Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Visual Simulation Considering the State Transition of Pizza Dough. Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology) |
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] |
AIT2023-89 pp.191-192 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:15 |
Online |
Online |
Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] |
AIT2021-103 pp.249-252 |
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] |
2019-09-19 16:10 |
Niigata |
Tokimeito, Niigata University |
[Invited Talk]
Current Topics on Computer Graphics
-- Report of SIGGRAPH2019 -- Masayuki Nakajima (Tokyo Tech) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2019-112 pp.37-44 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Realization of Bending Operation with both hands in Ikebana Simulator Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ) |
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] |
AIT2018-56 pp.49-52 |
ME |
2018-02-24 11:45 |
Kanagawa |
Kanto Gakuin Univ. |
A Consideration of 3DCG Character Animation System for Amateur Creator Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.) |
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] |
ME2018-56 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
Development of point cloud data generation software for computer-generated hologram Ryo Ueno, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.) |
When creating a computer-generated hologram,we convert 3D objects from polygons to sets of points.Conventionally,since t... [more] |
AIT2017-92 pp.165-168 |
HI, VRPSY |
2015-11-14 12:50 |
Kagoshima |
Korimoto Campus, Kagoshima Univ. |
Color Appearance Test for Multivaliate Data Visualization Suguru Saito, Yueqing Liu (Ocha. Univ.) |
Data visualization is a powerful technique to grab its tendency in a second. Especially simultaneous visualizations of m... [more] |
HI2015-77 pp.63-66 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
A CG-based Application for Play Therapy Keisuke Hama, Mikio Shinya, Michio Shiraishi (Toho Univ.) |
The play therapy is a psychological therapy, typically applied to young children. In the play therapy, clients play game... [more] |
AIT2015-85 pp.177-178 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Tai Chi Chuan CG video material for Smart Phones and Tablet PCs Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT) |
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] |
AIT2014-68 pp.135-138 |
AIT, IIEEJ |
2012-03-16 09:45 |
Tokyo |
Tokyo Polytechnic Univ. |
[Poster Presentation]
Development and evaluation of CG video contents for Tai Chi Chuan self-study Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT) |
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] |
AIT2012-40 pp.27-30 |
HI [detail] |
2011-12-10 09:35 |
Okinawa |
Okinawa Industry Support Center |
[Invited Talk]
Improvement of bumpy texture rendering with realtime soft shadowing Suguru Saito, Zhongxiang Zheng (Tokyo Tech.) |
Shadow mapping is an efficient method to generate visual shadow effect
in realtime computer graphics, and has broad var... [more] |
HI2011-86 pp.49-56 |
HI |
2011-03-16 13:00 |
Tokyo |
Tokyo Univ. of Tech. |
[Invited Talk]
paint model having sense of material on computer Suguru Saito (TIT) |
For real paint, there are problems that it contains poison materials
and becomes deteriorated. On the other hand, digit... [more] |
HI2011-51 pp.87-91 |