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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 1093  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IST 2026-03-27
09:25
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A Single-Slope ADC CMOS Image Sensor Based on a Distributed Architecture of Stepless-Acceleration Ramp Generators
Hayato Sakoda, Toshinori Otaka, Shunichi Sato, Takayuki Hamamoto (TUS)
Achieving both high resolution and high-speed operation is a critical challenge for single-slope analog-to-digital conve... [more] IST2026-12
pp.7-12
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-24
16:45
Tokushima   Automatic Scoring of Answers using a Digital Compass for Geometric Construction Problems
Thanh-Nghia Truong, Hung Tuan Nguyen, Nam Tuan Ly (TUAT), Yoichi Tsuchida, Hiroshi Miyazawa, Tomo Asakura, Masamitsu Ito (WACOM), Toshihiko Horie (Ratta Global), Fumiko Yasuno (NIEPR), Masaki Nakagawa (TUAT)
 [more]
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-25
09:50
Tokushima   Contrastive Learning Network for Zero-Shot Automatic Scoring of Very Short Answers
Tuan Nam Ly, Hung Tuan Nguyen, Thanh-Nghia Truong, Masaki Nakagawa (TUAT)
 [more]
IDY, SID-JC 2026-03-13
13:05
Online online [Invited Talk] Olfactory Display -- Progress Toward Real-Time Scent Presentation --
Haruka Matsukura (UEC), Hiroshi Ishida (TUAT), Yuichiro Kume, Tota Mizuno (UEC)
Olfactory displays, which provide spatio-temporal scent presentation synchronized with audiovisual content, have been ex... [more] IDY2026-26
pp.1-4
BCT, IEEE-BT 2026-03-05
15:10
Miyagi
(Primary: On-site, Secondary: Online)
A Study on Comparison of performance under Mobile Reception in ISDB-T1.5
Yuta Nakazawa, Takashi Komatsu, Akira Nakamura (Kanagawa Univ.), Makoto Itami (Tokyo Univ. of Science)
The next-generation TV standard ISDB-T3 was standardized in March 2025, and ISDB-T1.5 was also standardized as a transit... [more] BCT2026-20
pp.9-12
BCT, IEEE-BT 2026-03-05
15:30
Miyagi
(Primary: On-site, Secondary: Online)
Efficient Affine Prediction in VVC/H.266
Shota Kawaguchi, Naoya Niwa, Hiroe Iwasaki (TUAT)
 [more] BCT2026-21
pp.13-16
BCT, IEEE-BT 2026-03-05
15:50
Miyagi
(Primary: On-site, Secondary: Online)
Fast VVC Block Partitioning Decision Using Features of Walsh-Hadamard Transform Coefficients
Haruki Shigehara, Yuito Inazawa (TDU), Hiroe Iwasaki (TUAT), Ryusuke Egawa (TDU)
VVC) has been standardized to meet the growing demand for high-definition video. While VVC provides superior compression... [more] BCT2026-22
pp.17-20
3DMT 2026-03-03
13:50
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Two-layer aerial image display using spatial multiplexing
Takehiro Kaneko, Yasuhiro Takaki (TUAT)
We previously proposed a two-layer aerial image display which consists of a light source array with polarizers, a polari... [more] 3DMT2026-8
pp.29-32
3DMT 2026-03-04
11:00
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Investigation of learning methods for gesture recognition using neuron-pixel camera
Hanano Tanaka, Yasuhiro Takaki (TUAT)
Neuron pixels perform weighted summation of an image produced by a lens using two-dimensional patterns and a photodiode.... [more] 3DMT2026-18
pp.69-72
3DMT 2026-03-04
13:50
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Developments of near virtual-image mode light field display and its application to emotion transmission
Koichiro Fukano (TUAT), Toshiki Yura (IMAGICA), Tetsuya Murakami (PHOTRON), Yasuhiro Takaki (TUAT)
Despite the widespread adoption of remote communication technology, conveying emotions as effectively as in face-to-face... [more] 3DMT2026-20
pp.78-82
3DMT 2026-03-04
14:50
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Development of Ultra-thin Laser Backlight Using Center HOE Structure for Holographic Contact Lens Display
Yuto Hayashi, Fuma Hirata, Yasuhiro Takaki (TUAT)
We developed two types of ultra-thin laser backlights using double-sided and single-sided Holographic Optical Element (H... [more] 3DMT2026-22
pp.86-89
3DMT 2026-03-04
15:50
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Focusing Characteristics of the Eye for Holographic Images and Real Objects in a Holographic Contact Lens Display
Ryuya Shimada, Haruki Mizushina (Shinshu Univ.), Yasuhiro Takaki (TUAT), Kenji Yamamoto (Tokushima Univ.)
 [more] 3DMT2026-24
pp.93-96
3DMT 2026-03-04
16:30
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Consideration of Image Presentation Techniques for Holographic Contact Lens Display
Kentaro Takeuchi, Yasuhiro Takaki (TUAT)
 [more] 3DMT2026-26
pp.101-104
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction
Simba Ito, Motonobu Kawashima (TUT)
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] AIT2026-48
pp.36-39
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:47
Tokyo Tokyo Polytechnic Univ. (Nakano) A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games
Nagi Ishizuka, Motonobu Kawashima (TUT)
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] AIT2026-66
pp.98-101
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposed Method for Lightweight Adhesive Expression in Viscous Simulation Using Magnetic Force Simulation
Kyonosuke Ogawa (TUT)
In video games utilizing 3DCG, slime-like objects and viscous liquid effects appear in many titles. However, from a proc... [more] AIT2026-72
pp.122-125
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of a Shadow Rendering Technique Using Decals Based on Anime Drawing Techniques for Character Model Contact in Video Games
Rin Nagao, Motonobu Kawashima (TUT)
 [more] AIT2026-79
pp.150-153
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of Viewer Emotions Estimated from Film Screenplay Dialogue and Emotions Experienced During Viewing
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
In film production, screenplays function as essential materials for determining whether a project proceeds to adaptation... [more] AIT2026-84
pp.170-173
 Results 1 - 20 of 1093  /  [Next]  
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