Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME |
2024-02-10 13:00 |
Online |
online |
Rhythm Performance by Drum Avatar Using Motion Capture System Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] |
ME2024-9 pp.32-35 |
HI, VRPSY, JSKE |
2023-11-10 14:45 |
Wakayama |
Wakayama Big-ai, Room 801 |
Time-series AI analysis of whole-body movements in independent elderly and elderly requiring care Hiroki Kawasaki, Takeshi Kohama, Masanobu Kusunoki (Kindai Univ.), Soichi Okada (Ukai Hospital), Eiji Fujita (National Institute of Fitness and Sports in Kanoya), Nobuo Takeshima (Asahi Univ.), William F. Brechue (Kirksville College of Osteopathic Medicine) |
In this study, we performed a 20-second march test (foot-stomping exercise) on women aged 55–90 years. We measured their... [more] |
HI2023-19 pp.17-20 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2023-09-07 09:30 |
Osaka |
Osaka Metropolitan Univ. (Primary: On-site, Secondary: Online) |
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] |
ME2023-89 pp.1-6 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Virtual Production Method Suitable for Stop Motion Animation Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] |
AIT2022-50 pp.49-52 |
3DMT |
2022-03-07 11:45 |
Online |
|
Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement. Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC) |
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] |
3DIT2022-13 pp.49-52 |
3DMT |
2022-03-07 15:35 |
Online |
|
Interactive Display of Aerial Image by Using Retro-Reflection and Motion Tracker Kosuke Inoue, Masaki Yasugi, Nao Ninomiya, Shiro Suyama, Hirotsugu Yamamoto (Utsinomiya Univ.) |
In a large device of aerial display using AIRR, the beam splitter is deflected by its own weight, which causes the aberr... [more] |
3DIT2022-20 pp.77-80 |
ME |
2022-02-12 12:00 |
Online |
online |
System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.) |
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] |
ME2022-12 pp.45-46 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Proposal for appreciating works using ICT
-- Non-contact picture scroll appreciation tool using Leap Motion -- Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama) |
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] |
AIT2021-30 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
ME, SIP |
2020-12-16 14:10 |
Online |
Online |
Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area Koji Nakagawa, Chikara Miyaji (Teikyo Univ.) |
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] |
ME2020-104 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:15 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Study on a Frame Switching Method of a Motion Comic based on a Tempo Analysis of a Sound Source Tanaka Kaito, Onishi Ryota, Sawano Hiroaki (AIT), Hotta Seiji (TAT) |
A video content, adding a movement and a sound source to a comic image, is known as a motioncomic, and a video productio... [more] |
AIT2020-60 pp.41-44 |
SIP (2nd) |
2020-02-28 15:20 |
Tokyo |
NSSU (Cancelled) |
[Invited Talk]
* Tomoki Matsubara (NHK) |
In order to contribute to 8K content production、 we developed an 8K 240Hz slow motion imaging system consisting of an 8K... [more] |
|
ME |
2020-02-08 11:00 |
Kanagawa |
Kanto Gakuin University |
Comparisons of Baseball Practice Swings by Motion Capture Taichi Miyabe, Asako Soga (Ryukoku Univ.) |
We compared baseball practice swings using motion data to clarify the features of unique practice swings. We measured th... [more] |
ME2020-3 pp.7-8 |
SIP, ME |
2019-11-14 13:25 |
Kumamoto |
Sojo University, Main Campus |
A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation Koji Nakagawa, Chikara Miyaji (Teikyo Univ.) |
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] |
ME2019-118 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:00 |
Tokyo |
Waseda Univ. |
Stop motion animation using all-sky camera Improvement of shooting environment Kouta Kikuchi, Ryuta Nohara, Masayuki Horikoshi, Gao Yuankai, Meeko Kuwahara (Meisei Univ) |
he aim of the current study was to make a photography application measures and recognizes image at the time of stop moti... [more] |
AIT2019-63 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Virtual YouTuber Imaging System Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT) |
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] |
AIT2019-130 pp.285-286 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ) |
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] |
AIT2019-153 pp.365-366 |
ME, SIP |
2018-12-17 16:10 |
Tokyo |
The University of Electro-Communications |
[Special Talk]
Human motion analysis using images Hidetaka Okada (UEC) |
Image plays an important role in analyzing human movement in competitive sports and daily life. Analysis of human moveme... [more] |
ME2018-111 pp.29-30 |