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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Thigh deformation from socks compression using multi-layered soft body based on art anatomy
Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT)
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] AIT2024-88
pp.203-206
3DMT 2023-10-03
14:50
Aichi
(Primary: On-site, Secondary: Online)
3D Expression of Galleries of the Kishu Mine With 3D Line Drawings Based on Depth-Fused 3D (DFD) display
Nobuyuki Taniguchi, Shiro Suyama, Hirotsugu Yamamoto (Utsunomiya Univ.)
3D expression with 3D line drawings based on Depth-Fused 3D (DFD) display was carried out for galleries of the Kishu Min... [more] 3DMT2023-50
pp.48-51
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
pp.145-148
IIEEJ, AIT 2019-09-05
15:20
Iwate Iwate Prefectural Univ. An Interactive Ink Diffusion Rendering Method for Ink-Wash Painting based on 3D Geometric Properties
Hina Yumoto (Tokyo Denki Univ.), Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN,Inc.)
Ink diffusion is an important role for rich expression in ink-wash painting. We propose an interactive technique for cre... [more] AIT2019-174
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
AIT, IIEEJ, AS 2016-03-09
14:27
Tokyo Tokyo Polytechnic Univ. A 3D Image Generation Method for Projection Mapping
Katsuma Akamatsu, Yuta Muraki, Koji Nishio, Ken-ichi Kobori (OIT)
Recently, projection mapping(PM) has been attracting attention. Especially, it has been used in the entertainment and pr... [more] AIT2016-56
pp.57-60
ME, AIT 2015-05-29
13:40
Kyoto Ryukoku Univ. Kyoro Hall [Invited Talk] A New Display World Created by High-resolution Organic Light Emitting Diode Display -- Natural3D Expression based on 2D Image --
Yuichi Yanagisawa, Hisao Ikeda, Daisuke Kubota, Yoshiharu Hirakata, Shunpei Yamazaki (SEL), Michitaka Hirose (Tokyo Univ.), Masao Kasuga (Sakushin Gakuin Univ./Utsunomiya Univ.)
We report a stereoscopic effect obtained from a two-dimensional image without using binocular parallax, which we call “n... [more] ME2015-67 AIT2015-94
pp.13-20
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