Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Proposals for Improvement to Achieve a Variety of Tone Changes
-- Sound-making System Triggered by Body Movements -- Kengo Fujita, Kenichiro Ito (TUT) |
Tone modulation on an electric guitar is achieved by operating switches on the guitar itself, using an amplifier, or usi... [more] |
AIT2024-44 pp.47-48 |
ME |
2023-12-14 14:30 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
An Examination on Weight Illusion by Adding AR Strong-impression Visual Effects on the Arm Kazuki Takeyama (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
We investigate the influence of AR visual effects on the weight perception by changing the impression of the user’s arm ... [more] |
ME2023-97 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Using Deep Learning to Generate Water Effects for 2D Animation Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology) |
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] |
AIT2022-112 pp.283-284 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Research on hand-drawn animation style airflow expression method in 3DCG Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] |
AIT2022-124 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:30 |
Online |
Online |
Stereoscopic Effect Design with Pottery Wheel-type Canvas Riwano Ikeda, Issei Fujishiro (Keio Univ.) |
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] |
AIT2021-34 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] |
AIT2021-39 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:30 |
Tokyo |
Waseda Univ. |
Proposal of Generation Method of Powdery Snow Effect based on Numerical Analysis Information on Avalanche Using Continuum Model Yasutsugu Kimura, Atsushi Kokubo, Shinsuke Takase, Tomoya Ito (HIT) |
One of the research targets for natural disaster countermeasure is analysis of avalanche phenomenon by numerical calcula... [more] |
AIT2019-79 pp.115-118 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Difference of expression between 2DCG and 3DCG in effect composition Hirotaka Hasegawa, Ikuko Tsubaki (TUT) |
In the process called composition of CG animation production, characters are combined with background and special effect... [more] |
AIT2018-127 pp.309-310 |
AIT, IIEEJ, AS |
2015-03-14 17:15 |
Tokyo |
|
In Silico Takuro Yamaki (TPU) |
This work is a CG animation that was the birth of life on the theme. [more] |
AIT2015-50 p.57 |
|