| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| SMC |
2026-07-30 13:00 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
High-definition CGH of physical space using 3D scene reconstruction technology Shiho Toyokawa, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.) |
(To be available after the conference date) [more] |
|
| SMC |
2026-07-30 14:30 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
A Highly Accurate Approximation Method for Wide-Angle Wave Propagation Hiroto Nishimura, Kotomi Nakanishi, Prasenjit Paul (Tokushima Univ.), Munekazu Date (Tokushima Bunri Univ.), Boaz Jessie Jackin (Kochi Univ.), Kenji Yamamoto (Tokushima Univ.) |
(To be available after the conference date) [more] |
|
| SMC |
2026-07-31 09:00 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
CGH Computation Method for High-Fidelity 3D Imaging Considering Optical Interactions Between Real and Virtual Objects Aya Kudo (Science Tokyo), Ryo Higashida (NHK), Saori Takeyama, Masahiro Yamaguchi (Science Tokyo) |
(To be available after the conference date) [more] |
|
| IIEEJ, AIT |
2026-06-22 13:10 |
Tokyo |
Waseda Univ. (Primary: On-site, Secondary: Online) |
[Invited Talk]
Does Making 3D CG Reconstruction from Medical Images “Ultra-Fast” and “Ultra-High-Quality” Change Anything? Hirofumi Seo (SCIEMENT) |
3DCG reconstruction from CT or MRI images is no longer a novel technology and is routinely used in many hospitals worldw... [more] |
|
| IST |
2026-03-27 14:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Study on 4T-DCG Scheme Large-Small Multiple-Photodiode Pixel for Small HDR CMOS Image Sensors Shogo Masui, Shuhei Takemoto, Ai Otani (Ritsumeikan Univ.), Ken Miyauchi (Ritsumeikan/Brillnics Japan), Hideki Owada, Chia Chi Kuo, Isao Takayanagi (Brillnics Japan), Shunsuke Okura (Ritsumeikan Univ.) |
Image sensors used in environments with large illuminance variations require high dynamic range (HDR). We are investigat... [more] |
IST2026-21 pp.48-53 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:42 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Video Production Using Breathing Motion
-- Creating 2D Morphing-Like Visuals Based on 3D -- Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.) |
This research focuses on character content utilizing 3D models, enabling 3D-based creation of 2D morphing-like visuals r... [more] |
AIT2026-38 pp.4-5 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:16 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Simulation of Fountains synchronized with music Chikaze Susa, Masataka Sawayama, Yoshinori Dobashi (Hokkaido Univ.) |
This study focuses on CG simulation of fountains synchronized with music. Controlling fountains to music requires manual... [more] |
AIT2026-54 pp.58-61 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:47 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games Nagi Ishizuka, Motonobu Kawashima (TUT) |
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] |
AIT2026-66 pp.98-101 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:11 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT) |
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] |
AIT2026-67 pp.102-105 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposed Method for Lightweight Adhesive Expression in Viscous Simulation Using Magnetic Force Simulation Kyonosuke Ogawa (TUT) |
In video games utilizing 3DCG, slime-like objects and viscous liquid effects appear in many titles. However, from a proc... [more] |
AIT2026-72 pp.122-125 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Procedural Animation for Magic Attacks Using Staffs in Video Games Shingo Toyoshima, Motonobu Kawashima (TUT) |
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] |
AIT2026-81 pp.158-161 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 15:24 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation Daisuke Kurakake, Motonobu Kawashima (TUT) |
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] |
AIT2026-93 pp.206-209 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates Kenta Isogai, Tomokazu Isikawa (Toyo Univ.) |
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] |
AIT2026-146 pp.380-381 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Designing Artificial Expressions of Friendship and Awkwardness for Virtual Pets
-- Heartwarming and Hostile Designs -- Kosei Ooi, Kosuke Mizoguchi, Suzuha Yamaguchi, Masahide Yuasa (SIT) |
Virtual and robotic pets are preferred by numerous people owing to their relaxing effects. With advances in XR technolog... [more] |
AIT2026-160 pp.416-417 |
| OSJ-HODIC, AIT, 3DMT, IDY, IEICE-EID, IEE-OQD, SID-JC |
2025-09-18 14:20 |
Tokyo |
Kikai-Shinko-Kaikan Bldg (Primary: On-site, Secondary: Online) |
Efficient Calculation of Wide Field-of-View CGH Based on Orthographic Ray-Wavefront Conversion Aya Kudo (Science Tokyo), Ryo Higashida (NHK), Saori Takeyama, Masahiro Yamaguchi (Science Tokyo) |
In this study, we develop a new calculation method based on orthographic ray–wavefront conversion for wide field-of-view... [more] |
IDY2025-47 AIT2025-189 3DMT2025-32 pp.29-32 |
| IEICE-IE, ME, IEICE-LOIS, IEE-CMN [detail] |
2025-09-04 16:50 |
Hokkaido |
Hokkaido University of Science (Primary: On-site, Secondary: Online) |
[Invited Talk]
Report on IWAIT 2025 Masayuki Nakajima (Inst. of Science Tokyo) |
The international workshop IWAIT2025 on imaging technology, which has been held every year since 1998 while moving to va... [more] |
ME2025-89 pp.15-18 |
| SMC |
2025-07-24 10:20 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Fabrication of Large-Scale Full-Color Stacked CGVH Using Tiling Contact-Copy Tomoya Yamamoto, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.) |
A stacked CGVH fabricated by stacking three computer-generated volume holograms (CGVH) for RGB features bright and sharp... [more] |
|
| SMC |
2025-07-24 10:35 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Fabrication of full-color stacked CGVH using Denisyuk-type wavefront printer Yoshimoto Kazuki, Nishi Hirohito, Matsushima Kyoji (Kansai Univ.) |
A stacked CGVH fabricated by stacking three computer-generated volume holograms (CGVH) features highquality full-color ... [more] |
|
| SMC |
2025-07-24 16:20 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Full-Parallax High-Definition CGH Created Using Ray-Sampling Plane and Free-Viewpoint Images with NeRF Tada Kengo, Nishi Hirohito, Matsushima Kyoji (Kansai Univ.) |
The method using the ray-sampling plane (RSP) is one of powerful techniques to create full-parallax high-definition comp... [more] |
|
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |