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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2022)

Search Results: Keywords 'from:2023-03-06 to:2023-03-06'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 21 - 40 of 90 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Weithy animation expression method for video games.
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more] AIT2023-58
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:38
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A comparative study on visual analysis of leading lines based on differential topology and eye tracking results
Fuminori Shibasaki, Issei Fujishiro (Keio Univ.)
 [more] AIT2023-59
pp.89-92
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study of Material Propaties Acquisition Methods for Volume Capture
Hideki Mitsumine (NHK-ES), Toshie Misu, Kensuke Hisatomi (NHK)
In recent years, volumetric capture technology has been actively developed and put to practical use for the purpose of c... [more] AIT2023-60
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] AIT2023-61
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clustering Method of Driving Scene using Coupled-GP-HSMM -- Evaluation of Relationship between Road Gradient and Braking Operation --
Taiga Matsunaga, Ginnojo Muto, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.)
This paper examines a clustering method for driving behavior data. Here, it is assumed that the driving scene is defined... [more] AIT2023-62
pp.101-102
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Investigation of efficient prompt engineering for video retrieval
Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.)
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] AIT2023-63
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
We propose methods to improve the accuracy of video retrieval from query texts with that describe the retrieval topic in... [more] AIT2023-64
pp.107-110
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:38
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Mouse classification system used by players in the e-Sports scene.
Takuma Sugiura, Kazuya Ueki (Meisei Univ.)
In recent years, e-Sports, in which computer games are regarded as sports competitions, has become increasingly popular.... [more] AIT2023-65
pp.111-114
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Part-by-Part Similarity Analysis for Similar Music Retrieval
Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.)
In this study, the similarity of subjectively similar songs was calculated by analyzing their constituent parts, with th... [more] AIT2023-66
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
3D Human Pose Estimation with a Moving Monocular Camera
Ryosuke Horiai, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ)
 [more] AIT2023-67
pp.119-122
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:27
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A realistic breast physics simulation based on measured data
Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2023-68
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:39
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Color correction for image composition considering color illusion caused by differences in the surrounding colors
Anna Goto, Takayuki Itoh (Ochanomizu Univ.)
 [more] AIT2023-69
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:51
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2
Qing Chen, Hironobu Abe (Tokyo Denki Univ.)
In recent years, an increasing number of AI-based services have been used to automatically generate live-action and anim... [more] AIT2023-70
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Generating artwork using text
Moeko Ono, Kazuya Ueki (Meisei Univ.)
There are various types of character-based art. These include handwritten brushstroke art and machine-generated ASCII ar... [more] AIT2023-73
pp.143-144
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:27
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Generating illustrations from rough drawings
Misa Sakamoto, Kazuya Ueki (Meisei Univ.)
 [more] AIT2023-74
pp.145-146
 Results 21 - 40 of 90 [Previous]  /  [Next]  
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