Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
3DMT |
2023-10-03 14:50 |
Aichi |
(Primary: On-site, Secondary: Online) |
3D Expression of Galleries of the Kishu Mine With 3D Line Drawings Based on Depth-Fused 3D (DFD) display Nobuyuki Taniguchi, Shiro Suyama, Hirotsugu Yamamoto (Utsunomiya Univ.) |
3D expression with 3D line drawings based on Depth-Fused 3D (DFD) display was carried out for galleries of the Kishu Min... [more] |
3DMT2023-50 pp.48-51 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Research on hand-drawn animation style airflow expression method in 3DCG Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] |
AIT2022-124 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University) |
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] |
AIT2020-92 pp.145-148 |
IIEEJ, AIT |
2019-09-05 15:20 |
Iwate |
Iwate Prefectural Univ. |
An Interactive Ink Diffusion Rendering Method for Ink-Wash Painting based on 3D Geometric Properties Hina Yumoto (Tokyo Denki Univ.), Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN,Inc.) |
Ink diffusion is an important role for rich expression in ink-wash painting. We propose an interactive technique for cre... [more] |
AIT2019-174 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Difference of expression between 2DCG and 3DCG in effect composition Hirotaka Hasegawa, Ikuko Tsubaki (TUT) |
In the process called composition of CG animation production, characters are combined with background and special effect... [more] |
AIT2018-127 pp.309-310 |
AIT, IIEEJ, AS |
2016-03-09 14:27 |
Tokyo |
Tokyo Polytechnic Univ. |
A 3D Image Generation Method for Projection Mapping Katsuma Akamatsu, Yuta Muraki, Koji Nishio, Ken-ichi Kobori (OIT) |
Recently, projection mapping(PM) has been attracting attention. Especially, it has been used in the entertainment and pr... [more] |
AIT2016-56 pp.57-60 |
ME, AIT |
2015-05-29 13:40 |
Kyoto |
Ryukoku Univ. Kyoro Hall |
[Invited Talk]
A New Display World Created by High-resolution Organic Light Emitting Diode Display
-- Natural3D Expression based on 2D Image -- Yuichi Yanagisawa, Hisao Ikeda, Daisuke Kubota, Yoshiharu Hirakata, Shunpei Yamazaki (SEL), Michitaka Hirose (Tokyo Univ.), Masao Kasuga (Sakushin Gakuin Univ./Utsunomiya Univ.) |
We report a stereoscopic effect obtained from a two-dimensional image without using binocular parallax, which we call “n... [more] |
ME2015-67 AIT2015-94 pp.13-20 |
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