Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:54 |
Tokyo |
Tokyo University of Technology |
Study of Music Visualization Design using Musical Information Naotsuna Fujimori, Ikuko Sawaya, Momoko Maezawa, Kazuteru Komine, Kenichiro Yanagi, Masaru Miyazaki (NHK) |
As part of music visualization research that we are working on, we have been studying designs to visually feel the music... [more] |
AIT2024-66 pp.121-122 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
New Representations of Content through Visualization of Music Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK) |
In this paper, we will introduce methods of converting musical expression into visual representations and research work ... [more] |
AIT2023-45 pp.35-38 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 16:01 |
Online |
Online |
A research of scientists' views on visual content in the field of science Akiko Sato (JAIST), Shoji Takeuchi (Univ.Tokyo) |
The purpose of this research is to find out the actual status of science publicity and outreach, and to explore issues t... [more] |
AIT2022-82 pp.169-172 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 13:35 |
Online |
|
Real-time interactive image hologram generation and display
-- Improving expressiveness of hologram with photo-realistic rendering -- Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.) |
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] |
AIT2021-134 3DIT2021-23 pp.5-7 |
BCT, IEEE-BT |
2021-06-11 16:35 |
  |
Online |
A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography Tomoyuki Iida (Fuji TV) |
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] |
BCT2021-34 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Relationship Between Sound Production and Listening Stance of POV Shot Style Audio Drama China Miyazono, Ken'ichiro Ito, Akinori Ito (TUT) |
In this research, we named the audio dramas such as "for me" as "POV shot type audio drama" and tried to analyze the dir... [more] |
AIT2020-104 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of new contents using 360-degree Virtual Reality Daisuke Fukatsu, Kazuo Sasaki (TUT) |
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] |
AIT2020-118 pp.229-230 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
"Shigisan-engi-emaki" web contents with detailed descriptions for learning classical literature Nao Matsumoto, Eri Yokoyama, Makoto J. Hirayama (OIT) |
“Shigisan-engi-emaki” is called as one of the four most popular emaki in Japan. This emaki is a wonderful dynamism and n... [more] |
AIT2019-113 pp.223-224 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Web contents for learning "Shigisan-engi-emaki" accessed by voice user interface Ryosuke Matsuda, Eri Yokoyama, Makoto J. Hirayama (OIT) |
A web content for learning “Shigisan-engi-emaki” accessed by voice user interface was made. As a voice user interface (... [more] |
AIT2019-114 pp.225-226 |
HI, VRPSY |
2018-12-14 13:25 |
Fukuoka |
Kokura Campus, Univ. Kitakyushu |
The correlation of vection strength and attractiveness in the rehabilitation videos Ryosuke Ioka, Rika Tanaka, Hiroyuki Matsuguma, Takeharu Seno (Kyushu Univ.) |
We examined whether the visual contents that could induce stronger vection (visually induced illusory self-motion percep... [more] |
HI2018-60 pp.5-6 |
IEICE-CS, IEICE-IE, IPSJ-AVM, BCT [detail] |
2018-11-30 09:20 |
Tokushima |
Tokushima University |
[Invited Talk]
Security Technologies for Broadcasting, Content Distribution, and Integrated Broadcast-Broadband Services Kazuto Ogawa (NHK) |
Distribution environment for audio and video content has changed dramatically, such as digital broadcasting service is w... [more] |
BCT2018-94 pp.63-66 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 16:00 |
Tokyo |
Tokyo University of Technology |
A Fundamental Study on a Structural Analysis Method of "Point of View Shot Style" Audio Drama applied the Theory of Cinema Audio
-- Through a Case Study of Romantic Audio Drama for Female -- China Miyazono, Akinori Ito, Ken'ichiro Ito (TUT) |
No research has been conducted on the sound design of audio dramas composed only of sound. In this research, we used the... [more] |
AIT2018-62 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Sound Assembling System for Anime with Technical Terms of Pre-Production
-- Based on Onomatopoeia Research and Analysis of Anime Moving Images -- Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT) |
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] |
AIT2018-76 pp.125-128 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Virtual Reality Content for Disaster Mitigation Education in Bhutan Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU) |
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] |
AIT2018-82 pp.145-148 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
Potential as a media content of Gothic and Lolita fashion May Watanabe, Kazuo Sasaki (TUT), Meeko Kuwahara (Meisei Univ.) |
In this research, we propose and evaluate the spatial expression that introduces the fashion of "Gothic & Lolita" which ... [more] |
AIT2018-128 pp.311-313 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
The Research of classic content diffusion on MAD movies LIU LU, Sasaki Kazuo, Tubaki Ikuko (TUT) |
n this research, Utilizing the method of secondary creation by MAD animation, We propose and validate a method to use ol... [more] |
AIT2018-131 pp.321-324 |
BCT, IEEE-BT |
2018-02-23 09:50 |
Toyama |
Kanponoyado-Toyama |
Unprecedented User Experience of Omnidirectional Images on TV, Content Distribution based on TV Receiver Performance, and Subjective Evaluation Method. Masashi Ito, Ryoko Komiyama (Fuji TV.) |
We have succeeded in creating content to achieve superior user experience over the conventional implementation method by... [more] |
BCT2018-36 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
"Mapping Q^3": Interactive Projection Mapping on Touchable Spheres Yuto Kato, Junpei Nakano, Kazuomi Nakajima, Chihiro Ogasawara, Shinya Sato, Takayuki Ninomiya, Takumi Narita, Yosuke Suzuki, Shinji Mizuno (AIT) |
In this paper, we developed an interactive projection mapping on spheres “Mapping Q^3”. On this content, a user touches ... [more] |
AIT2017-76 pp.109-110 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
A virtual reality content using a fish-eye lens and binaural microphones projected to a geodesics dome Makoto Takeda, Hiromitsu Sasaoka, Makoto J. Hirayama (O.I.T.) |
Audio visual contents using large sphere displays, such as “Wonder Moment” or “Space Ball”, are attaractive but they are... [more] |
AIT2017-77 pp.111-114 |
|