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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 14 of 14  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] 2024-01-26
10:25
Kyoto
(Primary: On-site, Secondary: Online)
[Poster Presentation] A Game System with Generation of Holographic Movies using Cloud Cluster
Keigo Yamauchi, Akifumi Kashiwagi, Yuji Sakamoto (Hokkaido Univ.)
Computer-generated hologram (CGH), which calculates holograms digitally, has high expectation because of its ability to ... [more] IDY2024-12
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A Stereo Display Method of 2D Smoke Texture
Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] AIT2017-128
pp.285-288
ME, JSKE 2015-10-30
08:30
Aichi   [Invited Talk] Current Topics on Computer graphics -- Report of SIGGRAPH2015 --
Masayuki Nakajima (UU)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2015-111
pp.29-34
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   A CG-based Application for Play Therapy
Keisuke Hama, Mikio Shinya, Michio Shiraishi (Toho Univ.)
The play therapy is a psychological therapy, typically applied to young children. In the play therapy, clients play game... [more] AIT2015-85
pp.177-178
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Tai Chi Chuan CG video material for Smart Phones and Tablet PCs
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT)
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] AIT2014-68
pp.135-138
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Implementation of T2V: Text-To-Visio on Game Engine UNITY
Masaki Hayashi, Masayuki Nakajima, Steven Bachelder (Gotland Univ.), Takesato Nigorikawa (Progmind)
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have... [more] AIT2013-58
pp.91-92
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Poster Presentation] 'Tom Tit Tot'-An Action Game
Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.)
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] AIT2010-57
pp.31-34
 Results 1 - 14 of 14  /   
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