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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 60 of 63 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Battle scene Production Support System for Robot Animation
Hikaru Yamaguchi (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2017-112
pp.237-240
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Design support of scene in character joint struggle scene
Shouhei Miyagi (TUT), Yoshihisa Kanematsu (TMU), Koji Mikami, Kunio Kondo (TUT)
In this research, we develop a struggle scene design support system that accumulates the technology and know-how of exis... [more] AIT2017-113
pp.241-244
HI, VRPSY [detail] 2016-11-06
09:50
Aichi Archie Shukutoku University A consideration of perceived self-motion by cutaneous sensation in relation to vestibular stimuli (5) -- Whether the source of wind approaches or daparts --
Kayoko Murata (TMU), Hidemi Komatsu (Keio Univ.), Masami Ishihara (TMU), Naoe Masuda (Keio Univ.), Shigeru Ichihara (MEDIA EYE)
 [more] HI2016-70
pp.21-23
HI, VRPSY [detail] 2016-11-06
10:10
Aichi Archie Shukutoku University A consideration of perceived self-motion by cutaneous sensation in relation to vestibular stimuli (6) -- Whether the direction of transfer motion and the air-flow are consistent or not --
Hidemi Komatsu (Keio Univ.), Kayoko Muraata, Masami Ishihara (TMU), Shigeru Ichihara (MEDIA EYE), Naoe Masuda (Keio Univ.)
 [more] HI2016-71
pp.25-27
ME, IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN [detail] 2016-09-16
10:00
Aichi Aichi Prefectural University A Study for Ball Tracking in Basketball Analysis using Multi-View Image Sequences
Koya Yasuda, Yuto Idaka, Norio Tagawa, Yihsin HO, Kan Okubo (TMU)
In basketball video analysis, tracking of a ball is an important issue for individual and team technical improvement and... [more] ME2016-120
pp.37-40
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Character Group Making based on an Analysis of Plot and Role
Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] AIT2016-72
pp.103-106
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A Scrapbook for Character's Facial Expression based on a Cut Analysis
Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] AIT2016-73
pp.107-110
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Key Pose Simulation System for the Robot Animation
Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT)
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] AIT2016-74
pp.111-114
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A simulation System for Drafting a Character with Weaponized Artificial Limbs
Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT)
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] AIT2016-116
pp.249-252
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A Design Support Technique for Gothic Lolita Fashion Character
Yuko Kayama (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2016-117
pp.253-256
HI, VRPSY 2015-11-14
09:40
Kagoshima Korimoto Campus, Kagoshima Univ. A consideration of perceived self-motion by cutaneous sensation in relation to vestibular stimuli (3) -- Influence of stimulus intensity change --
Kayoko Murata (TMU), Hidemi Komatsu (Keio Univ.), Masami Ishihara (TMU), Shigeru Ichihara (MEDIA EYE), Naoe Masuda (SSU)
Cutaneous stimulation (i.e., wind blowing to the participants’ face) accompanied with a constant vestibular stimulus (vi... [more] HI2015-71
pp.39-41
HI, VRPSY 2015-11-14
10:00
Kagoshima Korimoto Campus, Kagoshima Univ. A consideration of perceived self-motion by cutaneous sensation in relation to vestibular stimuli (4) -- Comparison of active motion and passive motion --
Hidemi Komatsu (Keio Univ.), Kayoko Murata, Masami Ishihara (TMU), Shigeru Ichihara (MEDIA EYE), Naoe Masuda (SSU)
Murata et al. (2014) reported the wind for cutaneous sensation with vibration for vestibule could occur perceived self-m... [more] HI2015-72
pp.43-45
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   Camerawork Design support system based on Film Analysis
Takuma Nakajima (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-62
pp.91-94
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Digital Scrapbook for "Tsundere" Character Making
Yoda Naoya (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-67
pp.111-114
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Municipality Mascot Character Making using 3D Model parts
Katsutoshi Shirako (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-68
pp.115-118
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Demi Human Character Making using 3d model parts.
Hiroaki Suzuki (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
There is the character category called "Demi Human character". The Demi human characters are used to synthesize certain ... [more] AIT2015-69
pp.119-122
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Group Character Making based on Silhouette analysis
Sakauchi Yasuko (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-83
pp.169-172
IPSJ-AVM, IEICE-CS, IEICE-IE, BCT [detail] 2014-12-05
10:30
Osaka Osaka University Nakanoshima Center Virtual Backbone Construction with Directional Anntennas
Kazuya Sakai (TMU)
 [more]
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2013-02-18
13:40
Hokkaido Hokkaido Univ. AN INTEGER OPERATION OF GLOBAL TONE MAPPING FOR HDR IMAGES
Tatsuya Murohushi (TMU), Masahiro Iwahashi (NUT), Hitoshi Kiya (TMU)
This paper proposes a new tone mapping operation which is implemented in integer input and integer output.
A tone mappi... [more]

HI [detail] 2011-12-09
13:30
Okinawa Okinawa Industry Support Center Quantification of Promotion Degree on Active Touch for Products
Takanori Chihara, Kyoko Higurashi, Keiko Kasamatsu (TMU)
 [more] HI2011-75
pp.5-7
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