ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 146  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SMC 2026-07-30
13:00
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
High-definition CGH of physical space using 3D scene reconstruction technology
Shiho Toyokawa, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.)
(To be available after the conference date) [more]
SMC 2026-07-30
14:30
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A Highly Accurate Approximation Method for Wide-Angle Wave Propagation
Hiroto Nishimura, Kotomi Nakanishi, Prasenjit Paul (Tokushima Univ.), Munekazu Date (Tokushima Bunri Univ.), Boaz Jessie Jackin (Kochi Univ.), Kenji Yamamoto (Tokushima Univ.)
(To be available after the conference date) [more]
SMC 2026-07-31
09:00
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
CGH Computation Method for High-Fidelity 3D Imaging Considering Optical Interactions Between Real and Virtual Objects
Aya Kudo (Science Tokyo), Ryo Higashida (NHK), Saori Takeyama, Masahiro Yamaguchi (Science Tokyo)
(To be available after the conference date) [more]
IIEEJ, AIT 2026-06-22
13:10
Tokyo Waseda Univ.
(Primary: On-site, Secondary: Online)
[Invited Talk] Does Making 3D CG Reconstruction from Medical Images “Ultra-Fast” and “Ultra-High-Quality” Change Anything?
Hirofumi Seo (SCIEMENT)
3DCG reconstruction from CT or MRI images is no longer a novel technology and is routinely used in many hospitals worldw... [more]
IST 2026-03-27
14:10
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Study on 4T-DCG Scheme Large-Small Multiple-Photodiode Pixel for Small HDR CMOS Image Sensors
Shogo Masui, Shuhei Takemoto, Ai Otani (Ritsumeikan Univ.), Ken Miyauchi (Ritsumeikan/Brillnics Japan), Hideki Owada, Chia Chi Kuo, Isao Takayanagi (Brillnics Japan), Shunsuke Okura (Ritsumeikan Univ.)
Image sensors used in environments with large illuminance variations require high dynamic range (HDR). We are investigat... [more] IST2026-21
pp.48-53
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Video Production Using Breathing Motion -- Creating 2D Morphing-Like Visuals Based on 3D --
Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.)
This research focuses on character content utilizing 3D models, enabling 3D-based creation of 2D morphing-like visuals r... [more] AIT2026-38
pp.4-5
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
12:16
Tokyo Tokyo Polytechnic Univ. (Nakano) Simulation of Fountains synchronized with music
Chikaze Susa, Masataka Sawayama, Yoshinori Dobashi (Hokkaido Univ.)
This study focuses on CG simulation of fountains synchronized with music. Controlling fountains to music requires manual... [more] AIT2026-54
pp.58-61
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:47
Tokyo Tokyo Polytechnic Univ. (Nakano) A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games
Nagi Ishizuka, Motonobu Kawashima (TUT)
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] AIT2026-66
pp.98-101
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposed Method for Lightweight Adhesive Expression in Viscous Simulation Using Magnetic Force Simulation
Kyonosuke Ogawa (TUT)
In video games utilizing 3DCG, slime-like objects and viscous liquid effects appear in many titles. However, from a proc... [more] AIT2026-72
pp.122-125
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] AIT2026-93
pp.206-209
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates
Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] AIT2026-146
pp.380-381
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Designing Artificial Expressions of Friendship and Awkwardness for Virtual Pets -- Heartwarming and Hostile Designs --
Kosei Ooi, Kosuke Mizoguchi, Suzuha Yamaguchi, Masahide Yuasa (SIT)
Virtual and robotic pets are preferred by numerous people owing to their relaxing effects. With advances in XR technolog... [more] AIT2026-160
pp.416-417
OSJ-HODIC, AIT, 3DMT, IDY, IEICE-EID, IEE-OQD, SID-JC 2025-09-18
14:20
Tokyo Kikai-Shinko-Kaikan Bldg
(Primary: On-site, Secondary: Online)
Efficient Calculation of Wide Field-of-View CGH Based on Orthographic Ray-Wavefront Conversion
Aya Kudo (Science Tokyo), Ryo Higashida (NHK), Saori Takeyama, Masahiro Yamaguchi (Science Tokyo)
In this study, we develop a new calculation method based on orthographic ray–wavefront conversion for wide field-of-view... [more] IDY2025-47 AIT2025-189 3DMT2025-32
pp.29-32
IEICE-IE, ME, IEICE-LOIS, IEE-CMN [detail] 2025-09-04
16:50
Hokkaido Hokkaido University of Science
(Primary: On-site, Secondary: Online)
[Invited Talk] Report on IWAIT 2025
Masayuki Nakajima (Inst. of Science Tokyo)
The international workshop IWAIT2025 on imaging technology, which has been held every year since 1998 while moving to va... [more] ME2025-89
pp.15-18
SMC 2025-07-24
10:20
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Fabrication of Large-Scale Full-Color Stacked CGVH Using Tiling Contact-Copy
Tomoya Yamamoto, Hirohito Nishi, Kyoji Matsushima (Kansai Univ.)
A stacked CGVH fabricated by stacking three computer-generated volume holograms (CGVH) for RGB features bright and sharp... [more]
SMC 2025-07-24
10:35
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Fabrication of full-color stacked CGVH using Denisyuk-type wavefront printer
Yoshimoto Kazuki, Nishi Hirohito, Matsushima Kyoji (Kansai Univ.)
A stacked CGVH fabricated by stacking three computer-generated volume holograms (CGVH) features highquality full-color ... [more]
SMC 2025-07-24
16:20
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Full-Parallax High-Definition CGH Created Using Ray-Sampling Plane and Free-Viewpoint Images with NeRF
Tada Kengo, Nishi Hirohito, Matsushima Kyoji (Kansai Univ.)
The method using the ray-sampling plane (RSP) is one of powerful techniques to create full-parallax high-definition comp... [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
 Results 1 - 20 of 146  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan