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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 14 of 14  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-21
11:30
Hokkaido Hokkaido Univ. A Note on Accurate Shoot Prediction Considering Players' Spatio-temporal Relations in Soccer Videos -- Introduction of Complete Bipartite Graph Based on Players' Team Information --
Ryota Goka, Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents the introduction of a complete bipartite graph based on the team information of players for improvin... [more] MMS2023-5 ME2023-25 AIT2023-5
pp.23-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2021-02-18
17:05
Online Online A Note on Prediction of Important Scenes in Baseball Videos via Multimodal Variational Autoencoder Using Tweets and Videos
Kaito Hirasawa, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a prediction method of important scenes in baseball videos based on multimodal variational autoencod... [more] MMS2021-14 ME2021-14 AIT2021-14
pp.71-75
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
SIP, ME 2017-11-26
15:30
Kagoshima NIFS A Study on Detection of Similar Scenes based on Player Positions in Soccer Videos
Sho Takahashi, Miki Haseyama (Hokkaido Univ.)
This paper proposes a method for detecting similar scenes in soccer videos. In soccer games, the pass and players' forma... [more] ME2017-114
pp.5-8
ME, SIP [detail] 2016-12-05
14:00
Tokyo Waseda Univ. A Study on Detection of Similar Scenes based on Pass Regions in Soccer Videos
Sho Takahashi, Miki Haseyama (Hokkaido Univ.)
This paper proposes a pass region-based method for detecting similar scenes in soccer videos. In the soccer games, since... [more] ME2016-127
pp.9-12
ME 2015-12-10
13:30
Kanagawa Toin Univ. of Yokohama A Study on High Performance Parallel Computing for Active Net-based Pass Region Estimation in Soccer Videos
Sho Takahashi, Miki Haseyama (Hokkaido Univ.)
This paper proposes a high performance parallel computing for Active net-based pass region estimation in soccer videos. ... [more] ME2015-118
pp.1-6
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] 2012-02-21
11:40
Hokkaido Hokkaido Univ. A note on estimation of pitcher's condition based on pitching motion in baseball video and scorebook
Junki Kubo, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents an estimation method of pitcher's condition based on pitching motion in baseball video and scorebook... [more] HI2012-27 ME2012-65 AIT2012-27
pp.287-292
ME, IEICE-BS 2009-12-03
16:20
Nagano Nagano Prefecture General Industrial Technology Center Automatic video digesting technique for broadcasted baseball games based on telop data
Takashi Tanaka, Yoshitaka Ogata, Mitsuteru Kataoka, Nobutaka Kuroki, Masahiro Numa (Kobe Univ.)
This paper presents an automatic video-digesting technique for broadcasted baseball games based on telop data on TV. We ... [more] ME2009-220
pp.25-28
AIT, ME 2008-05-26
11:30
Kyoto ATR Selction of evaluation terms for video game contents using cluster analysis
Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.)
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] ME2008-71 AIT2008-64
pp.9-12
 Results 1 - 14 of 14  /   
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