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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 99  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2024-03-15
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2024-03-15
10:40
Tokyo
(Primary: On-site, Secondary: Online)
VR content intended to be a sublime experience and the physiological and psychological effects of viewpoint height
Hiroaki Matsuba, Taisei Tsukahara, Nozomi Yamashita, Shota Maruyama, Takashi Kawai, Yoshihiro Banchi (Waseda Univ.), Tomohiro Ishizu (Kansai Univ.)
In this study, we examined how the height of the viewpoint when viewing the natural scenery prepared in VR, the presence... [more] 3DMT2024-16
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology An Examination of Fatigue Emergence for Reading in VR
Shogo Nishida, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In the field of education, teaching materials using virtual reality (VR) technology have been developed. Although there ... [more] AIT2024-74
pp.149-152
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:42
Tokyo Tokyo University of Technology Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] AIT2024-75
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology A Study of Exploring Optimal Projector Placement for Wide-Area Projection Through Multi-Objective Optimization and VR Simulation
Motohide Aoki, Naoki Hashimoto (UEC)
In this paper, we present a system designed to propose optimal projector configurations for image projection in wide-are... [more] AIT2024-78
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera
Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT)
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] AIT2024-79
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Development of a VR Duel System That Presents the Sense of a Gun Being Hit
Issei Wada, Akihiro Matsuura (Tokyo Denki Univ.)
In this study, we propose a VR duel system that presents the sensation of a gun being hit by a bullet, as depicted in We... [more] AIT2024-91
pp.215-216
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Verification of Tactile Perception in Virtual Space Using Virtual Hand Illusion
Shohsuke Iida, Tomokazu Ishikawa (Toyo)
In recent years, a wide variety of VR content has been provided, and the development of devices that approach the sense ... [more] AIT2024-101
pp.239-240
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Development of an Auscultation Simulator Using Social Virtual Reality
Haruki Ueno, Junichi Sugita (Tokyo Healthcare Univ.)
Auscultation is one of the basic techniques in physical assessment, in which a stethoscope is used to listen to sounds i... [more] AIT2024-117
pp.294-296
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
11:40
Okinawa   Proposal of a method to promote asynchronous co-creation communication using VR
Fuyumi Iwasawa, Yuki Taoka, Momoko Nakatani, Masashi Saito, Kaho Kagohashi, Naoki Mukawa, Shigeki Saito (Tokyo Tech)
In this study, we proposed a design method for asynchronous co-creation between on-site staff and experts in the field o... [more] HI2024-7
pp.31-36
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
13:00
Okinawa   Haptic orientation perception utilizing the cutaneous rabbit illusion phenomenon
Issei Takeuchi, Hiroaki Shigemasu (KUT)
The skin rabbit illusion is a phenomenon in which the subject perceives tactile sensation at a different location from t... [more] HI2024-8
pp.37-40
ME 2024-02-10
11:30
Online online An Examination on Weight Illusion by Emphasizing the Arm Motion Trajectory During Avatar Transformation
Kosei Tomioka (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
This study proposes a model of emphasizing the motion trajectory, by which the motion trajectory looks different from th... [more] ME2024-7
pp.24-27
ME 2024-02-10
13:30
Online online Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD
Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] ME2024-11
pp.40-41
ME 2023-12-14
13:30
Niigata Niigata Univ.
(Primary: On-site, Secondary: Online)
A Proposal of a "1+3" Person Perspective for Weight Illusion by Impression Change
Yusei Muraishi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
We propose a "1+3" person perspective which combines the advantages of the easy avatar operation from the first-person p... [more] ME2023-95
pp.5-8
HI, VRPSY, JSKE 2023-11-10
15:05
Wakayama Wakayama Big-ai, Room 801 Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips
Naoya Motegi, Katsunori Okajima (YNU)
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] HI2023-20
pp.21-24
HI, VRPSY, JSKE 2023-11-10
15:25
Wakayama Wakayama Big-ai, Room 801 A study for realizing 3D VR Interface with a sense of agency by a self-view of body -- Proposal for a VR Hand Interaction Method Enabling Precision Finger Manipulation --
Hiroyoshi Komobuchi, Susumu Maruno (OTEMON Gakuin Univ.)
In VR hand interaction, performing consecutive actions such as rotating or inserting objects held in the hand can lead t... [more] HI2023-21
pp.25-28
HI, VRPSY, JSKE 2023-11-11
10:20
Wakayama Wakayama Big-ai, Room 801 Effect of foot contact on the VR motion-sickness of VR swing
Hongyu Pan, Kmika Tsuchihashi, Mitsuhito Ando, Haruo Noma (Rits)
In the VR experience, we often feel dizziness and nausea, such effects prevent the advancement and widespread adoption o... [more] HI2023-23
pp.33-36
 Results 1 - 20 of 99  /  [Next]  
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