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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 45  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Research on the Development of Interactive Video Using AR Technology
Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] AIT2024-76
pp.157-160
ME 2023-12-15
10:00
Niigata Niigata Univ.
(Primary: On-site, Secondary: Online)
Learning English using activity video materials -- the implementation of CLIL through playing football --
Machiko Kobori (Hosei University), Yoshika Matsubara (University of Tsukuba), Yuji Tokiwa (Fun@Learn)
This study explores young learners' reflections on using soccer activity video materials in CLIL English learning. The l... [more] ME2023-102
pp.33-36
IIEEJ, AIT 2023-06-03
14:30
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Video Encoding Scheme Using Autoencoder with Learning Decoded Image of Previous Frame
Koki Inoue, Atsushi Koike (Seikei Univ)
In recent years, research on image processing using deep learning has been active, and an image coding method using neur... [more] AIT2023-131
pp.27-30
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Investigation of efficient prompt engineering for video retrieval
Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.)
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] AIT2023-63
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos
Toranosuke Kubokawa, Suguru Matsuyoshi (TUT)
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] AIT2023-124
pp.315-318
ME 2023-02-04
15:30
Online online Fundamental investigation of a method for presenting images and videos on an EC site that easily understands the texture of fabrics
Kazuma Ootani, Tomoharu Ishikawa, Takashi Maehara (Utsunomiya Univ.), Yoshiko Yanagida (Bunka Gakuen Univ.), Miyoshi Ayama (Utsunomiya Univ.)
In previous research, we have clarified individual image and video presentation methods that can accurately evaluate the... [more] ME2023-18
pp.67-69
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-27
10:20
Online on line Study of Stress Relief Service for Elderly People at Home Using Videos
Hiro Horie, Sinan Chen, Masahide Nakamura (Kobe Univ.), Kiyoshi Yasuda (OIT)
In recent years, Japan has been facing a super-aging society, and the number of elderly people living at home (including... [more]
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
14:40
Online online A Note on Inspection Action Classification Using First and Third Person Video of Engineers Inspecting Bridges
Tsuyoshi Masuda, Keisuke Maeda, Ren Togo, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
In this paper, we propose an inspection action classification method using first and third person videos of engineers in... [more] MMS2022-25 ME2022-50 AIT2022-25
pp.177-180
ME 2021-12-13
15:20
Online online Automatic Generation of Viewpoint Change Video Using Consistent Regularized Generative Adversarial Networks
Kento Otsu (Ritsumeikan Univ.), Masataka Seo (Osaka Institute of Technology Osaka), Yen-Wei Chen (Ritsumeikan Univ.)
Gaze plays an important role in conversation. However, in a video call system using a personal computer or the like, it ... [more] ME2021-96
pp.33-35
IIEEJ, AIT 2021-10-27
14:30
Osaka
(Primary: On-site, Secondary: Online)
An attempt to present Vection by transforming the rendering area in immersive video system
Tomoya Yamashita, Wataru Hashimoto, Satoshi Nishiguchi, Yasuharu Mizutani (OIT)
In this study, we attempt to be able to sense the visual self-motion (Vection) to the user who utilizes our car driving ... [more] AIT2021-142
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:00
Online Online Research on Content Development Methods for 4K and 8K Resolution
Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.)
The purpose is to research the development method of contents for 4K and 8K resolution in the field of broadcasting and ... [more] AIT2021-38
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Automatic acoustic scene analysis of touring videos
Daiju Sazuka, Keiko Ochi, Yasunari Oobuchi (Tokyo Univ. Tech.)
This research proposes a system for creating touring videos with a higher sense of realism. The system combines video ta... [more] AIT2021-98
pp.231-232
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Structure Analysis on Anime Idol Music Video with Association Rule
Rena Aizawa, Akinori Ito (TUT)
In this research, we analyzed music videos of "Maji LOVE 1000%", "God's S.T.A.R.", and "Immortal Inferno" in "Utano☆Prin... [more] AIT2020-87
pp.131-132
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Development of new contents using 360-degree Virtual Reality
Daisuke Fukatsu, Kazuo Sasaki (TUT)
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] AIT2020-118
pp.229-230
IEICE-IE, IEICE-CS, IPSJ-AVM, BCT [detail] 2019-12-06
13:20
Iwate Aiina Center [Fellow Memorial Lecture] Research and Development on Image/Video Coding Technology
Seishi Takamura (NTT)
The author was elevated to IEEE Fellow, effective 1 January 2019, for contributions on research, development, and applic... [more]
SIP, ME 2019-11-14
13:00
Kumamoto Sojo University, Main Campus A Study on Scene Matching for Different Pitching Styles
Ryohei Osawa (Waseda Univ.), Takaaki Ishikawa (GITI), Hiroshi Watanabe (Waseda Univ.)
In recent years, baseball video data has been used to analyze player motions. Since the video can be confirmed as many t... [more] ME2019-117
pp.13-14
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
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