Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
「Rouge」 Ryuichi Takayama (TPU) |
[more] |
AIT2020-73 p.87 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:15 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A report on the practices of GitHub in CG programming education at a university Takashi Imagire (TPU) |
[more] |
AIT2020-75 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the discomfort by control lag in digital games. Akihiro Tomaki, Masanobu Endoh (TPU) |
[more] |
AIT2020-94 pp.151-153 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Influence of familiarity of 3D model on personal space in virtual space Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ) |
[more] |
AIT2020-97 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Fusing the Real and Virtual Worlds with HoloLens Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-108 pp.199-200 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 13:05 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Production of game art using an aerial touch display
-- Search and proposal of a method for gesture control of an aerial display -- Naoto Murohashi (TOKYO POLYTECHNIC Univ) |
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] |
AIT2020-121 pp.237-240 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of a device that expresses the recoil of punching hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-135 pp.289-290 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 16:50 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.) |
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] |
MMS2020-23 HI2020-23 ME2020-51 AIT2020-23 pp.119-122 |
ME |
2020-02-08 11:30 |
Kanagawa |
Kanto Gakuin University |
Improvement of Expression by Automatically Adding Background Color to Electronic Books Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.) |
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] |
ME2020-5 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 12:00 |
Tokyo |
Waseda Univ. |
Evaluation of three-dimensional shape feeling by influence of foreground Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] |
AIT2019-62 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:00 |
Tokyo |
Waseda Univ. |
Birth-to-touch aquarium
-- Interactive art using Leap Motion -- Yuya Yamashita, Laize Xia, Takanori Nagae (TPU) |
[more] |
AIT2019-89 pp.155-156 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:15 |
Tokyo |
Waseda Univ. |
The vestige of sword and hero Laize Xia, Takanori Nagae (TPU) |
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] |
AIT2019-90 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:45 |
Tokyo |
Waseda Univ. |
LA CHAMBRE CLAIRE
-- A series of Faculty of Arts, Tokyo Polytechnic University -- Ryuichi Takayama (Tokyo Polytechnic Univ.) |
[more] |
AIT2019-92 p.163 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.) |
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] |
AIT2019-109 pp.213-214 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Study on a Sense of Accomplishment in Digital Games
-- The Difference of Sense of Accomplishment due to Difficulty and Skill Level -- Shun Otsuka, Masanobu Endoh (TPU) |
[more] |
AIT2019-115 pp.227-230 |
3DMT, HI |
2019-03-08 10:40 |
Tokyo |
Kogakuin Univ. Tokyo Urban Tech Tower Campus |
Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.) |
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] |
HI2019-49 3DIT2019-1 pp.1-4 |
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] |
2019-02-19 11:15 |
Hokkaido |
Hokkaido Univ. |
Evaluation of perceived three-dimensional shape in binocular stereo images Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When we observe a stereoscopic image, the viewer sometimes feels it is a different three-dimensional shape. It seems tha... [more] |
MMS2019-10 HI2019-10 ME2019-32 AIT2019-10 pp.67-70 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 16:30 |
Tokyo |
Tokyo University of Technology |
Cheese robbery strategy Kaito Chiba (Tokyo Polytechnic Univ.) |
[more] |
AIT2018-64 p.81 |
ME |
2018-02-24 10:30 |
Kanagawa |
Kanto Gakuin Univ. |
Support for online personalization by design activity index to achieve impressions Toru Sato, Kentaro Inomata (Kwansei Gakuin Univ.), Kunio Nikata (Kanazawa College of Art), Noriko Nagata (Kwansei Gakuin Univ.) |
In recent years, services for creating products designed by consumers themselves have been expanding. However, it is not... [more] |
ME2018-44 pp.1-4 |
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