Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT) |
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] |
AIT2025-92 pp.192-195 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.) |
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] |
AIT2025-151 pp.389-390 |
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] |
2025-02-18 16:10 |
Hokkaido |
Hokkaido Univ. |
Experimental Discussion on the Attention Mechanism of HEVC and 3D CG Images Using Vision Transformer Norifumi Kawabata (Computational Imaging Lab) |
It is important to create media content based on a preliminary understanding of what people pay attention to and what th... [more] |
MMS2025-19 ME2025-19 AIT2025-19 SIP2025-19 pp.96-101 |
IST |
2024-09-25 16:00 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
A Study of Linear Response DCG Scheme with 4 Transistor Pixel for a CMOS Image Sensor Ayaka Banno (Ritsumeikan Univ.), Ken Miyauchi (Brillnics Japan), Shuhei Takemoto, Ai Otani (Ritsumeikan Univ.), Yuki Morikawa, Hideki Owada, Chia-Chi Kuo, Isao Takayanagi (Brillnics Japan), Shunsuke Okura (Ritsumeikan Univ.) |
High Dynamic Range (HDR) CMOS image sensors are required for use in extremely illuminated environments, such as outdoors... [more] |
IST2024-51 pp.34-37 |
IIEEJ, AIT |
2024-06-05 10:10 |
Tokyo |
Tokyo Information Design Professional University (Primary: On-site, Secondary: Online) |
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS) |
One-by-one gait-based biometric person verification is increasingly used in the forensic science domain, but one of the ... [more] |
AIT2024-142 pp.1-4 |
IST |
2024-03-27 13:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Evaluation of Object Detection Accuracy for DCG CMOS Image Sensor with 4T Pixel Structure Shoya Nishide, Ayaka Banno (Ritsumeikan Univ.), Ken Miyauchi, Yuki Morikawa, Hideki Owada, Isao Takayanagi (Brillnics), Shunsuke Okura (Ritsumeikan Univ.) |
Our research group has proposed a high dynamic range DCG CMOS image sensors based on 4T pixel for sensing applications. ... [more] |
IST2024-16 pp.20-24 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Making process for constructing 3DCG models of kosode and furisode based on image archive Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] |
AIT2024-31 pp.1-2 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Production of explosion scene including backdraft Yuki Akaboshi, Tsukasa Kikuchi (TUT) |
In this study, we propose a method to represent the backdraft observed in a compartment fire in 3DCG by employing the Eu... [more] |
AIT2024-34 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:48 |
Tokyo |
Tokyo University of Technology |
Efficient multiple source smoke scene representation using cache data Nobuhiro Takase, Tsukasa Kikuchi (TUT) |
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] |
AIT2024-35 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stringed Instruments Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology) |
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] |
AIT2024-52 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
ME |
2024-02-10 13:30 |
Online |
online |
Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] |
ME2024-11 pp.40-41 |
IST |
2023-09-15 14:50 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Dual conversion gain scheme for small pixel CMOS Image Sensor Ayaka Banno, Kazuki Tatsuta, Ai Otani, Shunsuke Okura (Ritsumeikan Univ.), Ken Miyauchi, Yuki Morikawa, Sangman Han, Hideki Owada, Isao Takayanagi (Brillnics) |
High Dynamic Range (HDR) CMOS image sensors are required for the use under extreme-illminated environments such as outdo... [more] |
IST2023-43 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] |
AIT2023-52 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:16 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Improved Method of De-Lighting with 3D Painting in Photogrammetry Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] |
AIT2023-78 pp.159-162 |