Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Weithy animation expression method for video games. Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
AIT2023-58 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A comparative study on visual analysis of leading lines based on differential topology and eye tracking results Fuminori Shibasaki, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2023-59 pp.89-92 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study of Material Propaties Acquisition Methods for Volume Capture Hideki Mitsumine (NHK-ES), Toshie Misu, Kensuke Hisatomi (NHK) |
In recent years, volumetric capture technology has been actively developed and put to practical use for the purpose of c... [more] |
AIT2023-60 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] |
AIT2023-61 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Clustering Method of Driving Scene using Coupled-GP-HSMM
-- Evaluation of Relationship between Road Gradient and Braking Operation -- Taiga Matsunaga, Ginnojo Muto, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.) |
This paper examines a clustering method for driving behavior data. Here, it is assumed that the driving scene is defined... [more] |
AIT2023-62 pp.101-102 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Investigation of efficient prompt engineering for video retrieval Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.) |
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] |
AIT2023-63 pp.103-106 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
|
We propose methods to improve the accuracy of video retrieval from query texts with that describe the retrieval topic in... [more] |
AIT2023-64 pp.107-110 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Mouse classification system used by players in the e-Sports scene. Takuma Sugiura, Kazuya Ueki (Meisei Univ.) |
In recent years, e-Sports, in which computer games are regarded as sports competitions, has become increasingly popular.... [more] |
AIT2023-65 pp.111-114 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Part-by-Part Similarity Analysis for Similar Music Retrieval Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.) |
In this study, the similarity of subjectively similar songs was calculated by analyzing their constituent parts, with th... [more] |
AIT2023-66 pp.115-118 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
3D Human Pose Estimation with a Moving Monocular Camera Ryosuke Horiai, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ) |
[more] |
AIT2023-67 pp.119-122 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:27 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A realistic breast physics simulation based on measured data Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2023-68 pp.123-126 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:39 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Color correction for image composition considering color illusion caused by differences in the surrounding colors Anna Goto, Takayuki Itoh (Ochanomizu Univ.) |
[more] |
AIT2023-69 pp.127-130 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:51 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2 Qing Chen, Hironobu Abe (Tokyo Denki Univ.) |
In recent years, an increasing number of AI-based services have been used to automatically generate live-action and anim... [more] |
AIT2023-70 pp.131-134 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:03 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis Sakura Shinji, Issei Fujishiro (Keio Univ.) |
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] |
AIT2023-71 pp.135-138 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-72 pp.139-142 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Generating artwork using text Moeko Ono, Kazuya Ueki (Meisei Univ.) |
There are various types of character-based art. These include handwritten brushstroke art and machine-generated ASCII ar... [more] |
AIT2023-73 pp.143-144 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:27 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Generating illustrations from rough drawings Misa Sakamoto, Kazuya Ueki (Meisei Univ.) |
[more] |
AIT2023-74 pp.145-146 |
|