Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IST |
2024-03-27 13:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Evaluation of Object Detection Accuracy for DCG CMOS Image Sensor with 4T Pixel Structure Shoya Nishide, Ayaka Banno (Ritsumeikan Univ.), Ken Miyauchi, Yuki Morikawa, Hideki Owada, Isao Takayanagi (Brillnics), Shunsuke Okura (Ritsumeikan Univ.) |
Our research group has proposed a high dynamic range DCG CMOS image sensors based on 4T pixel for sensing applications. ... [more] |
IST2024-16 pp.20-24 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Making process for constructing 3DCG models of kosode and furisode based on image archive Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] |
AIT2024-31 pp.1-2 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Production of explosion scene including backdraft Yuki Akaboshi, Tsukasa Kikuchi (TUT) |
In this study, we propose a method to represent the backdraft observed in a compartment fire in 3DCG by employing the Eu... [more] |
AIT2024-34 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:48 |
Tokyo |
Tokyo University of Technology |
Efficient multiple source smoke scene representation using cache data Nobuhiro Takase, Tsukasa Kikuchi (TUT) |
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] |
AIT2024-35 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stringed Instruments Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology) |
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] |
AIT2024-52 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Development of a Plant Modeling Tool Using Templates to Enhance Creativity Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] |
AIT2024-134 pp.362-365 |
BCT, IEEE-BT |
2024-02-15 14:50 |
Aichi |
Nagoya International Center (Primary: On-site, Secondary: Online) |
Digital Flip: real time CG system using AR marker Akira Miyashita (NHK) |
I have developed "Digital Flip" system that utilizes Marker-based AR (Augmented Reality) technology. This system utilize... [more] |
BCT2024-23 pp.5-8 |
ME |
2024-02-10 13:30 |
Online |
online |
Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] |
ME2024-11 pp.40-41 |
HI, VRPSY, JSKE |
2023-11-11 10:00 |
Wakayama |
Wakayama Big-ai, Room 801 |
The Relationship between audiovisual integration occurring in two different types of tasks among Japanese speakers Taku Ishizaki, Shigehito Tanahashi (Niigata Univ.) |
The purpose of this study is to reveal the mechanism of audiovisual integration in speech recognition by comparing the e... [more] |
HI2023-22 pp.29-32 |
IST |
2023-09-15 14:50 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Dual conversion gain scheme for small pixel CMOS Image Sensor Ayaka Banno, Kazuki Tatsuta, Ai Otani, Shunsuke Okura (Ritsumeikan Univ.), Ken Miyauchi, Yuki Morikawa, Sangman Han, Hideki Owada, Isao Takayanagi (Brillnics) |
High Dynamic Range (HDR) CMOS image sensors are required for the use under extreme-illminated environments such as outdo... [more] |
IST2023-43 pp.33-36 |
AIT, 3DMT, OSJ-HODIC |
2023-09-08 13:35 |
Tokyo |
Nihon Univ. College of Science and Technology (Surugadai Campus) |
Print of full-parallax high-definition CGVH using Denisyuk-type wavefront printer Yuki Takemura, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.) |
A Denisyuk-type wavefront printer is developed for printing computer-generated volume holograms (CGVH) in a single step,... [more] |
AIT2023-139 3DMT2023-26 pp.1-4 |
AIT, 3DMT, OSJ-HODIC |
2023-09-08 14:25 |
Tokyo |
Nihon Univ. College of Science and Technology (Surugadai Campus) |
Wave-optical characteristics of wavefield calculated using ray-sampling plane Ryosuke katsura, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.) |
The ray-sampling plane (RSP) method is a powerful method for calculating object waves from multi-viewpoint images in ful... [more] |
AIT2023-141 3DMT2023-28 pp.9-12 |
IIEEJ, AIT |
2023-06-03 13:00 |
Tokyo |
TOKYO CITY UNIVERSITY (Primary: On-site, Secondary: Online) |
Visual simulation of underwater explosion considering water surface change Koudai Nagaishi, Makoto Fujisawa, Masahiko Mikawa (Univ. Tsukuba) |
In this paper, we propose a visual simulation method for underwater explosions considering water surface changes based o... [more] |
AIT2023-127 pp.7-10 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] |
AIT2023-52 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] |
AIT2023-61 pp.97-100 |