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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 19 of 19  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:25
Online Online Study on Color of Ambient Light for Psychological Influence in 3D Animation
Wen Zheng, Sakai Shigekazu (Waseda Univ.)
Lighting has been an important part in today’s 3D animation making, with different elements including light strength, li... [more] AIT2022-79
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
ME 2018-02-24
11:45
Kanagawa Kanto Gakuin Univ. A Consideration of 3DCG Character Animation System for Amateur Creator
Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.)
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] ME2018-56
pp.45-48
3DMT, IDY 2015-07-24
14:50
Tokyo Kikai-Shinko-Kaikan Bldg. 3D Animation by the Printed Image using Concave/Convex Lens and Lenticular Lens
Noriji Oishi
In the previous paper, it has been proposed an optical system to display the 3D animation by the printed image consistin... [more] IDY2015-22 3DIT2015-25
pp.13-16
3DMT 2015-03-09
10:00
Ibaraki   3D Animation by the Printed Image
Noriji Oishi
The animation displayed by the conventional apparatus comprising a lenticular lens and the printed image has been possib... [more] 3DIT2015-2
pp.3-6
AIT, IIEEJ, AS 2013-03-15
11:00
Kanagawa Keio Univ. The method of generating outline for character Pixel Art using 3D model
Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology)
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] AIT2013-41
pp.31-34
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models
Haruna Sakabe, Tokiichiro Takahashi (TDU)
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] AIT2013-60
pp.97-100
AIT, IIEEJ 2012-03-16
10:45
Tokyo Tokyo Polytechnic Univ. BOKU NO MITI-S3D -- One example of S3D filmmaking based on the 2D animation --
Yuki Okura (Takarazuka Univ.)
Retune to perform the conversion for S3D without using 3DCG, the 2D Cel animation has been produced from, was converted ... [more] AIT2012-56
pp.83-84
AIT, IIEEJ 2012-03-16
18:00
Tokyo Tokyo Polytechnic Univ. RyooooooMa -- toy adventure --
Hidenori Fujitani (TPUniv)
The animation work by 3DCG, the adventure for children in which a zebra carries out a time slip to the age of the dinosa... [more] AIT2012-86
pp.179-180
BCT, HOKKAIDO, IEEE-BT 2011-07-29
10:35
Hokkaido Hokkaido University Development of 3D Graphics in baseball broadcasting
Kosuke Miyahara, Ayato Fujii, Hisashi Saito, Toru Fujihara (NTV)
In August 21 2010, NTV had produced baseball game live in 3D at first time. Not only stereoscopic vision by 3D cameras, ... [more] BCT2011-59
pp.49-52
HI 2011-03-15
14:10
Tokyo Tokyo Univ. of Tech. A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres
Hitomi Konno, Terumasa Aoki (Tohoku Univ.)
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonizat... [more] HI2011-32
pp.13-16
AIT, IIEEJ 2011-03-11
17:05
Tokyo Tokyo Denki Univ. DonDenDan The Movie 3D
Yukai Ogura (TPU)
I'll screen an animation short movie on 3D. [more] AIT2011-39
p.97
ME, IEICE-BS 2008-12-19
11:15
Niigata Niigata Univ. Body, hands and face motion capture from full high-definition television camera
Naoto Watanabe, Masanobu Yamamoto (Niigata Univ.)
We propose a system which can measure an action of a whole body from one full high-definition television camera. Using a... [more]
 Results 1 - 19 of 19  /   
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