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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 99 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2023-10-02
15:50
Aichi
(Primary: On-site, Secondary: Online)
Kansai Television's New Business "Kantele XR" Efforts
Michio Yamamoto (Kansai TV)
We will report on the efforts of Kansai Television's new project "Kantele XR", along with the background and achievement... [more] 3DMT2023-39
p.12
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-06-01
17:00
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
Applications of VR in Psychological Experiments for Panic Prevention
Momoko Fukui, Takeo Hamada, Ari Hautasaari (Tokyo Univ)
(To be available after the conference date) [more]
3DMT 2023-03-06
15:55
Tokyo
(Primary: On-site, Secondary: Online)
Dynamic switching of accommodation-invariant regions of approximated super multi-view head-mounted display
Tatsuki Kumagai, Koichiro Fukano, Yasuhiro Takaki (TUAT)
We have previously proposed an approximated super multi-view display which generates the accommodation-invariant (AI) re... [more] 3DMT2023-9
pp.33-36
3DMT 2023-03-07
11:20
Tokyo
(Primary: On-site, Secondary: Online)
Effect of the position and direction of the virtual camera on the impression of VR images
Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] 3DMT2023-18
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on methods of presenting advertisements in VR space and their effect
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] AIT2023-92
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Directional guidance with wearable olfactory displays
Shu Saito, Hada Hisakazu (TUT)
In the VR space, this study focuses on the olfactory senses and aims to expand the representation methods. With a focus ... [more] AIT2023-109
pp.263-266
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Development of a Kitchen Knife Device That Realizes Tactile Sensation of Cutting Food Objects
Ryota Horikoshi, Akihiro Matsuura (TDU)
In this study, we present a kitchen knife device that provides sensation of cutting food objects. The device consists of... [more] AIT2023-113
pp.279-280
ME 2023-02-04
10:00
Online online Effect of the color of a body pillow in VR space on the sense of relax
Souma Takanashi, Mie Sato, Kei Kanari (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2023-2
pp.5-8
ME 2023-02-04
11:15
Online online An Examination of Effect from a Viewpoint Position on Weight Illusion by Impression Change
Yusei Muraishi, Jouichiro Muraoka, Mie Sato (Utsunimiya Univ.), Naoki Hashimoto (UEC)
(To be available after the conference date) [more] ME2023-6
pp.21-24
3DMT 2022-10-18
14:45
Tochigi
(Primary: On-site, Secondary: Online)
Improvement of blur for approximated super multi-view display by bidirectional one-dimensional shifts of viewpoints
Tatsuki Kumagai, Koichiro Fukano, Yasuhiro Takaki (TUAT)
We have explored the relationships between viewpoint generation schemes and blurs in the retinal images for an approxima... [more] 3DMT2022-57
pp.69-72
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-19
14:10
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Needle Puncture by AR Navigation Using QR Code Recognition and Virtual Protractor
Haruya Tanaka (Waseda Univ.), Satoru Morita, Kazufumi Suzuki, Takahiro Yamamoto, Hiroshi Yamazaki (TWMUH), Shuhei Fujii, Jun Ohya (Waseda Univ.), Ken Masamune, Shuji Sakai (TWMUH)
The purpose of this study is to develop an AR navigation system using Microsoft HoloLens2 to support puncture in imaging... [more]
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VRChat world where a virtual player blends in
Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.)
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] AIT2022-105
pp.261-264
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] AIT2022-115
pp.291-294
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] AIT2022-116
pp.295-296
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Evaluation of Shape Perception Characteristics for VR-based Javelin Throw Experience System
Tomoaki Masaki, Hisakazu Hada (Tokyo Univ of Technology)
The javelin throw requires a special environment due to its nature, making it difficult to experience. We propose a jave... [more] AIT2022-125
pp.321-324
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Modeling Fluid Flow using VR
Haruchika Isoya, Syuhei Sato, Shangce Gao (Univ. of Toyam), Zheng Tang (Univ. of Toyama)
In computer graphics (CG), a modeling system with virtual reality (VR), which can achieve intuitive operations, has got ... [more] AIT2022-146
pp.391-392
3DMT 2022-03-07
13:25
Online   Evaluation of accommodation-invariant region of two-view approximated super multi-view head-mounted display
Atsuya Ogikubo, Yasuhiro Takaki (Tokyo Univ. of Agri. & Tech.)
We have previously proposed the technique to realize the approximated super multi-view display using two viewpoints, whi... [more] 3DIT2022-15
pp.57-60
IDY, SID-JC 2022-03-04
14:20
Online online [Invited Talk] One-dimensional viewpoint generation for approximated super multi-view head-mounted display
Atsuya Ogikubo, Haruki Kurihara, Yasuhiro Takaki (Tokyo Univ. of Agri. & Tech.)
We previously proposed the approximated super multi-view head-mounted display to mitigate the vergence-accommodation con... [more] IDY2022-15
pp.17-20
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
14:40
Online on line The effect of the direction of visual body position shift on body perception in VR space.
Kakeru Nakajima, Hiroaki Shigemasu (Kochi Univ.Tech.)
In this study, we manipulated the visual feedback of the hand position in the VR space and examined the effect of the ch... [more]
 Results 21 - 40 of 99 [Previous]  /  [Next]  
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