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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 1747  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI 2023-03-15
13:00
Online   Proposal of the hierarchical depth-cue technique and evaluation of its first and second hierarchies
Masahiro Suzuki (Seisen Univ.), Kazutake Uehira (Kanagawa Inst. Tech.)
 [more]
HI 2023-03-15
13:25
Online   Modeling the luminance contrast sensitivity function in full visual fields
Koutaro Kitakami, Suguru Saito (titech)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Gamification of strength training using trajectory visualization of ideal motion in VR space
Ryo Inoue, Tsubasa Saito, Junpei Fujikawa, Takashi Ijiri (SIT)
 [more]
3DMT 2023-03-06
10:20
Tokyo
(Primary: On-site, Secondary: Online)
A method calculating CGH animation in hard copy based on ray-wavefront conversion
Kazuya Hashimoto (Tokyo Tech), Ryo Higashida (Tokyo Tech/NHK), Fulin Xiang, Saori Takeyama, Masahiro Yamaguchi (Tokyo Tech)
 [more]
3DMT 2023-03-06
16:15
Tokyo
(Primary: On-site, Secondary: Online)
Proposal of high-resolution light field display using time-multiplexing HOE backlight
Haruto Sekine (TUAT), Yoshiharu Momonoi, Takayuki Sasaoka, Keisuke Ozawa (Samsung R&D Institute Japan), Yasuhiro Takaki (TUAT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)

Asuka Yagami, Wataru Omori, Xie Haoran, Kazunori Miyata (JAIST)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
New Content Representations through Visualization of Music
Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:24
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Weithy animation expression method for video games.
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:39
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Development and realization of simple and fast Kinematics switching technology -- Attempting effective transformation of local joint IK and FK --
Yu Yang (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:51
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expressions of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:27
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Application of eye guidance in pictorial composition to advertising poster.
Remi Kanayama, Tsukasa Kikuchi (TUT)
(To be available after the conference date) [more]
 Results 1 - 20 of 1747  /  [Next]  
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