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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 54  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Study of Music Visualization Design using Musical Information
Naotsuna Fujimori, Ikuko Sawaya, Momoko Maezawa, Kazuteru Komine, Kenichiro Yanagi, Masaru Miyazaki (NHK)
As part of music visualization research that we are working on, we have been studying designs to visually feel the music... [more] AIT2024-66
pp.121-122
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
New Representations of Content through Visualization of Music
Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK)
In this paper, we will introduce methods of converting musical expression into visual representations and research work ... [more] AIT2023-45
pp.35-38
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
16:01
Online Online A research of scientists' views on visual content in the field of science
Akiko Sato (JAIST), Shoji Takeuchi (Univ.Tokyo)
The purpose of this research is to find out the actual status of science publicity and outreach, and to explore issues t... [more] AIT2022-82
pp.169-172
AIT, 3DMT, OSJ-HODIC 2021-09-03
13:35
Online   Real-time interactive image hologram generation and display -- Improving expressiveness of hologram with photo-realistic rendering --
Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.)
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] AIT2021-134 3DIT2021-23
pp.5-7
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Relationship Between Sound Production and Listening Stance of POV Shot Style Audio Drama
China Miyazono, Ken'ichiro Ito, Akinori Ito (TUT)
In this research, we named the audio dramas such as "for me" as "POV shot type audio drama" and tried to analyze the dir... [more] AIT2020-104
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Development of new contents using 360-degree Virtual Reality
Daisuke Fukatsu, Kazuo Sasaki (TUT)
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] AIT2020-118
pp.229-230
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. "Shigisan-engi-emaki" web contents with detailed descriptions for learning classical literature
Nao Matsumoto, Eri Yokoyama, Makoto J. Hirayama (OIT)
“Shigisan-engi-emaki” is called as one of the four most popular emaki in Japan. This emaki is a wonderful dynamism and n... [more] AIT2019-113
pp.223-224
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Web contents for learning "Shigisan-engi-emaki" accessed by voice user interface
Ryosuke Matsuda, Eri Yokoyama, Makoto J. Hirayama (OIT)
A web content for learning “Shigisan-engi-emaki” accessed by voice user interface was made. As a voice user interface (... [more] AIT2019-114
pp.225-226
HI, VRPSY 2018-12-14
13:25
Fukuoka Kokura Campus, Univ. Kitakyushu The correlation of vection strength and attractiveness in the rehabilitation videos
Ryosuke Ioka, Rika Tanaka, Hiroyuki Matsuguma, Takeharu Seno (Kyushu Univ.)
We examined whether the visual contents that could induce stronger vection (visually induced illusory self-motion percep... [more] HI2018-60
pp.5-6
IEICE-CS, IEICE-IE, IPSJ-AVM, BCT [detail] 2018-11-30
09:20
Tokushima Tokushima University [Invited Talk] Security Technologies for Broadcasting, Content Distribution, and Integrated Broadcast-Broadband Services
Kazuto Ogawa (NHK)
Distribution environment for audio and video content has changed dramatically, such as digital broadcasting service is w... [more] BCT2018-94
pp.63-66
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
16:00
Tokyo Tokyo University of Technology A Fundamental Study on a Structural Analysis Method of "Point of View Shot Style" Audio Drama applied the Theory of Cinema Audio -- Through a Case Study of Romantic Audio Drama for Female --
China Miyazono, Akinori Ito, Ken'ichiro Ito (TUT)
No research has been conducted on the sound design of audio dramas composed only of sound. In this research, we used the... [more] AIT2018-62
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Sound Assembling System for Anime with Technical Terms of Pre-Production -- Based on Onomatopoeia Research and Analysis of Anime Moving Images --
Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT)
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] AIT2018-76
pp.125-128
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Virtual Reality Content for Disaster Mitigation Education in Bhutan
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] AIT2018-82
pp.145-148
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology [Poster Presentation] Potential as a media content of Gothic and Lolita fashion
May Watanabe, Kazuo Sasaki (TUT), Meeko Kuwahara (Meisei Univ.)
In this research, we propose and evaluate the spatial expression that introduces the fashion of "Gothic & Lolita" which ... [more] AIT2018-128
pp.311-313
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology [Poster Presentation] The Research of classic content diffusion on MAD movies
LIU LU, Sasaki Kazuo, Tubaki Ikuko (TUT)
n this research, Utilizing the method of secondary creation by MAD animation, We propose and validate a method to use ol... [more] AIT2018-131
pp.321-324
BCT, IEEE-BT 2018-02-23
09:50
Toyama Kanponoyado-Toyama Unprecedented User Experience of Omnidirectional Images on TV, Content Distribution based on TV Receiver Performance, and Subjective Evaluation Method.
Masashi Ito, Ryoko Komiyama (Fuji TV.)
We have succeeded in creating content to achieve superior user experience over the conventional implementation method by... [more] BCT2018-36
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. "Mapping Q^3": Interactive Projection Mapping on Touchable Spheres
Yuto Kato, Junpei Nakano, Kazuomi Nakajima, Chihiro Ogasawara, Shinya Sato, Takayuki Ninomiya, Takumi Narita, Yosuke Suzuki, Shinji Mizuno (AIT)
In this paper, we developed an interactive projection mapping on spheres “Mapping Q^3”. On this content, a user touches ... [more] AIT2017-76
pp.109-110
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. A virtual reality content using a fish-eye lens and binaural microphones projected to a geodesics dome
Makoto Takeda, Hiromitsu Sasaoka, Makoto J. Hirayama (O.I.T.)
Audio visual contents using large sphere displays, such as “Wonder Moment” or “Space Ball”, are attaractive but they are... [more] AIT2017-77
pp.111-114
 Results 1 - 20 of 54  /  [Next]  
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