Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-21 11:30 |
Hokkaido |
Hokkaido Univ. |
A Note on Accurate Shoot Prediction Considering Players' Spatio-temporal Relations in Soccer Videos
-- Introduction of Complete Bipartite Graph Based on Players' Team Information -- Ryota Goka, Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents the introduction of a complete bipartite graph based on the team information of players for improvin... [more] |
MMS2023-5 ME2023-25 AIT2023-5 pp.23-28 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2021-02-18 17:05 |
Online |
Online |
A Note on Prediction of Important Scenes in Baseball Videos via Multimodal Variational Autoencoder Using Tweets and Videos Kaito Hirasawa, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents a prediction method of important scenes in baseball videos based on multimodal variational autoencod... [more] |
MMS2021-14 ME2021-14 AIT2021-14 pp.71-75 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:00 |
Tokyo |
Waseda Univ. |
Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT) |
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] |
AIT2019-77 pp.109-112 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] |
AIT2019-166 pp.405-408 |
SIP, ME |
2017-11-26 15:30 |
Kagoshima |
NIFS |
A Study on Detection of Similar Scenes based on Player Positions in Soccer Videos Sho Takahashi, Miki Haseyama (Hokkaido Univ.) |
This paper proposes a method for detecting similar scenes in soccer videos. In soccer games, the pass and players' forma... [more] |
ME2017-114 pp.5-8 |
ME, SIP [detail] |
2016-12-05 14:00 |
Tokyo |
Waseda Univ. |
A Study on Detection of Similar Scenes based on Pass Regions in Soccer Videos Sho Takahashi, Miki Haseyama (Hokkaido Univ.) |
This paper proposes a pass region-based method for detecting similar scenes in soccer videos. In the soccer games, since... [more] |
ME2016-127 pp.9-12 |
ME |
2015-12-10 13:30 |
Kanagawa |
Toin Univ. of Yokohama |
A Study on High Performance Parallel Computing for Active Net-based Pass Region Estimation in Soccer Videos Sho Takahashi, Miki Haseyama (Hokkaido Univ.) |
This paper proposes a high performance parallel computing for Active net-based pass region estimation in soccer videos. ... [more] |
ME2015-118 pp.1-6 |
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] |
2012-02-21 11:40 |
Hokkaido |
Hokkaido Univ. |
A note on estimation of pitcher's condition based on pitching motion in baseball video and scorebook Junki Kubo, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents an estimation method of pitcher's condition based on pitching motion in baseball video and scorebook... [more] |
HI2012-27 ME2012-65 AIT2012-27 pp.287-292 |
ME, IEICE-BS |
2009-12-03 16:20 |
Nagano |
Nagano Prefecture General Industrial Technology Center |
Automatic video digesting technique for broadcasted baseball games based on telop data Takashi Tanaka, Yoshitaka Ogata, Mitsuteru Kataoka, Nobutaka Kuroki, Masahiro Numa (Kobe Univ.) |
This paper presents an automatic video-digesting technique for broadcasted baseball games based on telop data on TV. We ... [more] |
ME2009-220 pp.25-28 |
AIT, ME |
2008-05-26 11:30 |
Kyoto |
ATR |
Selction of evaluation terms for video game contents using cluster analysis Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.) |
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] |
ME2008-71 AIT2008-64 pp.9-12 |