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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 95  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients -- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
This research aims to develop an interactive support system for learning the five macronutrients (carbohydrates, protein... [more] AIT2025-78
pp.144-147
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Affective Evaluation of Images Generated by Generative AI
Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai)
The aim of this study was to conduct affective evaluations on car images generated by a generative AI and to clarify the... [more] AIT2025-140
pp.358-359
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input
Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.)
We propose a function to provide cartoon-specific onomatopoeia as sound effects, and aimed to realize this function. Spe... [more] AIT2025-144
pp.371-372
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] AIT2025-156
pp.405-406
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars
Tsubasa Takeuchi, Hisakazu Hada (TUT)
The Proteus effect refers to the influence of using an avatar’s appearance on users’behavioral characteristics. As a cas... [more] AIT2025-160
pp.419-422
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
13:30
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS An Examination of Relation Between Avatar Impression From a “1+3” Person Perspective and Weight Illusion
Sakurako Uchiyama, Yusei Muraisi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
In VR, the Proteus effect has been shown to have the potential to affect human perception. For example, it has been sugg... [more] HI2025-12
pp.49-52
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] 2025-02-18
09:30
Hokkaido Hokkaido Univ. Llava-Planner: Enhancing Spatial Awareness of LLaVA for Cost-Effective Path Planning
Ling Xiao, Hiromasa Yamanishi, Toshihiko Yamasaki (UTokyo)
Cost-effective path planning is essential for unmanned systems, particularly considering the challenges of recharging du... [more]
IEICE-EID, IDY, SID-JC, IEIJ-SSL, IEE-EDD 2025-01-23
13:35
Shizuoka   [Poster Presentation] Formation of flexible polymer electrodes by spray application method
Suzuki harutaka, Atushi Nakamura (Shizuoka Univ.)
PEDOT:PSS is a type of conductive polymer and is attracting attention not only for its antistatic effect, but also as an... [more] IDY2025-6
pp.21-24
HI, VRPSY, JSKE 2024-11-15
15:20
Osaka Kindai Univ. Aging effects on fixation eye movement properties under an RSVP task
Takahito Doi, Syogo Mineta, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.)
In order to elucidate the relationship between the effects of aging on various characteristics of fixation eye movements... [more] HI2024-41
pp.25-28
HI, VRPSY, JSKE 2024-11-16
11:00
Osaka Kindai Univ. The mechanism of Motion aftereffect to illusory global rotation
Eiichi Mitsukura, Yasuhiro Seya (Aichi Shukutoku University.)
When Gabor stimuli with gratings of two different motions (drifting horizontally or vertically) are arranged in a square... [more] HI2024-50
pp.59-61
IEICE-SIS, BCT 2024-10-04
15:00
Hokkaido Hokusei Gakuen Univ.
(Primary: On-site, Secondary: Online)
Backlit image enhancement based on fusion of image enhancement results with noise suppression
Yoshiaki Ueda (Ryukoku Univ.), Takanori Koga (Kindai Univ.), Noriaki Suetake (Yamaguchi Univ.)
Images acquired under backlit conditions contain very bright and/or very dark regions, and the visibility of such images... [more]
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
14:30
Tokyo
(Primary: On-site, Secondary: Online)
Effects of Presenting a Frame with a Different Depth on the Naked-Eye Stereoscopic Display on the User's Depth Perception
Yusuke Matsuda (SUS), Koichi Shimono (TUMSAT)
The Off-Picture Frame Effect is a phenomenon in which the perceived depth of a photograph increases when the frame is pl... [more] HI2024-34
pp.22-25
HI 2024-03-19
09:20
Online   Developed food appearance chaging system using a non-coaxial projection camera system that enables 3D tracking and verification of cross-modal effects
Murata Motoki, Okajima Katsunori (YNU)
Coaxial projector-camera systems are mainly used for dynamic projection mapping that can track three dimensions, but the... [more] HI2024-13
pp.5-6
HI 2024-03-19
10:30
Online   Spatial Factors and Postdictive Influences in the Flash-lag Effect
Akihiro Fukada, Kenji Yokoi (NDA)
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] HI2024-16
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Proposals for Improvement to Achieve a Variety of Tone Changes -- Sound-making System Triggered by Body Movements --
Kengo Fujita, Kenichiro Ito (TUT)
Tone modulation on an electric guitar is achieved by operating switches on the guitar itself, using an amplifier, or usi... [more] AIT2024-44
pp.47-48
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research and Study on Cover Design of Game Packages
yuta iwahara, tsukasa kikuchi (TUT)
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] AIT2024-51
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs
Takehiro Ishinuki, Issei Fujishiro (Keio Univ.)
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] AIT2024-68
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:42
Tokyo Tokyo University of Technology Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] AIT2024-75
pp.153-156
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
13:40
Okinawa   The influence of the movement speed of receiver on the flash-lag effect when referees in football make offside decisions
Yosuke Kimura, Shigehito Tanahashi (Niigata Univ)
The purpose of this study is to investigate whether the characteristics of the flash lag effect are applicable to the of... [more] HI2024-10
pp.45-49
 Results 1 - 20 of 95  /  [Next]  
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