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All Technical Committee Conferences  (Searched in: Recent 10 Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 111  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics
Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.)
In recent years, technologies utilizing immersive VR environments have developed remarkably, and a research area has bee... [more] AIT2025-43
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Furniture arrangement simulation system using 360 degree photograph-based VR
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
In recent years, the use of VR for property viewings has been increasing, and particularly, VR-based furniture arrangeme... [more] AIT2025-52
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Research on cultural property contents that even people who are not good with electronic devices will want to experience.
Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT)
The authors have been creating AR and VR contents of cultural assets and exhibiting them at facilities and events. Howev... [more] AIT2025-159
pp.415-418
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars
Tsubasa Takeuchi, Hisakazu Hada (TUT)
The Proteus effect refers to the influence of using an avatar’s appearance on users’behavioral characteristics. As a cas... [more] AIT2025-160
pp.419-422
ME 2025-02-22
14:00
Online online Prototyping an interface for creating leg motions of a VR avatar through hand controllers
Takuto Hirakida, Asako Soga, Nobuchika Sakata (Ryukoku Univ.)
In standard VR devices, which consist of an HMD and controllers, the real-time inputting of leg movements is difficult. ... [more] ME2025-52
pp.43-44
IEICE-HIP, HI, VRPSY [detail] 2025-02-19
14:30
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS Relationship between stimulus momentum and VIMS severity in 2D and 3D images
Masahiro Kikuchi, Shigehito Tanahashi (Niigata Univ.)
The purpose of this study is to clarify the effects of the distance and position of objects as seen from the observer on... [more] HI2025-3
pp.7-10
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
13:30
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS An Examination of Relation Between Avatar Impression From a “1+3” Person Perspective and Weight Illusion
Sakurako Uchiyama, Yusei Muraisi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
In VR, the Proteus effect has been shown to have the potential to affect human perception. For example, it has been sugg... [more] HI2025-12
pp.49-52
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
14:20
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS Effect of visual features of VR avatars and cognitive load on audiovisual integretion-based sound localization
Kouryu Suenobu, Hiroaki Shigemasu (KUT)
In this study, we examined the effects of the visual characteristics of avatars due to the difference between male and f... [more] HI2025-14
pp.58-63
HI, VRPSY, JSKE 2024-11-15
13:45
Osaka Kindai Univ. Effects of body posture on visual ego-center
Yasuaki Tamada, Tomoki Hori (Univ. of Kitakyushu)
The origin of visual orientation is called the visual ego-center. The relationship between body posture and visual ego-c... [more] HI2024-37
pp.9-12
HI, VRPSY, JSKE 2024-11-15
15:40
Osaka Kindai Univ. Improving grasping accuracy and its effect on sense of agency through gaze tracking in VR
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
In virtual environments, when attempting to perform the task of picking up a target object from a dense cluster of small... [more] HI2024-42
pp.29-32
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2024-09-05
16:50
Hiroshima Hiroshima Institute of Technology
(Primary: On-site, Secondary: Online)
[Invited Talk] Current Topics in Computer Graphics. -- Report of SIGGRAPH2024 --
Masayuki Nakajima (TIT)
CG, human-computer interaction, multimedia, and virtual reality technologies are advancing rapidly, impacting various fi... [more] ME2024-87
pp.41-47
OSJ-HODIC, AIT, 3DMT, IDY, IEICE-EID, IEE-OQD, SID-JC 2024-09-02
15:20
Tokyo Kikai-Shinko-Kaikan Bldg
(Primary: On-site, Secondary: Online)
Enhancement of linear vection by gradual superposition of visual stimuli in driving simulator
Kosuke Nakanishi (Tokushima Univ.), Haruki Mizushina (Shinshu Univ.), Munekazu Date (Tokushima Bunri Univ.), Kenji Yamamoto (Tokushima Univ.)
We propose a method for enhancement of linear vection in a driving simulator by gradual superposition of visual stimuli ... [more] IDY2024-40 AIT2024-162 3DMT2024-51
pp.40-43
IDY, IEICE-EID, SID-JC [detail] 2024-08-02
15:45
Online Online [Invited Talk] Investigation of Hybrid Backplane with Highly Reliable IGZO TFTs for mass-production of HMDs
Atsushi Hachiya, Mehadi Aman (Sharp Co.), Hsin-Ying Chiu (Reality Labs), Takushi Shinohara (Sharp Co.), Wan Yu Lin, Hossein Nemati (Reality Labs), Yohei Takeuchi, Kazuatsu Ito, Yuich Saitoh, Hiroaki Furukawa, Yujiro Takeda, Hiroshi Matsukizono (Sharp Co.), Linghui Rao, Jacob Choi (Reality Labs), Yasuhisa Itoh (Sharp Co.), Jim Zhuang (Reality Labs)
A 2.48-inch with 1,218 ppi, LCD panel for Quest 3 using hybrid backplane technology with CMOS-LTPS and IGZO TFTs has bee... [more] IDY2024-30
pp.22-26
3DMT 2024-07-26
09:50
Tokyo NHK Science & Technology Research Laboratories
(Primary: On-site, Secondary: Online)
[Invited Talk] *
Hideaki Kuzuoka (Univ. of Tokyo)
To make a virtual "space" created using video communication and virtual reality technologies into a "place" where people... [more] 3DMT2024-32
pp.4-10
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
14:05
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Development of a pentagonal prism style 30K 360-degree camera
Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL)
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] IST2024-29 ME2024-54
pp.33-37
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
16:00
Tokyo
(Primary: On-site, Secondary: Online)
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment
Seiya Ohashi (PACIFIC INDUSTRIAL CO., LTD.), Katsuyoshi Imagawa, kijima ryugo (Gifu Univ.)
One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill lea... [more]
3DMT 2024-03-15
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2024-03-15
10:40
Tokyo
(Primary: On-site, Secondary: Online)
VR content intended to be a sublime experience and the physiological and psychological effects of viewpoint height
Hiroaki Matsuba, Taisei Tsukahara, Nozomi Yamashita, Shota Maruyama, Takashi Kawai, Yoshihiro Banchi (Waseda Univ.), Tomohiro Ishizu (Kansai Univ.)
In this study, we examined how the height of the viewpoint when viewing the natural scenery prepared in VR, the presence... [more] 3DMT2024-16
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
 Results 1 - 20 of 111  /  [Next]  
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