Akihiro Suzuki, Kenichiro ITO (TUT) |
The objective of this research is to create “one-time music” using chance, through space and time interwoven between peo... [more] |
AIT2024-59 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:30 |
Tokyo |
Tokyo University of Technology |
A proposal for musical live coding to control Acousmonium Noriki Amano (Mukogawa Women's Univ) |
We are exploring the application areas and possibilities of live coding, which treats programming as a type of performan... [more] |
AIT2024-64 pp.113-116 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:30 |
Tokyo |
Tokyo University of Technology |
Research on easy-to-use UI for smartphone EC applications Chika Kadokura, Tsukasa Kikuchi (TUT) |
In this study, we investigate the factors that make the UI of smartphone e-commerce apps "easy to use" and propose guide... [more] |
AIT2024-69 pp.131-134 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:54 |
Tokyo |
Tokyo University of Technology |
Research on the Development of Interactive Video Using AR Technology Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] |
AIT2024-76 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:18 |
Tokyo |
Tokyo University of Technology |
A Study of Exploring Optimal Projector Placement for Wide-Area Projection Through Multi-Objective Optimization and VR Simulation Motohide Aoki, Naoki Hashimoto (UEC) |
In this paper, we present a system designed to propose optimal projector configurations for image projection in wide-are... [more] |
AIT2024-78 pp.165-168 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Research on Locomotion Techniques Using Hand Tracking in Virtual Reality Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] |
AIT2024-81 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] |
AIT2024-82 pp.181-184 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:52 |
Tokyo |
Tokyo University of Technology |
A Study of look back Animation Using Live2d Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama) |
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] |
AIT2024-104 pp.246-249 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
A proposal of multi-colored switching animation and an active memory game Karen Tsurume, Noriki Amano (Mukogawa Women's Univ) |
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] |
AIT2024-105 pp.250-253 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
Brittle Fracture Shape Generation of Plane Objects by Conditional GAN Yuma Aoki, Kohei Tokoi (Wakayama Univ.) |
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] |
AIT2024-114 pp.284-287 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT) |
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] |
AIT2024-118 pp.297-300 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Study on the Impact of Biological Functions and Personality Traits on Shooting Operations in FPS Games Ryotaro Arai, Tomokazu Ishikawa (Toyo Univ.) |
This paper analyzes the effects of players' biological functions and personality traits on shooting maneuvers in order t... [more] |
AIT2024-119 pp.301-302 |
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