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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 61 - 80 of 622 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
16:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
Image Restoration using Super-Resolution and Deblur
Akari Dakeno, Terumasa Aoki (TUT)
 [more]
IEICE-MRIS, MMS 2023-06-08
13:30
Miyagi RIEC, Tohoku Univ.
(Primary: On-site, Secondary: Online)
Three-dimensional heat-assisted magnetic recording
Simon Greaves (Tohoku Univ.), Yasushi Kanai (Niigata Inst. Tech.)
 [more]
IIEEJ, AIT 2023-06-03
14:00
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Improvement of Removal of Multiple Images by Experiment and Image Filter Processing in Digital Holography
Masataka Tozuka (former SIT), Kunihiko Takano (TMCIT), Koki Sato (former SIT)
Holographic memory uses a lens term to perform multiple image separation, and research has been carried out to improve t... [more] AIT2023-130
pp.19-26
IEICE-BioX, IEICE-SIP, IEICE-IE, IST, ME [detail] 2023-05-19
13:00
Mie Sansui Hall, Mie University
(Primary: On-site, Secondary: Online)
A study on personal identification using features of multiple modalities
Kaiya Yokokura, WO BO, Kiminori Sato (TUT)
 [more]
HI 2023-03-15
13:00
Online   Proposal of the hierarchical depth-cue technique and evaluation of its first and second hierarchies
Masahiro Suzuki (Seisen Univ.), Kazutake Uehira (Kanagawa Inst. Tech.)
We propose and evaluate a new technique of presenting virtual objects at freely-selected positions in outdoor far depths... [more] HI2023-9
pp.13-16
HI 2023-03-15
13:25
Online   Modeling the luminance contrast sensitivity function in full visual field
Koutaro Kitakami, Suguru Saito (titech), Keiji Uchikawa (kait)
Human spatial contrast sensitivity functions(CSFs) are useful for applications in graphics rendering, saliency analysis,... [more] HI2023-10
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Weithy animation expression method for video games.
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more] AIT2023-58
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] AIT2023-61
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study of energy wave with water physical solver
Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
We propose a one-way coupling framework between the water surface and rigid to simulate a does not exist phenomenon in w... [more] AIT2023-81
pp.169-170
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Character pancake production support tool
Yuusuke Kase, Hisakazu Hada (TUT)
 [more] AIT2023-82
pp.171-174
 Results 61 - 80 of 622 [Previous]  /  [Next]  
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