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All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 39  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Dynamic RPG Quest Generation Based on Knowledge Graph Search
Zhenrong He, Taichi Watanabe (TUT)
Scenario production in RPGs is high-cost and faces the issue of losing freshness in subsequent playthroughs. While LLM-b... [more] AIT2026-105
pp.246-247
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Personalized Difficulty Adjustment Method Based on a Player Behavior Evaluation Model in 2D Platform Games
Feng Simiao, Taichi Watanabe (TUT)
 [more] AIT2026-106
pp.248-249
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of Utility-based AI with Threat Maps for Single-lane Tower Defense Games
Rento Yamamoto, Taichi Watanabe (TUT)
 [more] AIT2026-107
pp.250-251
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Dynamic Priority Control of Behavior Trees using Supervised Learning
Mao Saotome, Taichi Watanabe (TUT)
While Behavior Trees are extensively utilized in game AI, their rigid structure presents challenges, such as the AI beco... [more] AIT2026-111
pp.262-263
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Optimization of Raytraced Audio using Acoustic Parameters and Monte Carlo Method
Li Huan, Taichi Watanabe (TUT)
 [more] AIT2026-122
pp.298-299
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Automatic Generation of 3D Maps Considering Level Design
Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT)
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more]
AIT2024-50
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Droplet Drop Model with Turing Pattern
Mitsuru Watanabe, Masaki Abe, Taichi Watanabe (TUT)
In this study, a Turing pattern is used to mimic a falling droplet. In fluid dynamics, it is difficult to handle splitti... [more] AIT2024-55
pp.81-82
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study of energy wave with water physical solver
Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
We propose a one-way coupling framework between the water surface and rigid to simulate a does not exist phenomenon in w... [more] AIT2023-81
pp.169-170
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Using Deep Learning to Generate Wall Textures
ekitou chin, Masaki Abe, Taichi Watanabe (TUT)
In recent years, the area of image processing and image generation using deep learning has been further developed and ap... [more] AIT2023-83
pp.175-176
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Camera Control in FPS Game Match
Xiang Li, Masaki Abe, Taichi Watanabe (TUT)
In FPS game matches, it is common for a cameraman to operate the in-game Observer system to provide a match screen to sp... [more] AIT2023-84
pp.177-178
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game
Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT)
In an open-world racing game, in addition to the player, there are general vehicles on the map that follow the traffic r... [more] AIT2023-87
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on Route Reduction Method for Route Graph
Takeya Hirakawa, Masaki Abe, Taichi Watanabe (TUT)
Since route search is performed in real time in the game field, it is important to shorten the calculation time. A route... [more] AIT2023-108
pp.261-262
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] AIT2022-108
pp.271-272
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Teamwork AI with inferred behavior
Takuma Wabiko, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2022-114
pp.289-290
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] AIT2022-116
pp.295-296
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] AIT2022-117
pp.297-298
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on Game Balance Maintenance by Cooperative Game Theory
Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT)
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] AIT2021-114
pp.287-288
 Results 1 - 20 of 39  /  [Next]  
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