Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] |
2024-01-26 10:25 |
Kyoto |
(Primary: On-site, Secondary: Online) |
[Poster Presentation]
A Game System with Generation of Holographic Movies using Cloud Cluster Keigo Yamauchi, Akifumi Kashiwagi, Yuji Sakamoto (Hokkaido Univ.) |
Computer-generated hologram (CGH), which calculates holograms digitally, has high expectation because of its ability to ... [more] |
IDY2024-12 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Visual Simulation Considering the State Transition of Pizza Dough. Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology) |
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] |
AIT2023-89 pp.191-192 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] |
2019-09-19 16:10 |
Niigata |
Tokimeito, Niigata University |
[Invited Talk]
Current Topics on Computer Graphics
-- Report of SIGGRAPH2019 -- Masayuki Nakajima (Tokyo Tech) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2019-112 pp.37-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An Asset Management System for Filmmaking on Unity Takeshi Okuya, Kenya Uno (Waseda Univ.) |
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more] |
AIT2019-126 pp.271-274 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] |
2017-09-04 15:50 |
Kyoto |
Kyoto Univ. (Clock Tower Centennial Hall) |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2017 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2017-87 pp.35-42 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
A Stereo Display Method of 2D Smoke Texture Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.) |
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] |
AIT2017-128 pp.285-288 |
ME, JSKE |
2015-10-30 08:30 |
Aichi |
|
[Invited Talk]
Current Topics on Computer graphics
-- Report of SIGGRAPH2015 -- Masayuki Nakajima (UU) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2015-111 pp.29-34 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
A CG-based Application for Play Therapy Keisuke Hama, Mikio Shinya, Michio Shiraishi (Toho Univ.) |
The play therapy is a psychological therapy, typically applied to young children. In the play therapy, clients play game... [more] |
AIT2015-85 pp.177-178 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Tai Chi Chuan CG video material for Smart Phones and Tablet PCs Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT) |
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] |
AIT2014-68 pp.135-138 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Implementation of T2V: Text-To-Visio on Game Engine UNITY Masaki Hayashi, Masayuki Nakajima, Steven Bachelder (Gotland Univ.), Takesato Nigorikawa (Progmind) |
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have... [more] |
AIT2013-58 pp.91-92 |
AIT, IIEEJ |
2010-03-12 12:00 |
Tokyo |
Tokyo Denki Univ. |
[Poster Presentation]
'Tom Tit Tot'-An Action Game Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.) |
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] |
AIT2010-57 pp.31-34 |
|