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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 231 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games
Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] AIT2023-99
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The interior which visualizes emotions analyzed from Twitter
Honoka Onishi, Hisakazu Hada (TUT)
Stress arises from sudden changes in emotions. Self-care is important to protect the mind from stress. Therefore, I devi... [more] AIT2023-117
pp.289-292
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-22
14:15
Hokkaido Hokkaido Univ. Prototype of TV Viewing Robot Web Application
Makoto Okuda, Yuta Hagio, Marina Kamimura, Yutaka Kaneko, Hisayuki Ohmata (NHK)
With the aim of making TV (television) viewing more enjoyable, we are researching a TV viewing robot that watches TV whi... [more] MMS2023-32 ME2023-52 AIT2023-32
pp.239-241
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-22
14:30
Hokkaido Hokkaido Univ. Image Division Based Interframe Prediction Method with Reduced Frame Memory for Ultra-Low-Latency Video-coding
Mai Yamaguchi, Matsumura Tetsuya (Nihon Univ.)
In this paper, we propose a new inter-frame prediction method for Ultra-Low-Latency Video-coding. The proposed method re... [more] MMS2023-33 ME2023-53 AIT2023-33
pp.243-246
HI, VRPSY, JSKE 2022-11-26
11:30
Osaka Kindai Univ. The effect of the vertical illusory visual oscillation on visual self-motion perception in the horizontal direction
Shinji Nakamura (Nihon Fukushi Univ.)
To investigate the effect of the acceleration component of visual stimuli on visually induced self-motion perception (ve... [more] HI2022-36
pp.51-54
IIEEJ, AIT 2022-10-31
11:00
Online on line Along with the increase in the feeding rate of the pets such as dogs and cats, the amount of time people spend together ... [more] AIT2022-183
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:25
Online Online Study on Color of Ambient Light for Psychological Influence in 3D Animation
Wen Zheng, Sakai Shigekazu (Waseda Univ.)
Lighting has been an important part in today’s 3D animation making, with different elements including light strength, li... [more] AIT2022-79
pp.157-160
3DMT 2022-03-07
09:05
Online   Perceptual amount of motion-in-depth when the binocular disparity and target size changes are added to two different superimposed visual targets
Yushi Nakashima (Niigata Univ), Yuki Yatsumonji, Shigehito Tanahashi (Niigata Univ)
The present study investigated the effect of binocular disparity and change size on the amount of perceived motion in de... [more] 3DIT2022-3
pp.9-12
3DMT 2022-03-07
11:45
Online   Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement.
Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC)
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] 3DIT2022-13
pp.49-52
3DMT 2022-03-07
15:35
Online   Interactive Display of Aerial Image by Using Retro-Reflection and Motion Tracker
Kosuke Inoue, Masaki Yasugi, Nao Ninomiya, Shiro Suyama, Hirotsugu Yamamoto (Utsinomiya Univ.)
In a large device of aerial display using AIRR, the beam splitter is deflected by its own weight, which causes the aberr... [more] 3DIT2022-20
pp.77-80
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
09:45
Online on line Estimation of speech emotional intensity model using impression ratings
Megumi Kawase, Minoru Nakayama (Tokyo Tech)
We used deep learning to estimate emotional intensity from speech. In our previous study, we considered emotional intens... [more]
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
13:30
Online on line [Invited Talk] Glossiness perception -- cues, reproduction methods using 3D images and quantitative evaluation, brain mechanism, and effects on facial attractiveness and the neural correlates --
Yuichi Sakano (NICT/Osaka Univ.)
By virtue of the recent great advances in computer graphics technology, mechanisms for the perception of object material... [more]
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
16:30
Online on line The effects of Gaussian filter on appearance and motion aftereffect to illusory rotation by global motion
Eiichi Mitsukura, Yasuhiro Seya (AichiShukutoku Univ.)
Harrison et al.(2016) reported a global rotational illusion induced by vertically or horizontally drifting Gabor stimuli... [more]
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
14:25
Online online A Note on Visual Sentiment Prediction Based on Few-shot Learning using Knowledge Distillation
Yingrui Ye, Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
The prediction of visual sentiment can be useful to understand users' behaviors. Emotion theories underlying the sentime... [more] MMS2022-24 ME2022-49 AIT2022-24
pp.171-175
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-22
11:40
Online online English Situation-dependent Sentiment Polarity Dictionary
Toshiki Matsumura, Atsushi Takada (UTokyo), Yoshinobu Kano (Shizuoka Univ.), Toshihiko Yamasaki (UTokyo)
An sentiment polarity dictionary is indispensable for reputation and sentiment analysis using Social Network Services (S... [more]
ME 2022-02-12
12:00
Online online System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.)
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] ME2022-12
pp.45-46
 Results 21 - 40 of 231 [Previous]  /  [Next]  
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