Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Visualization of Character Illustrations Based on Similarity of Multidimensional Image Features Ai Tateoka, Takayuki Itoh (Ochanomizu Univ.) |
This paper compares the characteristic of the character illustrations by extracting multidimensional feature values and ... [more] |
AIT2019-164 pp.397-399 |
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] |
2019-02-20 09:15 |
Hokkaido |
Hokkaido Univ. |
A Note on Estimation of Characteristic Curve for Rubber Materials Using Electron Microscope Images and Mix Proportions Naoki Saito, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents an estimation method of characteristic curves for rubber materials using electron microscope images ... [more] |
MMS2019-26 HI2019-26 ME2019-48 AIT2019-26 pp.261-264 |
IEICE-CS, IEICE-IE, IPSJ-AVM, BCT [detail] |
2018-11-29 14:25 |
Tokushima |
Tokushima University |
Calculation method of power difference among different radio communication systems Satoshi Takahashi, Koichi Tanaka, Makoto Fujiwara, Naohisa Happo (Hiroshima City Univ.) |
If signals from multiple radio stations operating at the same frequency are simultaneously received, interference occurs... [more] |
BCT2018-92 pp.45-47 |
BCT, IEEE-BT |
2018-03-09 14:45 |
Okinawa |
Hirara-Port-Terminal Bldg.(Miyako Island) |
Mobile Reception Performance under Partial Reception of the Next Generation Terrestrial Broadcasting System Hiroaki Otsubo, Takuya Fuse, Akira Nakamura, Makoto Itami (TUS) |
In this report, mobile reception characteristics of the partial reception band in the preliminary specification of the n... [more] |
BCT2018-47 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A Study on Voice Actor Recommendation for Game Characters Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Itoh (Ocha Univ.) |
Animation and game are very popular in Japan. Many works in animation and game have been released, and many characters h... [more] |
AIT2017-99 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Natural eye movement for facing virtual character Tomoko Nakamoto, Reiji Tsuruno (Kyushu Univ.) |
Human eye does not move randomly. When we face to each other, we gaze right eye, left eye, and midface continuously. We ... [more] |
AIT2017-103 pp.205-208 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Extraction of design elements to connect high concept and costume design Akinori Mutou, Tsukasa Kikuchi (TUT) |
Content industries such as animation and games are expected to be applied in various fields with the appearance of VR. A... [more] |
AIT2017-146 pp.347-350 |
IEICE-HIP, HI [detail] |
2016-12-20 14:00 |
Miyagi |
Reserach Institute of Electrical Communication, Tohoku University |
Discomfort of dot pattern
-- Where does the discomfort of Polka dots of Yayoi Kusama come from? -- Kayo Miura, Marina Yamazaki, Yuri Teshima (Qdai) |
Yayoi Kusama is one of the influential contemporary artist in Japan. She is known as an artist of “polka dots”. However,... [more] |
|
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Character Group Making based on an Analysis of Plot and Role Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] |
AIT2016-72 pp.103-106 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A Scrapbook for Character's Facial Expression based on a Cut Analysis Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] |
AIT2016-73 pp.107-110 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Analysis of a game character and voice quality Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.) |
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] |
AIT2016-78 pp.123-124 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A simulation System for Drafting a Character with Weaponized Artificial Limbs Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT) |
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] |
AIT2016-116 pp.249-252 |
HI, 3DMT |
2016-03-08 15:55 |
Tokyo |
Tokyo University of Agriculture and Technology |
Relationship between Physical Characteristics Of Shaking Images and Cognition Degree of Shakiness Makoto Tadenuma (NES), Toshiya Morita, Kazuaki Komine (NHK) |
The authors has developed methods to estimate the unpleasantness degree of shaking images which should cause a certain h... [more] |
HI2016-50 3DIT2016-9 pp.33-36 |
BCT, KYUSHU [detail] |
2016-01-28 09:50 |
Saga |
Saga Univ. |
Characteristics improvement of broadband circular polarized patch antenna using artificial ground structure Kai Yujiro, Fukusako Takeshi (kumamoto Univ.) |
Broadband circular polarized patch antenna using artificial ground structure has a simulated S11 bandwidth of 48.6% and ... [more] |
BCT2016-12 pp.49-52 |
IST |
2015-03-27 09:50 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Color Noise Reduction Algorithm Based on Human Visual Characteristics. Yuichi Nonaka, Daisuke Yoshida, Shinichiro Hirooka (Hitachi) |
This paper presents the new noise reduction algorithm based on human visual characteristics for color images. Based on a... [more] |
IST2015-12 pp.9-12 |
AIT, IIEEJ, AS |
2015-03-14 16:00 |
Tokyo |
|
Motion Puppetry Taking Skeletal Similarity into Account Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.) |
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] |
AIT2015-46 pp.43-46 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Suspicious behavior detection based on characteristic of hand movements Takashi Namekawa (UEC) |
In recent years, along with the equipment for crime prevention to spread, crime prevention awareness of suspicious behav... [more] |
AIT2015-66 pp.107-110 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Demi Human Character Making using 3d model parts. Hiroaki Suzuki (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
There is the character category called "Demi Human character". The Demi human characters are used to synthesize certain ... [more] |
AIT2015-69 pp.119-122 |
ME |
2015-02-28 11:45 |
Kanagawa |
Kanto Gakuin Univ. |
Evaluation of Wrong Extraction Results of Facial Feature Points in Automatic Caricature System
-- Utilization of Principal Component Analysis Method -- Nei Kou, Tomoaki Nakamura, Masahide Kaneko (UEC) |
The authors have developed an automatic caricature system using the principal component analysis for facial feature poin... [more] |
ME2015-48 pp.49-52 |
IEICE-IE, AIT, ME [detail] |
2014-11-07 11:10 |
Kagoshima |
|
A Consideration of Face Recognition Based on Automatic Detected Feature Points Kazuo Ohzeki, Masahiro Takatsuka, Masaaki Kajihara, Yutaka Hirakawa (SIT), Kiyotsugu Sato (CIT) |
The authors propose a new face recognition system by an evaluation function using feature points. The feature points are... [more] |
ME2014-101 AIT2014-120 pp.57-62 |