| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Study on Furniture Color Scheme Tendencies in a Furniture Color Coordination Video Game
-- Focusing on Differences in Color Unity between Material Colors and Fabric Color -- Jingyi Ge, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In recent years, video games that allow players to freely construct spaces and interiors have become increasingly common... [more] |
AIT2026-65 pp.94-97 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Practice of Real-time Audio-Visual Generation Public Art Using Crowd Flow and Attribute Analysis Data in Public Spaces Kakuya Shiraishi (Tokyo Polytechnic Univ.), Shunta Hirayama, Keita Ushida (Kogakuin Univ.), Tetsuo Morita (Maebashi Institute of Technology) |
This paper presents an interactive public art installation exhibited in a public space in front of Shin-Koiwa Station. P... [more] |
AIT2026-167 pp.436-439 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Comparison of Depth Distance in Cross and Parallel Photography Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When creating binocular stereoscopic images using live-action or computer graphics, there are two types of shooting meth... [more] |
AIT2025-82 pp.156-159 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] |
AIT2025-101 pp.227-230 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] |
AIT2025-102 pp.231-234 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] |
AIT2025-103 pp.235-238 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] |
AIT2025-106 pp.243-245 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2023-79 pp.163-166 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
| AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 15:35 |
Online |
online |
Effects of foreground and unequal shielding on depth perception Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] |
MMS2022-16 ME2022-41 AIT2022-16 pp.81-85 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-62 pp.49-52 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Fusing the Real and Virtual Worlds with HoloLens Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-108 pp.199-200 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of a device that expresses the recoil of punching hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-135 pp.289-290 |
| HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 16:50 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.) |
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] |
MMS2020-23 HI2020-23 ME2020-51 AIT2020-23 pp.119-122 |
| ME |
2020-02-08 11:30 |
Kanagawa |
Kanto Gakuin University |
Improvement of Expression by Automatically Adding Background Color to Electronic Books Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.) |
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] |
ME2020-5 pp.11-14 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 12:00 |
Tokyo |
Waseda Univ. |
Evaluation of three-dimensional shape feeling by influence of foreground Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] |
AIT2019-62 pp.49-52 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:45 |
Tokyo |
Waseda Univ. |
LA CHAMBRE CLAIRE
-- A series of Faculty of Arts, Tokyo Polytechnic University -- Ryuichi Takayama (Tokyo Polytechnic Univ.) |
[more] |
AIT2019-92 p.163 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.) |
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] |
AIT2019-109 pp.213-214 |
|