Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients
-- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" -- Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK) |
This research aims to develop an interactive support system for learning the five macronutrients (carbohydrates, protein... [more] |
AIT2025-78 pp.144-147 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Affective Evaluation of Images Generated by Generative AI Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai) |
The aim of this study was to conduct affective evaluations on car images generated by a generative AI and to clarify the... [more] |
AIT2025-140 pp.358-359 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.) |
We propose a function to provide cartoon-specific onomatopoeia as sound effects, and aimed to realize this function. Spe... [more] |
AIT2025-144 pp.371-372 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] |
AIT2025-156 pp.405-406 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars Tsubasa Takeuchi, Hisakazu Hada (TUT) |
The Proteus effect refers to the influence of using an avatar’s appearance on users’behavioral characteristics. As a cas... [more] |
AIT2025-160 pp.419-422 |
IEICE-HIP, HI, VRPSY [detail] |
2025-02-20 13:30 |
Ehime |
UNIVERSITY OF HUMAN ENVIRONMENTS |
An Examination of Relation Between Avatar Impression From a “1+3” Person Perspective and Weight Illusion Sakurako Uchiyama, Yusei Muraisi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
In VR, the Proteus effect has been shown to have the potential to affect human perception. For example, it has been sugg... [more] |
HI2025-12 pp.49-52 |
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] |
2025-02-18 09:30 |
Hokkaido |
Hokkaido Univ. |
Llava-Planner: Enhancing Spatial Awareness of LLaVA for Cost-Effective Path Planning Ling Xiao, Hiromasa Yamanishi, Toshihiko Yamasaki (UTokyo) |
Cost-effective path planning is essential for unmanned systems, particularly considering the challenges of recharging du... [more] |
|
IEICE-EID, IDY, SID-JC, IEIJ-SSL, IEE-EDD |
2025-01-23 13:35 |
Shizuoka |
|
[Poster Presentation]
Formation of flexible polymer electrodes by spray application method Suzuki harutaka, Atushi Nakamura (Shizuoka Univ.) |
PEDOT:PSS is a type of conductive polymer and is attracting attention not only for its antistatic effect, but also as an... [more] |
IDY2025-6 pp.21-24 |
HI, VRPSY, JSKE |
2024-11-15 15:20 |
Osaka |
Kindai Univ. |
Aging effects on fixation eye movement properties under an RSVP task Takahito Doi, Syogo Mineta, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.) |
In order to elucidate the relationship between the effects of aging on various characteristics of fixation eye movements... [more] |
HI2024-41 pp.25-28 |
HI, VRPSY, JSKE |
2024-11-16 11:00 |
Osaka |
Kindai Univ. |
The mechanism of Motion aftereffect to illusory global rotation Eiichi Mitsukura, Yasuhiro Seya (Aichi Shukutoku University.) |
When Gabor stimuli with gratings of two different motions (drifting horizontally or vertically) are arranged in a square... [more] |
HI2024-50 pp.59-61 |
IEICE-SIS, BCT |
2024-10-04 15:00 |
Hokkaido |
Hokusei Gakuen Univ. (Primary: On-site, Secondary: Online) |
Backlit image enhancement based on fusion of image enhancement results with noise suppression Yoshiaki Ueda (Ryukoku Univ.), Takanori Koga (Kindai Univ.), Noriaki Suetake (Yamaguchi Univ.) |
Images acquired under backlit conditions contain very bright and/or very dark regions, and the visibility of such images... [more] |
|
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-07 14:30 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Effects of Presenting a Frame with a Different Depth on the Naked-Eye Stereoscopic Display on the User's Depth Perception Yusuke Matsuda (SUS), Koichi Shimono (TUMSAT) |
The Off-Picture Frame Effect is a phenomenon in which the perceived depth of a photograph increases when the frame is pl... [more] |
HI2024-34 pp.22-25 |
HI |
2024-03-19 09:20 |
Online |
|
Developed food appearance chaging system using a non-coaxial projection camera system that enables 3D tracking and verification of cross-modal effects Murata Motoki, Okajima Katsunori (YNU) |
Coaxial projector-camera systems are mainly used for dynamic projection mapping that can track three dimensions, but the... [more] |
HI2024-13 pp.5-6 |
HI |
2024-03-19 10:30 |
Online |
|
Spatial Factors and Postdictive Influences in the Flash-lag Effect Akihiro Fukada, Kenji Yokoi (NDA) |
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] |
HI2024-16 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Proposals for Improvement to Achieve a Variety of Tone Changes
-- Sound-making System Triggered by Body Movements -- Kengo Fujita, Kenichiro Ito (TUT) |
Tone modulation on an electric guitar is achieved by operating switches on the guitar itself, using an amplifier, or usi... [more] |
AIT2024-44 pp.47-48 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:18 |
Tokyo |
Tokyo University of Technology |
Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs Takehiro Ishinuki, Issei Fujishiro (Keio Univ.) |
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] |
AIT2024-68 pp.127-130 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:42 |
Tokyo |
Tokyo University of Technology |
Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] |
AIT2024-75 pp.153-156 |
IEICE-HIP, HI, VRPSY, ASJ-H [detail] |
2024-02-23 13:40 |
Okinawa |
|
The influence of the movement speed of receiver on the flash-lag effect when referees in football make offside decisions Yosuke Kimura, Shigehito Tanahashi (Niigata Univ) |
The purpose of this study is to investigate whether the characteristics of the flash lag effect are applicable to the of... [more] |
HI2024-10 pp.45-49 |