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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 136  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
12:00
Tokyo Tokyo University of Technology Semiautomatic Cutout of Objects from 3D Scene Reconstructed with Gaussian Splatting
Yuya Matsumoto, Issei Fujishiro (Keio Univ.)
With advances in extended reality technologies, there is an increasing demand for three-dimensional (3D) scene reconstru... [more] AIT2024-36
pp.19-22
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs
Takehiro Ishinuki, Issei Fujishiro (Keio Univ.)
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] AIT2024-68
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Support for animating wavy deformation of capes
Mana Nishitani, Issei Fujishiro (Keio Univ.)
 [more] AIT2024-71
pp.139-142
BCT, IEEE-BT 2024-02-16
11:10
Aichi Nagoya International Center
(Primary: On-site, Secondary: Online)
Transformer-Based Reinforcement Learning for Antenna Beamforming in HAPS System with Multicell Configuration
Yang Siyuan, Mondher Bouazizi, Tomoaki Ohtsuki (Keio Univ.)
 [more] BCT2024-28
pp.29-32
IEICE-ICD, IEICE-SDM, IST [detail] 2023-08-01
16:10
Hokkaido
(Primary: On-site, Secondary: Online)
Additional High-Pressure Hydrogen Annealing Improving the Cryogenic Operation of Si (110)-oriented n-MOSFETs
Shunsuke Shitakata (Keio Univ./AIST), Hiroshi Oka, Takumi Inaba, Shota Iizuka, Kimihiko Kato, Takahiro Mori (AIST)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:38
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A comparative study on visual analysis of leading lines based on differential topology and eye tracking results
Fuminori Shibasaki, Issei Fujishiro (Keio Univ.)
 [more] AIT2023-59
pp.89-92
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Semiautomatic generation of vignette illustrations from video -- Reflecting viewer preferences --
Mayu Namai, Issei Fujishiro (Keio Univ.)
A variety of summarization techniques have recently been published to manage the growing volume of media data, but most ... [more] AIT2023-120
pp.301-304
IEICE-HIP, HI, VRPSY [detail] 2023-02-22
13:45
Toyama
(Primary: On-site, Secondary: Online)
The effect of interoception on thought shifting.
Mai Sakuragi, Satoshi Umeda (Keio Univ.)
 [more]
BCT, IEEE-BT 2023-02-16
14:50
Osaka Osaka Museum of History Continual Learning and Deep Transfer Learning Based CSI Feedback in FDD Massive MIMO Systems
Mayuko Inoue, Tomoaki Ohtsuki (Keio Univ.)
 [more] BCT2023-19
pp.5-8
BCT, IEEE-BT 2023-02-16
15:10
Osaka Osaka Museum of History Combined DRL and Evolution Algorithm for Dynamic Antenna Control in Multi-Cell Configuration HAPS System
Yang Siyuan, Mondher Bouazizi, Tomoaki Ohtsuki (Keio Univ.)
 [more] BCT2023-20
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening
Yui Koroku, Issei Fujishiro (Keio Univ.)
 [more] AIT2022-54
pp.63-66
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Natural Landscape Modeling Support Based on Terrain Feature Texture and Walking Route Map
Ryosuke Nishida, Issei Fujishiro (Keio Univ.)
With the recent progress in CG representation, the cost of terrain generation using 3D instances has increased, and it i... [more] AIT2022-56
pp.71-74
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:04
Online Online Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects
Tomoya Kobayashi, Issei Fujishiro (Keio Univ.)
In digital illustration, there exist painting styles that combine multiple visual effects specific to painting materials... [more] AIT2022-61
pp.91-94
BCT, IEEE-BT 2022-02-17
13:00
Online Online Autoencoder-based Pilot Pattern Design for CDL Channels
Yuta Yamada, Tomoaki Ohtsuki (Keio Univ.)
In the pilot-based channel estimations, a large number of pilot signals enable an improvement in the channel estimation ... [more] BCT2022-13
pp.1-4
IEICE-SDM, IEICE-ICD, IST [detail] 2021-08-17
13:10
Online Online [Invited Talk] Real Haptics and Its Impact to Future Society
Kouhei Ohnishi (Keio Univ.), Tomoyuki Shimono (YNU)
Real Haptics is able to transmit the force/tactile sensation from the remote place to the local side. This means commun... [more] IST2021-42
pp.23-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:30
Online Online Stereoscopic Effect Design with Pottery Wheel-type Canvas
Riwano Ikeda, Issei Fujishiro (Keio Univ.)
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] AIT2021-34
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
BCT, IEEE-BT 2022-02-17
13:20
Online TBD Channel Estimation to Mitigate Channel Aging in Massive MIMO with Pilot Contamination
Hiroki Hirose, Tomoaki Ohtsuki (Keio Univ.)
In a massive multiple-input mltiple-output (MIMO) system based on time division duplex (TDD), the channel state informat... [more] BCT2021-12
pp.13-16
 Results 1 - 20 of 136  /  [Next]  
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