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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 74  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME 2024-10-22
10:30
Tokyo Kikai-Shinko-Kaikan Bldg. Study on Digital Twin of River by 3D Modeling for Flow Path Health Assessment
Phonepaserth Sisaykeo, Hiroyasu Yasuda, Kiyoshi Hayasaka, Shogo Muramatsu (Niigata Univ.)
(To be available after the conference date) [more]
3DMT 2024-07-26
12:00
Tokyo NHK Science & Technology Research Laboratories
(Primary: On-site, Secondary: Online)
[Invited Demonstration] *Extremely Large-Scale Computer-Generated Hologram -- The ultimate full-parallax spatial 3D image free from vergence-accommodation conflict --
Kyoji Matsushima, Hirohito Nishi (Kansai Univ.)
We exhibit extremely high-definition computer-generated holograms whose maximum number of pixels reach 360 giga pixels. ... [more] 3DMT2024-35
pp.17-21
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
10:55
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Reconstruction of 3D Human Body Shape from An Image Based on 3D Camera Calibration and CG-based Reverse Projection Photogrammetry
Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS)
The fusion of computer vision (CV) and computer graphics (CG) is progressing in many fields. For example, in the forens... [more]
IIEEJ, AIT 2024-06-05
10:10
Tokyo Tokyo Information Design Professional University
(Primary: On-site, Secondary: Online)
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis
Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS)
One-by-one gait-based biometric person verification is increasingly used in the forensic science domain, but one of the ... [more] AIT2024-142
pp.1-4
IIEEJ, AIT 2024-06-05
10:30
Tokyo Tokyo Information Design Professional University
(Primary: On-site, Secondary: Online)
High-resolution 3D Model Creation and LoD Representation of Artworks Using Photogrammetry
Kazuki Yoshida, Masashi Baba (HCU)
Photogrammetry technology, which reconstructs three-dimensional shapes from multiple photographs, enables anyone to crea... [more] AIT2024-143
pp.5-8
3DMT 2024-03-14
16:10
Tokyo
(Primary: On-site, Secondary: Online)
Creation of 3D model from ToF camera using light reflection intensity
Shuto Ogura (Tokushima Univ.), Toshihide Kobayasi, Atsushi Suzuki, Ryousuke Nakagoshi (JVCKENWOOD Corp.), Haruki Mizusina, Kenji Yamamoto (Tokushima Univ.)
We propose an algorithm that uses the reflection intensity of light to remove flying pixels from a 3D point cloud model ... [more] 3DMT2024-13
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:00
Tokyo Tokyo University of Technology Making process for constructing 3DCG models of kosode and furisode based on image archive
Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] AIT2024-31
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Procedural Modeling of Stringed Instruments
Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology)
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] AIT2024-52
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Thigh deformation from socks compression using multi-layered soft body based on art anatomy
Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT)
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] AIT2024-88
pp.203-206
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data
Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU)
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] AIT2024-124
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] AIT2023-85
pp.179-182
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-20
11:00
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Accurate Image Matching with 3D Map using its Structure
Yohei Hanaoka, Suwichaya Suwanwimolkul, Satoshi Komorita (KDDI Research)
To estimate camera pose using 3D mesh data such as a 3D city model, it is necessary to accurately match 3D mesh data, in... [more]
 Results 1 - 20 of 74  /  [Next]  
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