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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 51  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-LOIS, IEICE-EMM, IEICE-IE, IEE-CMN, ME, IPSJ-AVM [detail] 2021-08-25
14:25
Online Online A Study on Applying Conditions of BDOF on VVC
Kyohei Unno, Kei Kawamura (KDDI Research)
In this paper, it is reported that a study result regarding applying conditions of Bi-Directional Optical-Flow (BDOF), w... [more]
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
IEICE-MVE, HI, VRSJ 2021-06-01
13:00
Online Online Analysis of Visual Search Behavior in Free Space Perception in Soccer using HMD
Yusuke Iida, Hidehiko Shishido, Yoshinari Kameda (U-Tsukuba)
(To be available after the conference date) [more]
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Things and Mirrors -- An installation art experience with a standalone VR --
Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR installation art in the motif of a kaleidoscope. A participant can experience a new spread and a surre... [more] AIT2021-40
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Around the Mysterious Structure
Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.)
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] AIT2021-42
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] AIT2021-43
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] AIT2021-45
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Giant perspective : Comparison of height difference and size difference2
Masato Sekiguchi, Hisakazu Hada (TUT)
This article focuses on the turning points where human vision changes when operating machines and experiencing entertain... [more] AIT2021-49
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Carry bag type device for acquiring a feeling of running by adding vibration
Tomoaki Masaki, Ryuichi Akiba, Yoshihito Yamada, Hisakazu Hada (Tokyo University of Technology)
In VR experience, there is no continuous coordinate movement of the whole body, so it is difficult to obtain a sense of ... [more] AIT2021-52
pp.89-90
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
We propose a method of "fluttering kick while lying down" as a way to increase the immersive feeling of underwater VR co... [more] AIT2021-56
pp.103-104
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal for an application to correct amblyopia using VR technology
Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT)
With the technological advances of the last few years, it could be a great potential in amblyopia recovery: the use of V... [more] AIT2021-58
pp.109-110
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method to improve VR sickness by using movies of ride on amusement devices
Yuma Yamazaki, Oya Shintoro, Kaoruko Iwase, Hisakazu Hada (TUT)
In recent years, due to the rapid expansion of the VR market, people who have never been interested in VR are increasing... [more] AIT2021-63
pp.123-124
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online An Attempt of Dynamic & 3D Visualization of Onomatopoeia in Virtual Space
Noriki Amano, Yuri Kimura (Mukogawa Women's Univ)
We are studying the visualization of various problem domains and are making them artization. In this study, we focused o... [more] AIT2021-107
pp.265-268
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] AIT2021-116
pp.291-292
ME 2021-02-27
14:30
    A System for Design and Try-on Experience of Japanese Kimono in VR
Akari Endo, Asako Soga (Ryukoku Univ.)
We developed a system to design and try on Japanese kimono by operating 3D characters in VR space with an HMD and contro... [more] ME2021-45
pp.61-62
HI, VRPSY 2020-11-28
10:10
Online   Effects of competitors on performance and autonomic cardiovascular responses during cycling exercise using virtual reality
Shouta Katsuki, Yoshimitsu Kohmura, Hidefumi Waki, Ko Yamanaka (Juntendo Univ.)
Many sports competitions are won or lost by competing with others for performance. We aimed to test the hypothesis that ... [more] HI2020-74
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
An Interaction with objects in VR environment using chopsticks
Kaede Matsumura, Hisakazu Hada (TUT)
The VR controller is shaped for human hands.
The VR experience can be immersive if there is a controller that can be us... [more]
AIT2020-111
pp.205-206
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Pre-Stimuli: Accelerating Human Reaction in Virtual Reality Using EMS
GE Hanyang, XIE Haoran, Miyata Kazunori (JAIST)
This work proposes Pre-Stimuli, a force-feedback approach to accelerate human reaction and maintain a sense of user cont... [more] AIT2020-113
pp.211-214
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Development of new contents using 360-degree Virtual Reality
Daisuke Fukatsu, Kazuo Sasaki (TUT)
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] AIT2020-118
pp.229-230
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