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All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 137  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-24
14:50
Tokushima   Investigation of Pitcher Presentation Methods in VR Batting Systems
Tadahiro Takigawa, Dan Mikami (Kogakuin Univ.)
(To be available after the conference date) [more]
HI 2026-03-19
15:15
Online   Effects of Parametric Emotion-Eliciting Expressions on User Emotions in Virtual Environments
Natsuki Okamoto, Shota Yamada, Takayuki Kurozumi, Takashi Sano (NTT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
12:28
Tokyo Tokyo Polytechnic Univ. (Nakano) An Examination of Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives
Sakurako Uchiyama, Mutsuki Ochiai (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
In VR, the Proteus effect has been shown to influence human perception. For example, using an avatar that gives a strong... [more] AIT2026-64
pp.90-93
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) An XR-based cooperative game for nutrition education and dietary awareness enhancement
Kazuma Sakamoto, Kanata Kono, Nanaka Nakamura, Misa Nishimori, Haruna Sugiyama, Ken Ishibashi (PUK)
This study aims to enhance young people’s interest in food through a newly developed cooperative game by integrating XR ... [more] AIT2026-127
pp.313-316
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Evaluating Learning Motivation in a Cantonese Learning VR Game Using Conversational AI and Dialogue Scripts
Lam TszChun, Suguru Matsuyoshi (TUT)
We developed a Cantonese Learning VR game designed for Japanese beginners. Our system aims not only to support the acqui... [more] AIT2026-164
pp.428-431
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Enoshima Tourism from 30 cm above Ground -- Proposal for Tourism VR Content Using Multiscale Viewpoints --
Toa Kimura, Sakutaro Ogihara, Junya Okawa, Daiki Miura, Shu Miyazaki, Yusei Yamamoto, Mina Tagawa, Ryusei Igarashi, Masahide Yuasa (SIT)
This paper reports on the development of Enoshima VR, which is designed to experience a tourist site from multiple persp... [more] AIT2026-165
pp.432-433
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Effectiveness of a VR Rehearsal System for Acquiring "Distance Expression of Voice" using Speech Analysis
Ruka Furuichi, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
“Distance expression of voice” is a technique for conveying spatial distance through vocal adjustments. A VR training sy... [more] AIT2026-175
pp.463-466
ME 2026-02-28
11:15
Online online An Examination of Weight Illusion Induced by Avatar Impressions from a Fused First- and Third-Person Perspective via Binocular Rivalry
Mutsuki Ochiai, Sakurako Uchiyama (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
Recent research has shown that avatar appearance in virtual reality (VR) can influence users’ perception and psychologic... [more] ME2026-41
pp.13-16
ME 2026-02-28
13:00
Online online Proposal of a Torso-Focused Haptic Feedback System Using VR Devices and a Haptic Suit, and Evaluation of Immersion
Koki Tanaka, Asako Soga (Ryukoku Univ.)
This study is to investigate the influence of different haptic feedback methods on immersion. To this end, we proposed a... [more] ME2026-44
pp.25-26
ME 2026-02-28
13:30
Online online Remote Collaborative Work Support System Based on FoV Expansion System OmniFlickView
Sho Yajima, Ryota Suzuki, Yoshinori Kobayashi (Saitama Univ.), Tomomi Sato, Kenji Iwata, Yutaka Sato (AIST)
In recent years, remote collaborative work using telepresence robots has been advancing. This requires remote users to q... [more] ME2026-46
pp.31-34
ME 2026-02-28
13:45
Online online A Study on the Development of a Virtual Driving Environment Using Omnidirectional Video and the Automatic Recognition of Gaze Target Objects
Yoshiki Okutani, Kazuma Nishimura, Osamu Sugiyama, Masahiro Tada (Kindai Univ.)
This study proposes a realistic virtual driving environment using omnidirectional video and an automatic gaze target rec... [more] ME2026-47
pp.35-38
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
10:00
Okinawa   Examination of Methods for Inducing the Elongation Illusion Using Multisensory Stimuli
Kira Sato, Shuhei Nagahara, Yuichi Takao, Hiroaki Shigemasu (KUT)
This study examined methods for inducing body elongation illusion in Virtual Reality (VR) environments. Experiment 1 use... [more] HI2026-16
pp.78-83
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
10:20
Okinawa   Embodiment Phase for Enhancing the Sense of Body Ownership to Non-Human Avatars
Fumito Okabe, Mie Sato (Utsunomiya Univ.)
When using non-human avatars in VR, there is an issue where the sense of body ownership—the feeling of recognizing the a... [more] HI2026-17
pp.84-87
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
10:40
Okinawa   Effects of Supernumerary Limb Embodiment on the Allocation of Attentional Resources
Yuichi Takao, Harin Hapuarachchi, Shuhei Nagahara, Kira Sato, Hiroaki Shigemasu (KUT)
Attentional resources are limited, and it is known that visual stimuli of hands induce attention. This study
focused o... [more]
HI2026-18
pp.88-93
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
11:50
Okinawa   Design and implementation of a VR mirror therapy system for hemiplegia rehabilitation
Tsubasa Okamura, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.)
This study proposes a novel approach to enhance therapeutic effects by replicating mirror therapy for hemiplegia rehabil... [more] HI2026-21
pp.106-109
HI, VRPSY, JSKE 2025-11-07
14:40
Okayama Notre Dame Seishin Univ.
(Primary: On-site, Secondary: Online)
Does Perceived Spatial Extension via Amodal Completion Have Little Influence on Visually Induced Motion Sickness?
Satoki Araya, Masaki Ogawa (Mie Univ)
Virtual reality (VR) sickness severity is known to depend on stimulus size, similar to vection. While vection is affecte... [more] HI2025-30
pp.41-44
IEICE-EID, IEE-EDD, 3DMT, AIT, IDY, VRSJ, IIEEJ, URCF [detail] 2025-10-31
16:05
Tokyo The Institute of Electrical Engineers Conference Room
(Primary: On-site, Secondary: Online)
[Invited Talk] *
Tetsuya Yamamoto (Tokushima Univ.)
Recent advances in artificial intelligence (AI) and information and communication technology (ICT) are transforming clin... [more] IDY2025-53 AIT2025-195 3DMT2025-57
pp.19-22
ME 2025-10-28
14:30
Tokyo Kikai-Shinko-Kaikan Bldg. A Proposal for Model-Free Motion Parallax VR Using Omnidirectional Images
Junri Omote, Shogo Tokai (Univ. of Fukui)
This study presents a VR system that reproduces motion parallax without using 3D models by switching among multiple omni... [more] ME2025-91
pp.5-8
3DMT 2025-10-23
14:10
Tokyo  
(Primary: On-site, Secondary: Online)
VR-Based Real Time Simulation of Aerial Images by AIRR
Ryota Yamada, Hiroki Takatsuka, Shiro Suyama, Hirotsugu Yamamoto (Utsunomiya Univ.)
A VR simulator prototype for the reproduction of the aerial image generated by an optical see-through AIRR (aerial imagi... [more] 3DMT2025-51
pp.73-76
BCT, IEEE-BT, HOKKAIDO 2025-07-24
13:30
Hokkaido Sun-Refre-Hakodate
(Primary: On-site, Secondary: Online)
VR content creation about the ecology of brown bears
Akira Miyashita, Hiroyuki Kawakita, So Tanaka, Toru Mukai, Takuya Handa (NHK)
In order to prevent human casualties caused by brown bears, we created a VR content that allows users to learn about the... [more] BCT2025-63
pp.4-7
 Results 1 - 20 of 137  /  [Next]  
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