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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 35  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People
Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] AIT2024-82
pp.181-184
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Supporting Consistent Dialogue Writing Using Character Emotion Extraction
Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] AIT2024-84
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Analysis of settings and appearance of female character model kits manufactured in 8 companies
Takato Konno, Suguru Matsuyoshi (TUT)
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] AIT2024-129
pp.331-334
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:51
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2
Qing Chen, Hironobu Abe (Tokyo Denki Univ.)
In recent years, an increasing number of AI-based services have been used to automatically generate live-action and anim... [more] AIT2023-70
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Color difference generation system for game character illustration using U-Net
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] AIT2023-115
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:16
Online Online A Proposal for a Design Method for Dragons Using Parametric Modeling
Soma Ishimura, Kohe Tokoi (Wakayama Univ.)
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] AIT2022-62
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] AIT2022-117
pp.297-298
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Make-up Simulation System for Character Emotional Effects
Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] AIT2021-123
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Rational behavior in Character AI using Favorability change based on Psychological model.
Akari Abe, Masaki Abe, Taichi Watanabe (TUT)
Empathy is one of the elements required to maintain immersion feeling in content. A player is immersed in events in the ... [more] AIT2020-83
pp.119-120
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] AIT2020-86
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Structure Analysis on Anime Idol Music Video with Association Rule
Rena Aizawa, Akinori Ito (TUT)
In this research, we analyzed music videos of "Maji LOVE 1000%", "God's S.T.A.R.", and "Immortal Inferno" in "Utano☆Prin... [more] AIT2020-87
pp.131-132
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Feature-aware Face Transfer for 3D Characters
Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba)
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] AIT2019-81
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Development of Robot Character Design Support System with Armed Consideration
Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] AIT2019-122
pp.255-258
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Design Assistance of 3D Dragon Character by Parts Collage Method
Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] AIT2019-123
pp.259-262
 Results 1 - 20 of 35  /  [Next]  
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