Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] |
2024-06-06 12:45 |
Niigata |
Nigata University (Ekinan-Campus "TOKIMATE") |
Development of Mobile App to Promote Kenrokuen Revisits Using Gamification Yuta Motoji (Kanazawa Univ.), Satoshi Futakuchi (Kanazawa Seiryo Univ.), Hidetaka Nambo (Kanazawa Univ.), Takashi Oyabu (NIHONKAI IEC) |
(To be available after the conference date) [more] |
|
IIEEJ, AIT |
2024-06-05 10:10 |
Tokyo |
Tokyo Information Design Professional University (Primary: On-site, Secondary: Online) |
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS) |
(To be available after the conference date) [more] |
|
IST |
2024-03-27 10:30 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
A Dynamic-Range Extension Technique with Linear-Logarithmic Response for Short-Pulse Time-of-Flight Image Sensors Tomohiro Okuyama, Keita Yasutomi, Keiichiro Kagawa, Shoji Kawahito (Shizuoka Univ.) |
This paper presents an extension of the dynamic range of a short-pulse indirect ToF (Time-of-Flight) range sensor with l... [more] |
IST2024-12 pp.4-7 |
IST |
2024-03-27 13:45 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Toward the Super Temporal Resolution: Fundamental Performance of Stone-Circle Image Sensors T. Goji Etoh, Takayoshi Shimura, Heiji Watanabe (Osaka Univ.), Taeko Ando (Ritsumeikan Univ.), Kohsei Takehara (Kindai Univ.) |
The stone-circle image sensor has a circular PD surrounded by multiple vertical transfer gates (VTGs). By applying a hig... [more] |
IST2024-17 pp.25-28 |
IST |
2024-03-27 15:05 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
An 0.08 e*pJ/step gain-adaptive single-slope ADC with enhanced HDR function for high-quality imagers Luong Hung, Koji Matsuura, Hiroki Suto, Kazutoshi Kodama, Yosuke Tanaka, Toshiaki Ono, Junichiro Fujimagari, Miho Akahide, Yoshiaki Inada (Sony Semiconductor Solutions) |
This paper, which was reported at IEEE Symposium on VLSI circuit 2023, presents a high-speed, power-efficient single-slo... [more] |
IST2024-20 pp.39-41 |
HI |
2024-03-19 15:00 |
Online |
|
Analysis of Gaze Tracking by Proficiency Level in FPS Games
-- Improvement Strategies through the Eye Movement Patterns of Expert Players -- Rui Tome, Satoru Odo (Okinawa International Univ.) |
In this study, the visual attention and gaze of novice, intermediate, and advanced players during the gameplay of a popu... [more] |
HI2024-26 pp.52-55 |
HI |
2024-03-19 15:40 |
Online |
|
Team work engagement improvement support system based on AI Facilitator Yuuki Yabe, Mutsuo Sano (OIT) |
Recently, there has been a demand for work styles that are conscious of work engagement, including productivity. In this... [more] |
HI2024-28 pp.60-63 |
IDY, SID-JC |
2024-03-08 14:05 |
Online |
online |
[Invited Talk]
Sheet-type Image Sensor with Organic Photodetector for Biomedical Imaging and Sensing Tomoyuki Yokota, Cheng Dongkai, Takao Someya (Tokyo Univ.) |
We have developed a sheet-type image sensor that enables high-resolution and high-speed reading. This sheet-type image s... [more] |
IDY2024-18 pp.12-16 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 12:00 |
Tokyo |
Tokyo University of Technology |
Semiautomatic Cutout of Objects from 3D Scene Reconstructed with Gaussian Splatting Yuya Matsumoto, Issei Fujishiro (Keio Univ.) |
With advances in extended reality technologies, there is an increasing demand for three-dimensional (3D) scene reconstru... [more] |
AIT2024-36 pp.19-22 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
Interactive Manga Expression Using Godot Yufeng Zou, Yasuo Kuhara (TPU) |
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] |
AIT2024-38 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research on Color Images that can be used for Worldview Construction Nanami Yasaku, Masanobu Endoh (TPU) |
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] |
AIT2024-42 pp.41-42 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of 3D Maps Considering Level Design Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT) |
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more] |
AIT2024-50 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
A proposal of multi-colored switching animation and an active memory game Karen Tsurume, Noriki Amano (Mukogawa Women's Univ) |
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] |
AIT2024-105 pp.250-253 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
Brittle Fracture Shape Generation of Plane Objects by Conditional GAN Yuma Aoki, Kohei Tokoi (Wakayama Univ.) |
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] |
AIT2024-114 pp.284-287 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT) |
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] |
AIT2024-118 pp.297-300 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Study on the Impact of Biological Functions and Personality Traits on Shooting Operations in FPS Games Ryotaro Arai, Tomokazu Ishikawa (Toyo Univ.) |
This paper analyzes the effects of players' biological functions and personality traits on shooting maneuvers in order t... [more] |
AIT2024-119 pp.301-302 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Support leg-based body motion estimation system for infinite walking Akito Sakai, Wataru Wakita (HCU) |
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] |
AIT2024-126 pp.319-322 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Card game AI applying reinforcement learning with Unity ML-Agents Tatsuya Watanabe, Junichi Yamamoto (THCU) |
In recent years, there has been active research in game AI, with AI agents reaching the level of professional players in... [more] |
AIT2024-138 pp.375-376 |