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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 90 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Simulation of Fish Dish Operation with Force Feedback
Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] AIT2020-134
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA 2020-01-23
16:20
Kagoshima   [Special Talk] Intelligent Robot & AI Technology for Pioneering Our Future
Mutsumi Watanabe (Kagoshima Univ.)
The lecturer introduces the history of artificial intelligence (AI) and intelligent robots which the lecturer have devel... [more] BCT2020-9
pp.29-36
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA 2020-01-24
11:35
Kagoshima   Video Broadcasting Using A Stacked Yagi-Antenna on A PCB
Kosuke Katayama, Takaaki Baba, Takashi Ohsawa (Waseda Univ.)
We are developing a cluster computer whose network is replaced with a wireless connection. The quality of communication ... [more] BCT2020-17
pp.63-66
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:30
Tokyo Waseda Univ. Proposal of Generation Method of Powdery Snow Effect based on Numerical Analysis Information on Avalanche Using Continuum Model
Yasutsugu Kimura, Atsushi Kokubo, Shinsuke Takase, Tomoya Ito (HIT)
One of the research targets for natural disaster countermeasure is analysis of avalanche phenomenon by numerical calcula... [more] AIT2019-79
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Representation Method of Cloud like Animation Using Fluid Simulation
Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] AIT2019-149
pp.351-352
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:00
Tokyo Tokyo University of Technology Shape design based on curvature control of plate material with slits
Masato Ogaki, Yuki Endo, Yoshihiro Kanamori, Jun Mitani (Univ. of Tsukuba)
As a technique for bending hard materials like wood, using a slit pattern is known. However, it is difficult to simulate... [more] AIT2018-44
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Realization of Bending Operation with both hands in Ikebana Simulator
Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] AIT2018-56
pp.49-52
ME 2018-02-24
11:45
Kanagawa Kanto Gakuin Univ. A Consideration of 3DCG Character Animation System for Amateur Creator
Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.)
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] ME2018-56
pp.45-48
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. An Extended Optical Illusion Object for Depicting Toroidal Impossible Figures
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./UEI Research)
An impossible figure is a figure which looks realize at first glance, but is not actually realizable as perceived by the... [more] AIT2017-73
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Examination of Information Presentation Method for Exhibition Commentary Using Tablet Terminal
Tomoya Ito, Naruhito Kodama (HIT)
We introduce a case where we created an application to describe "Michinoku Maru" owned by Noheji-Town, Aomori Prefecture... [more] AIT2017-84
pp.135-136
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Development of point cloud data generation software for computer-generated hologram
Ryo Ueno, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.)
When creating a computer-generated hologram,we convert 3D objects from polygons to sets of points.Conventionally,since t... [more] AIT2017-92
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A Stereo Display Method of 2D Smoke Texture
Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] AIT2017-128
pp.285-288
AIT, 3DMT, OSJ-HODIC 2016-09-06
15:00
Tokyo Surugadai campus, Nihon univ. Reconstruction of full-parallax high-definition CGHs calculated by point cloud with GPU
Noriaki Nakatsuji, Kyoji Matsushima (Kansai Univ.), Tomoyoshi Ito, Tomoyoshi Shimobaba (Chiba Univ.)
Full-parallax high-definition CGHs were mainly created by using the polygon-based method because of the computation time... [more] AIT2016-150 3DIT2016-26
pp.13-16
AIT, IIEEJ, AS 2016-03-09
10:30
Tokyo Tokyo Polytechnic Univ. Interactive Groove Visualization via Multithreaded Design
Nobuhiko Jin (Keio Univ.), Naoki Haga (NRI), Issei Fujishito (Keio Univ.)
“Groove”, the sense of rhythmic “feel” or musical “swing”, is one of the most essential factors for a good musical perfo... [more] AIT2016-42
pp.1-4
 Results 21 - 40 of 90 [Previous]  /  [Next]  
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