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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 11 of 11  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research on Color Images that can be used for Worldview Construction
Nanami Yasaku, Masanobu Endoh (TPU)
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] AIT2024-42
pp.41-42
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Study on the Impact of Biological Functions and Personality Traits on Shooting Operations in FPS Games
Ryotaro Arai, Tomokazu Ishikawa (Toyo Univ.)
This paper analyzes the effects of players' biological functions and personality traits on shooting maneuvers in order t... [more] AIT2024-119
pp.301-302
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] AIT2023-101
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal for a device using temperature stimulation to enhance AR table game experience
Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] AIT2022-128
pp.333-336
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Use gameplay RPA as programming materials
Takahiro Matsumoto, Hiroshi Yokoyama (OECU), Masanori Fukui (Hiroshima Univ.), Yoshitatsu Mori, Tomoyuki Takami (OECU)
In recent years, the RPA technique has been widely used to automate office work. In this study, we applied RPA to digita... [more] AIT2020-131
pp.273-276
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Design and Prototyping of Digital Board Games
Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU)
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] AIT2015-84
pp.173-175
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
 Results 1 - 11 of 11  /   
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