Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU) |
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] |
AIT2024-124 pp.315-316 |
IIEEJ, AIT |
2023-06-03 13:00 |
Tokyo |
TOKYO CITY UNIVERSITY (Primary: On-site, Secondary: Online) |
Visual simulation of underwater explosion considering water surface change Koudai Nagaishi, Makoto Fujisawa, Masahiko Mikawa (Univ. Tsukuba) |
In this paper, we propose a visual simulation method for underwater explosions considering water surface changes based o... [more] |
AIT2023-127 pp.7-10 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-22 14:45 |
Hokkaido |
Hokkaido Univ. |
Statistical Analysis on HEVC Image Quality for Contrast and Rotation Component of 3D CG Objects Based on Material Data Set of the Shitsukan Perception Standard Problem Norifumi Kawabata (Computational Imaging Lab) |
When humans perceive a 3D object, they visually check the surface of the object and evaluate the shape and condition of ... [more] |
MMS2023-34 ME2023-54 AIT2023-34 pp.247-252 |
IIEEJ, AIT |
2022-10-30 13:40 |
Online |
on line |
Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.) |
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] |
AIT2022-172 pp.1-4 |
IIEEJ, AIT |
2022-10-31 11:20 |
Online |
on line |
A System for Interactive Sound Synthesis Based on Tree Simulation Kazuki Matsuura, Makoto Fujisawa, Masahiko Mikawa |
In this paper, we proposes a system to generate environmental sounds from tree swaying based on a tree simulation. A pos... [more] |
AIT2022-184 pp.49-52 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2022-09-13 16:20 |
Online |
Keio Univ. Yagami Campus (Hybrid) (Primary: Online, Secondary: On-site) |
[Invited Talk]
Report on IWAIT 2022 Masayuki Nakajima (Tokyo Tech) |
The international workshop IWAIT2022 on imaging technology, which has been held every year since 1998 while moving to va... [more] |
ME2022-85 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:43 |
Online |
Online |
Proposal of visual simulation method for pasta using Vellum and FLIP Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] |
AIT2022-46 pp.33-36 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
IEICE-LOIS, IEICE-EMM, IEICE-IE, IEE-CMN, ME, IPSJ-AVM [detail] |
2021-08-26 10:50 |
Online |
Online |
[Invited Talk]
Report on IWAIT 2021 Masayuki Nakajima (Tokyo Tech) |
The international workshop IWAIT2021 on imaging technology, which has been held every year since 1998 while moving to va... [more] |
ME2021-70 pp.51-54 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Procedural Animation of Moment Freezing Yuki Kato, Tsukasa Kikuchi (TUT) |
This study proposes a procedural animation method of instantaneous state transition by cooling water. The fluid simulat... [more] |
AIT2020-51 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Realization of Falling and Breaking Down Flowers in Ikebana Simulator Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
In this paper, we propose a method to realize falling and breaking down of flowers in a Ikebana simulator. Falling down ... [more] |
AIT2020-55 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
[Poster Presentation]
Simulation of Fish Dish Operation with Force Feedback Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] |
AIT2020-134 pp.285-288 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
A Representation Method of Cloud like Animation Using Fluid Simulation Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] |
AIT2019-149 pp.351-352 |
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] |
2018-09-28 15:40 |
Oita |
Beppu Int'l Convention Ctr. aka B-CON Plaza |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2018 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2018-101 pp.95-102 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:00 |
Tokyo |
Tokyo University of Technology |
Shape design based on curvature control of plate material with slits Masato Ogaki, Yuki Endo, Yoshihiro Kanamori, Jun Mitani (Univ. of Tsukuba) |
As a technique for bending hard materials like wood, using a slit pattern is known. However, it is difficult to simulate... [more] |
AIT2018-44 pp.1-4 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] |
2017-09-04 15:50 |
Kyoto |
Kyoto Univ. (Clock Tower Centennial Hall) |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2017 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2017-87 pp.35-42 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
An Extended Optical Illusion Object for Depicting Toroidal Impossible Figures Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./UEI Research) |
An impossible figure is a figure which looks realize at first glance, but is not actually realizable as perceived by the... [more] |
AIT2017-73 pp.99-102 |