Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI |
2023-03-15 13:00 |
Online |
|
Proposal of the hierarchical depth-cue technique and evaluation of its first and second hierarchies Masahiro Suzuki (Seisen Univ.), Kazutake Uehira (Kanagawa Inst. Tech.) |
[more] |
|
HI |
2023-03-15 13:25 |
Online |
|
Modeling the luminance contrast sensitivity function in full visual fields Koutaro Kitakami, Suguru Saito (titech) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Gamification of strength training using trajectory visualization of ideal motion in VR space Ryo Inoue, Tsubasa Saito, Junpei Fujikawa, Takashi Ijiri (SIT) |
[more] |
|
3DMT |
2023-03-06 10:20 |
Tokyo |
(Primary: On-site, Secondary: Online) |
A method calculating CGH animation in hard copy based on ray-wavefront conversion Kazuya Hashimoto (Tokyo Tech), Ryo Higashida (Tokyo Tech/NHK), Fulin Xiang, Saori Takeyama, Masahiro Yamaguchi (Tokyo Tech) |
[more] |
|
3DMT |
2023-03-06 16:15 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Proposal of high-resolution light field display using time-multiplexing HOE backlight Haruto Sekine (TUAT), Yoshiharu Momonoi, Takayuki Sasaoka, Keisuke Ozawa (Samsung R&D Institute Japan), Yasuhiro Takaki (TUAT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Asuka Yagami, Wataru Omori, Xie Haoran, Kazunori Miyata (JAIST) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
New Content Representations through Visualization of Music Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:24 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Weithy animation expression method for video games. Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:39 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Development and realization of simple and fast Kinematics switching technology
-- Attempting effective transformation of local joint IK and FK -- Yu Yang (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:51 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expressions of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:03 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Clay Animation Style CG Animation by Using DisplacementMap Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:27 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Improved Method of De-Lighting with 3D Painting in Photogrammetry Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Application of eye guidance in pictorial composition to advertising poster. Remi Kanayama, Tsukasa Kikuchi (TUT) |
(To be available after the conference date) [more] |
|
|