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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 60 of 117 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2021-10-19
13:20
Online Online Memory Reduction of the Elemental Hologram Method Based on Combining Point Clouds
Ryota Koiso, Ryosuke Watanabe, Keisuke Nonaka, Tatsuya Kobayashi (KDDI Research, Inc.)
A rendering method for computer-generated hologram (CGH) using a ray-tracing method has been proposed to reconstruct ima... [more] 3DIT2021-39
pp.37-40
AIT, 3DMT, OSJ-HODIC 2021-09-03
14:05
Online   Application of radial point spread function to hologram acceleration method
Daiki Yasuki, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ.)
Holograms can be computed by superimposing a point spread function (PSF), which represents the distribution of light on ... [more] AIT2021-135 3DIT2021-24
pp.9-12
AIT, 3DMT, OSJ-HODIC 2021-09-03
14:35
Online   A high-speed hologram calculation using 3D scene compression by wavelet transform: WASABI-2
Harutaka Shiomi, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ)
When creating holograms from RGBD images, it is necessary to generate slice images from the RGBD image and then calculat... [more] AIT2021-136 3DIT2021-25
pp.13-16
AIT, 3DMT, OSJ-HODIC 2021-09-03
16:20
Online   Speckleless reconstructed image display at multi-viewpoints using convergent light in CGH
Tatsuya Oshinomi, Masaya Mitobe, Yuji Sakamoto (Hokkaido Univ)
There is a method to suppress the influence of speckle by converging the object light to a viewpoint in Computer-generat... [more] AIT2021-139 3DIT2021-28
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, 3DMT, OSJ-HODIC 2020-09-25
13:40
Online Video Conference Special-purpose computer for amplitude and phase electroholography using Xilinx Alveo U250
Yota Yamamoto, Tomoyoshi Shimobaba, Takashi Kakue (Chiba Univ.), Nobuyuki Masuda (TUS), Tomoyoshi Ito (Chiba Univ.)
Holography, which can reproduce the wavefront of light, has been attracting attention as a 3D display that can satisfy a... [more] AIT2020-171 3DIT2020-12
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:45
Tokyo Tokyo University of Technology
(Cancelled)
Procedural Animation of Moment Freezing
Yuki Kato, Tsukasa Kikuchi (TUT)
This study proposes a procedural animation method of instantaneous state transition by cooling water. The fluid simulat... [more] AIT2020-51
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Knowledge Systematization for CG Education
Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba)
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] AIT2020-76
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
pp.145-148
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Droplet Simulation and Generating Wet Map by Rainfall
Takashi Shimada (TUT)
In fluid simulations, small-scale simulations such as water droplets are not popular, and in this study we propose a new... [more] AIT2020-155
pp.349-351
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
17:05
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
pp.123-128
BCT, IEEE-BT 2019-06-14
13:25
Osaka MBS Chayamachi Plaza Development of virtual studio sensor"MoVR" by space recognition technology
Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV)
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] BCT2019-50
pp.9-12
BCT, IEEE-BT 2019-06-14
15:30
Osaka MBS Chayamachi Plaza [Invited Lecture] Latest case of using CG technology in TV drama
Tadao Matsuno, Fumihiko Sori (TBS)
We introduce an example of using CG technology in TV drama. Recent technological advances have brought digital images pr... [more] BCT2019-53
pp.19-20
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Feature-aware Face Transfer for 3D Characters
Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba)
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] AIT2019-81
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
 Results 41 - 60 of 117 [Previous]  /  [Next]  
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