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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 460  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki (Tokyo Univ. of Tech. Graduate School), Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Visual Simulation of Flare
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:37
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Sharing system for color order of light sticks at cheering screenings
Kai Lenz (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:49
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Procedural modeling of castle-type dungeons with level design in mind
Ryusei Nagata, Motonobu Kawashima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:13
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A Method of Generating High-Detail Models for Large-Scale Urban Models Using Street Image Databases
Koki Kawamoto, Motonobu Kawashima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:01
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Procedural animation of typhoon clouds
Towa Takehana, Tsukasa Kikuchi (Tokyo Univ of Technology)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:26
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method for expressing character skin using toon shader based on the shooting process of anime in video game content
Takuma Ogaki, Motonobu Kawasima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:38
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) [Poster Presentation] Proposal for stage expression using water droplets
Suzu Nakata, Hisakazu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) The Proposal of Emotion-Inducing Lighting in Game Environments Using AI
Momona Otsu, Tsukasa Kikuchi (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Recipe recommendation system for salt control
Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard
Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology)
 [more]
 Results 1 - 20 of 460  /  [Next]  
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