ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 394  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-06
12:45
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Development of Mobile App to Promote Kenrokuen Revisits Using Gamification
Yuta Motoji (Kanazawa Univ.), Satoshi Futakuchi (Kanazawa Seiryo Univ.), Hidetaka Nambo (Kanazawa Univ.), Takashi Oyabu (NIHONKAI IEC)
(To be available after the conference date) [more]
IIEEJ, AIT 2024-06-05
10:10
Tokyo Tokyo Information Design Professional University
(Primary: On-site, Secondary: Online)
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis
Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS)
(To be available after the conference date) [more]
IST 2024-03-27
10:30
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A Dynamic-Range Extension Technique with Linear-Logarithmic Response for Short-Pulse Time-of-Flight Image Sensors
Tomohiro Okuyama, Keita Yasutomi, Keiichiro Kagawa, Shoji Kawahito (Shizuoka Univ.)
This paper presents an extension of the dynamic range of a short-pulse indirect ToF (Time-of-Flight) range sensor with l... [more] IST2024-12
pp.4-7
IST 2024-03-27
13:45
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Toward the Super Temporal Resolution: Fundamental Performance of Stone-Circle Image Sensors
T. Goji Etoh, Takayoshi Shimura, Heiji Watanabe (Osaka Univ.), Taeko Ando (Ritsumeikan Univ.), Kohsei Takehara (Kindai Univ.)
The stone-circle image sensor has a circular PD surrounded by multiple vertical transfer gates (VTGs). By applying a hig... [more] IST2024-17
pp.25-28
IST 2024-03-27
15:05
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
An 0.08 e*pJ/step gain-adaptive single-slope ADC with enhanced HDR function for high-quality imagers
Luong Hung, Koji Matsuura, Hiroki Suto, Kazutoshi Kodama, Yosuke Tanaka, Toshiaki Ono, Junichiro Fujimagari, Miho Akahide, Yoshiaki Inada (Sony Semiconductor Solutions)
This paper, which was reported at IEEE Symposium on VLSI circuit 2023, presents a high-speed, power-efficient single-slo... [more] IST2024-20
pp.39-41
HI 2024-03-19
15:00
Online   Analysis of Gaze Tracking by Proficiency Level in FPS Games -- Improvement Strategies through the Eye Movement Patterns of Expert Players --
Rui Tome, Satoru Odo (Okinawa International Univ.)
In this study, the visual attention and gaze of novice, intermediate, and advanced players during the gameplay of a popu... [more] HI2024-26
pp.52-55
HI 2024-03-19
15:40
Online   Team work engagement improvement support system based on AI Facilitator
Yuuki Yabe, Mutsuo Sano (OIT)
Recently, there has been a demand for work styles that are conscious of work engagement, including productivity. In this... [more] HI2024-28
pp.60-63
IDY, SID-JC 2024-03-08
14:05
Online online [Invited Talk] Sheet-type Image Sensor with Organic Photodetector for Biomedical Imaging and Sensing
Tomoyuki Yokota, Cheng Dongkai, Takao Someya (Tokyo Univ.)
We have developed a sheet-type image sensor that enables high-resolution and high-speed reading. This sheet-type image s... [more] IDY2024-18
pp.12-16
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
12:00
Tokyo Tokyo University of Technology Semiautomatic Cutout of Objects from 3D Scene Reconstructed with Gaussian Splatting
Yuya Matsumoto, Issei Fujishiro (Keio Univ.)
With advances in extended reality technologies, there is an increasing demand for three-dimensional (3D) scene reconstru... [more] AIT2024-36
pp.19-22
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research on Color Images that can be used for Worldview Construction
Nanami Yasaku, Masanobu Endoh (TPU)
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] AIT2024-42
pp.41-42
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Automatic Generation of 3D Maps Considering Level Design
Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT)
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more]
AIT2024-50
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research and Study on Cover Design of Game Packages
yuta iwahara, tsukasa kikuchi (TUT)
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] AIT2024-51
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology A proposal of multi-colored switching animation and an active memory game
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] AIT2024-105
pp.250-253
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology Brittle Fracture Shape Generation of Plane Objects by Conditional GAN
Yuma Aoki, Kohei Tokoi (Wakayama Univ.)
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] AIT2024-114
pp.284-287
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video
Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT)
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] AIT2024-118
pp.297-300
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Study on the Impact of Biological Functions and Personality Traits on Shooting Operations in FPS Games
Ryotaro Arai, Tomokazu Ishikawa (Toyo Univ.)
This paper analyzes the effects of players' biological functions and personality traits on shooting maneuvers in order t... [more] AIT2024-119
pp.301-302
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Card game AI applying reinforcement learning with Unity ML-Agents
Tatsuya Watanabe, Junichi Yamamoto (THCU)
In recent years, there has been active research in game AI, with AI agents reaching the level of professional players in... [more] AIT2024-138
pp.375-376
 Results 1 - 20 of 394  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan