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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 27  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-ICD, IEICE-SDM, IST [detail] 2023-08-03
11:10
Hokkaido
(Primary: On-site, Secondary: Online)
Stabilizing Variable Filters Using Inverse Trigonometric Functions
Tian-Bo Deng (Toho Univ.)
Digital-signal-processing (DSP) applications require a digital filter to change its frequency responses in a timely mann... [more] IST2023-33
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Pass-map Visualization by Cluster Analysis for Soccer
Tamaki Akaike, Michio Shiraishi (Toho Univ.)
In this study, we propose a method to visualize many passes in a game for users who are not familiar with strategies. Th... [more] AIT2023-46
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A method of recommending new animated films based on personal preferences.
Mao Midorikawa, Michio Shiraishi (Toho Univ.)
We propose a method of recommending new animated films based on personal preferences. Development of an application to s... [more] AIT2023-116
pp.287-288
ME, JSPE-IAIP 2022-09-02
15:00
Online Online *
Takumi Ohashi, Kyoko Sudo (Toho Univ.)
 [more] ME2022-80
pp.29-30
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-20
13:20
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Unity-Bounded Functions for Guaranteeing Variable-Filter Stability
Tian-Bo Deng (Toho Univ.)
A variable digital filter (variable-filter) has tunable frequency response, and when a new frequency response is require... [more]
ME, JSPE-IAIP 2021-09-03
11:20
Online Online *
Shunsuke Nishino, Kyoko Sudo (Toho Univ.)
 [more] ME2021-77
pp.25-26
HI, 3DMT 2020-03-11
12:30
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus
(Cancelled)
Higher-order textures that attract attention -- Pop-out of material surfaces --
Kento Yoneoka (Tsukuba Univ.), Nobuhiko Wagatsuma (Toho Univ.), Ko Sakai (Tsukuba Univ.)
Pop-out among textures depends on low-lever image features and has been known as an outcome of the neural mechanisms und... [more] HI2020-50 3DIT2020-1
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Markerless augmented reality by using moving path matching
Takahiro Iwaanaguchi, Shinya Mikio, Michio Shiraishi (Toho Univ.)
 [more] AIT2017-89
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A Stereo Display Method of 2D Smoke Texture
Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] AIT2017-128
pp.285-288
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Shaft of light simulation taking account of multiple scattering
Takashi Yuasa, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Shafts of light are observed when laser beams illuminate participating media, for example. In image syntheses of heavy f... [more] AIT2016-113
pp.237-240
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   Generation of Photomosaic with Saliency Map
Shinichirou Shimoeda, Michio Shiraishi, Mikio Shinya (Toho Univ.)
Photomosaic is a technique for representing a single image by arranging small images in a grid. In general, the input im... [more] AIT2015-53
pp.61-62
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   A Tai-Chi Chuan CG Material Using User's Posture
Takahiro Iwaanaguchi, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Tai Chi Chuan is a popular Chinese martial art, practiced all over the world. Its performance consists of complicated mo... [more] AIT2015-63
pp.95-98
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   A CG-based Application for Play Therapy
Keisuke Hama, Mikio Shinya, Michio Shiraishi (Toho Univ.)
The play therapy is a psychological therapy, typically applied to young children. In the play therapy, clients play game... [more] AIT2015-85
pp.177-178
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Development of a 3D Sudoku Application
Takahiro Tanaka, Mikio Shinya, Michio Shiraishi (Toho Univ.)
 [more] AIT2015-88
pp.187-190
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Oculus Earth: A VR Application Utilizing Google Earth and HMD
Sho Manabe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, geographic data, such as panoramic street photos and terrain/building CG models, have been freely distributed ... [more] AIT2015-89
pp.191-194
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Rendering foliage with curved leaves.
Takashi Kasamatsu, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Most 3D models of trees represent their leaf by a single polygon, which makes specular highlights from leaves flat and u... [more] AIT2014-66
pp.129-132
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Tai Chi Chuan CG video material for Smart Phones and Tablet PCs
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT)
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] AIT2014-68
pp.135-138
AIT, IIEEJ, AS 2014-03-17
16:30
Tokyo   Visualization of Travel Time by Trains
Aya Inoue, Michio Shiraishi, Mikio Shinya (Toho Univ.)
A variety of web sites provides the train route finders which give paths and durations to travel between two locations, ... [more] AIT2014-90
pp.197-200
AIT, IIEEJ 2012-03-16
09:45
Tokyo Tokyo Polytechnic Univ. [Poster Presentation] Development and evaluation of CG video contents for Tai Chi Chuan self-study
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] AIT2012-40
pp.27-30
AIT, IIEEJ 2012-03-16
16:45
Tokyo Tokyo Polytechnic Univ. Beautification of Hand-drawn Strokes by Adaptive Moving Average for Illustration Tracing Tasks
Hotaka Kawase, Mikio Shinya, Michio Shiraishi (Toho Univ.)
A typical way to draw a digital illustration is first to draw rough line drawings on a paper and then to trace the lines... [more] AIT2012-82
pp.167-170
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