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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 86  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-19
15:10
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Arrhythmia catheter ablation point prediction from ECG and CT image based on machine learning
Kazuyuki Ohmura (GEHCJ), Kenichiro Yamagata, Kengo Kusano (NCVC), Nozomu Uetake (GEHCJ)
Catheter ablation is the key therapy in treating arrhythmia. For this treatment planning, 3D electroanatomical map is us... [more]
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-20
10:40
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
n this paper, GAN learning was performed using a dataset of live-action pig images taken in the previous year to generat... [more]
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:16
Online Online Semi-automatic Manga Colorization Using Flat Colored Images
Yugo Shimizu (TUS), Ryosuke Furuta (UTokyo), Delong Ouyang, Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
To create color comics, manual colorization process is required, which incurs high labor costs. To solve the problem, we... [more] AIT2022-67
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
ME 2022-02-12
11:45
Online online 3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket
Kyohei Kobayashi, Asako Soga (Ryukoku Univ.)
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] ME2022-11
pp.41-44
ME 2022-02-12
12:00
Online online System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.)
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] ME2022-12
pp.45-46
3DMT 2021-10-19
13:20
Online Online Memory Reduction of the Elemental Hologram Method Based on Combining Point Clouds
Ryota Koiso, Ryosuke Watanabe, Keisuke Nonaka, Tatsuya Kobayashi (KDDI Research, Inc.)
A rendering method for computer-generated hologram (CGH) using a ray-tracing method has been proposed to reconstruct ima... [more] 3DIT2021-39
pp.37-40
AIT, 3DMT, OSJ-HODIC 2021-09-03
14:05
Online   Application of radial point spread function to hologram acceleration method
Daiki Yasuki, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ.)
Holograms can be computed by superimposing a point spread function (PSF), which represents the distribution of light on ... [more] AIT2021-135 3DIT2021-24
pp.9-12
AIT, 3DMT, OSJ-HODIC 2021-09-03
14:35
Online   A high-speed hologram calculation using 3D scene compression by wavelet transform: WASABI-2
Harutaka Shiomi, Tomoyoshi Shimobaba, Takashi Kakue, Tomoyoshi Ito (Chiba Univ)
When creating holograms from RGBD images, it is necessary to generate slice images from the RGBD image and then calculat... [more] AIT2021-136 3DIT2021-25
pp.13-16
AIT, 3DMT, OSJ-HODIC 2021-09-03
16:20
Online   Speckleless reconstructed image display at multi-viewpoints using convergent light in CGH
Tatsuya Oshinomi, Masaya Mitobe, Yuji Sakamoto (Hokkaido Univ)
There is a method to suppress the influence of speckle by converging the object light to a viewpoint in Computer-generat... [more] AIT2021-139 3DIT2021-28
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, 3DMT, OSJ-HODIC 2020-09-25
13:40
Online Video Conference Special-purpose computer for amplitude and phase electroholography using Xilinx Alveo U250
Yota Yamamoto, Tomoyoshi Shimobaba, Takashi Kakue (Chiba Univ.), Nobuyuki Masuda (TUS), Tomoyoshi Ito (Chiba Univ.)
Holography, which can reproduce the wavefront of light, has been attracting attention as a 3D display that can satisfy a... [more] AIT2020-171 3DIT2020-12
pp.1-4
 Results 1 - 20 of 86  /  [Next]  
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