Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
3DMT |
2021-10-19 13:20 |
Online |
Online |
Memory Reduction of the Elemental Hologram Method Based on Combining Point Clouds Ryota Koiso, Ryosuke Watanabe, Keisuke Nonaka, Tatsuya Kobayashi (KDDI Research, Inc.) |
A rendering method for computer-generated hologram (CGH) using a ray-tracing method has been proposed to reconstruct ima... [more] |
3DIT2021-39 pp.37-40 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 14:05 |
Online |
|
Application of radial point spread function to hologram acceleration method Daiki Yasuki, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ.) |
Holograms can be computed by superimposing a point spread function (PSF), which represents the distribution of light on ... [more] |
AIT2021-135 3DIT2021-24 pp.9-12 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 14:35 |
Online |
|
A high-speed hologram calculation using 3D scene compression by wavelet transform: WASABI-2 Harutaka Shiomi, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ) |
When creating holograms from RGBD images, it is necessary to generate slice images from the RGBD image and then calculat... [more] |
AIT2021-136 3DIT2021-25 pp.13-16 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 16:20 |
Online |
|
Speckleless reconstructed image display at multi-viewpoints using convergent light in CGH Tatsuya Oshinomi, Masaya Mitobe, Yuji Sakamoto (Hokkaido Univ) |
There is a method to suppress the influence of speckle by converging the object light to a viewpoint in Computer-generat... [more] |
AIT2021-139 3DIT2021-28 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:45 |
Online |
Online |
"RO": Expressions of the Spatiality of "Frames" in Animation Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] |
AIT2021-110 pp.275-276 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] |
AIT2021-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] |
AIT2021-121 pp.307-310 |
AIT, 3DMT, OSJ-HODIC |
2020-09-25 13:40 |
Online |
Video Conference |
Special-purpose computer for amplitude and phase electroholography using Xilinx Alveo U250 Yota Yamamoto, Tomoyoshi Shimobaba, Takashi Kakue (Chiba Univ.), Nobuyuki Masuda (TUS), Tomoyoshi Ito (Chiba Univ.) |
Holography, which can reproduce the wavefront of light, has been attracting attention as a 3D display that can satisfy a... [more] |
AIT2020-171 3DIT2020-12 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Procedural Animation of Moment Freezing Yuki Kato, Tsukasa Kikuchi (TUT) |
This study proposes a procedural animation method of instantaneous state transition by cooling water. The fluid simulat... [more] |
AIT2020-51 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Knowledge Systematization for CG Education Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba) |
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] |
AIT2020-76 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University) |
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] |
AIT2020-92 pp.145-148 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
[Poster Presentation]
Droplet Simulation and Generating Wet Map by Rainfall Takashi Shimada (TUT) |
In fluid simulations, small-scale simulations such as water droplets are not popular, and in this study we propose a new... [more] |
AIT2020-155 pp.349-351 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 17:05 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.) |
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] |
MMS2020-24 HI2020-24 ME2020-52 AIT2020-24 pp.123-128 |
BCT, IEEE-BT |
2019-06-14 13:25 |
Osaka |
MBS Chayamachi Plaza |
Development of virtual studio sensor"MoVR" by space recognition technology Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV) |
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] |
BCT2019-50 pp.9-12 |
BCT, IEEE-BT |
2019-06-14 15:30 |
Osaka |
MBS Chayamachi Plaza |
[Invited Lecture]
Latest case of using CG technology in TV drama Tadao Matsuno, Fumihiko Sori (TBS) |
We introduce an example of using CG technology in TV drama. Recent technological advances have brought digital images pr... [more] |
BCT2019-53 pp.19-20 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:00 |
Tokyo |
Waseda Univ. |
Feature-aware Face Transfer for 3D Characters Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba) |
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] |
AIT2019-81 pp.123-126 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:15 |
Tokyo |
Waseda Univ. |
The vestige of sword and hero Laize Xia, Takanori Nagae (TPU) |
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] |
AIT2019-90 pp.157-160 |
|