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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 53  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data
Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU)
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] AIT2024-124
pp.315-316
IIEEJ, AIT 2023-06-03
13:00
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Visual simulation of underwater explosion considering water surface change
Koudai Nagaishi, Makoto Fujisawa, Masahiko Mikawa (Univ. Tsukuba)
In this paper, we propose a visual simulation method for underwater explosions considering water surface changes based o... [more] AIT2023-127
pp.7-10
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-22
14:45
Hokkaido Hokkaido Univ. Statistical Analysis on HEVC Image Quality for Contrast and Rotation Component of 3D CG Objects Based on Material Data Set of the Shitsukan Perception Standard Problem
Norifumi Kawabata (Computational Imaging Lab)
When humans perceive a 3D object, they visually check the surface of the object and evaluate the shape and condition of ... [more] MMS2023-34 ME2023-54 AIT2023-34
pp.247-252
IIEEJ, AIT 2022-10-30
13:40
Online on line Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video
Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.)
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] AIT2022-172
pp.1-4
IIEEJ, AIT 2022-10-31
11:20
Online on line A System for Interactive Sound Synthesis Based on Tree Simulation
Kazuki Matsuura, Makoto Fujisawa, Masahiko Mikawa
In this paper, we proposes a system to generate environmental sounds from tree swaying based on a tree simulation. A pos... [more] AIT2022-184
pp.49-52
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2022-09-13
16:20
Online Keio Univ. Yagami Campus (Hybrid)
(Primary: Online, Secondary: On-site)
[Invited Talk] Report on IWAIT 2022
Masayuki Nakajima (Tokyo Tech)
The international workshop IWAIT2022 on imaging technology, which has been held every year since 1998 while moving to va... [more] ME2022-85
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
IEICE-LOIS, IEICE-EMM, IEICE-IE, IEE-CMN, ME, IPSJ-AVM [detail] 2021-08-26
10:50
Online Online [Invited Talk] Report on IWAIT 2021
Masayuki Nakajima (Tokyo Tech)
The international workshop IWAIT2021 on imaging technology, which has been held every year since 1998 while moving to va... [more] ME2021-70
pp.51-54
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:45
Tokyo Tokyo University of Technology
(Cancelled)
Procedural Animation of Moment Freezing
Yuki Kato, Tsukasa Kikuchi (TUT)
This study proposes a procedural animation method of instantaneous state transition by cooling water. The fluid simulat... [more] AIT2020-51
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:45
Tokyo Tokyo University of Technology
(Cancelled)
Realization of Falling and Breaking Down Flowers in Ikebana Simulator
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method to realize falling and breaking down of flowers in a Ikebana simulator. Falling down ... [more] AIT2020-55
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Simulation of Fish Dish Operation with Force Feedback
Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] AIT2020-134
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Representation Method of Cloud like Animation Using Fluid Simulation
Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] AIT2019-149
pp.351-352
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:00
Tokyo Tokyo University of Technology Shape design based on curvature control of plate material with slits
Masato Ogaki, Yuki Endo, Yoshihiro Kanamori, Jun Mitani (Univ. of Tsukuba)
As a technique for bending hard materials like wood, using a slit pattern is known. However, it is difficult to simulate... [more] AIT2018-44
pp.1-4
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. An Extended Optical Illusion Object for Depicting Toroidal Impossible Figures
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./UEI Research)
An impossible figure is a figure which looks realize at first glance, but is not actually realizable as perceived by the... [more] AIT2017-73
pp.99-102
 Results 1 - 20 of 53  /  [Next]  
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