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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
Tokyo Tokyo University of Technology
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
Hokkaido Hokkaido Univ.
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
Tokyo Waseda Univ. Feature-aware Face Transfer for 3D Characters
Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba)
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] AIT2019-81
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
Tokyo Tokyo University of Technology Simulation of Fog Generation due to Radiative Cooling based on Cellular Automaton
Yusuke Yato (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
If fog occurs in urban areas, it would cause a big troubles on our lives. In order to avoid such situations, a system wh... [more] AIT2018-147
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
Tokyo Ochanomizu Univ. A picture drawn with a computer called the computer graphics becomes mainstream in the present. The new form idea discov... [more] AIT2017-137
AIT, IIEEJ, AS 2016-03-09
Tokyo Tokyo Polytechnic Univ. Development of cubic element modeler with augmented reality interface
Masaki Saitou, Shinitirou Sawamura, Takeshi Yamaguti, Hiroshi Yoshikawa (Nihon Univ.)
In recent years, a head-mounted display (HMD) is again noted along with improvement in performance of hardware. It is co... [more] AIT2016-55
AIT, IIEEJ, AS 2016-03-09
Tokyo Tokyo Polytechnic Univ. Motion Effects using Fluid Simulation
Yutaka Uchida, Tsukasa Kikuchi (TUT)
This study the fluid simulation is applied to motion blur, we propose a method to represent the motion blur of the new p... [more] AIT2016-111
AIT, IIEEJ, AS 2014-03-17
Tokyo   Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models
Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] AIT2014-59
AIT, IIEEJ, AS 2013-03-15
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
AIT, IIEEJ, AS 2013-03-15
Kanagawa Keio Univ. Representation of City Landscape Illuminated by Negative Light Sources
Ryo Tanaka, Daiki Umeda, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
In virtual world, we can create and represent various kinds of phenomenon beyond our imagination as well as the real wor... [more] AIT2013-53
AIT, IIEEJ, AS 2013-03-15
Kanagawa Keio Univ. An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models
Haruna Sakabe, Tokiichiro Takahashi (TDU)
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] AIT2013-60
AIT, IIEEJ 2012-03-16
Tokyo Tokyo Polytechnic Univ. RyooooooMa -- toy adventure --
Hidenori Fujitani (TPUniv)
The animation work by 3DCG, the adventure for children in which a zebra carries out a time slip to the age of the dinosa... [more] AIT2012-86
IST, ME 2011-06-20
Ishikawa Kanazawa Univ. Educational Contents Using Interactive 3DCG System -- Mainly the Platonic Solids of Mathematics --
Nobu Tsuchiyama, Takaya Yuizono, Kazunori Miyata (JAIST)
In the textbook for the junior high school students, a number of vectices and sides are required to understand the plato... [more] IST2011-35 ME2011-67
3DIT, IDY 2011-06-16
Kyoto NICT Considerations on three-dimensional contents creation for and auto-stereoscopic HD projection display with dense horizontal parallax.
Mao Makino, Roberto Lopez-Gulliver, Shoichiro Iwasawa, Masahiro Kawakita (NICT)
This paper aims to provide necessary guidelines for contents creation for auto-stereoscopic displays with dense horizont... [more] IDY2011-28 3DIT2011-62
HI 2011-03-15
Tokyo Tokyo Univ. of Tech. A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres
Hitomi Konno, Terumasa Aoki (Tohoku Univ.)
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonizat... [more] HI2011-32
AIT, IIEEJ 2010-03-12
Tokyo Tokyo Denki Univ. [Technology Exhibit] PETICA: An Interactive Painting System with 3D Geometrical Brushes
Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.)
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] AIT2010-63
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