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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 50  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
HI, VRPSY, JSKE 2023-11-10
14:45
Wakayama Wakayama Big-ai, Room 801 Time-series AI analysis of whole-body movements in independent elderly and elderly requiring care
Hiroki Kawasaki, Takeshi Kohama, Masanobu Kusunoki (Kindai Univ.), Soichi Okada (Ukai Hospital), Eiji Fujita (National Institute of Fitness and Sports in Kanoya), Nobuo Takeshima (Asahi Univ.), William F. Brechue (Kirksville College of Osteopathic Medicine)
In this study, we performed a 20-second march test (foot-stomping exercise) on women aged 55–90 years. We measured their... [more] HI2023-19
pp.17-20
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
3DMT 2022-03-07
11:45
Online   Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement.
Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC)
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] 3DIT2022-13
pp.49-52
3DMT 2022-03-07
15:35
Online   Interactive Display of Aerial Image by Using Retro-Reflection and Motion Tracker
Kosuke Inoue, Masaki Yasugi, Nao Ninomiya, Shiro Suyama, Hirotsugu Yamamoto (Utsinomiya Univ.)
In a large device of aerial display using AIRR, the beam splitter is deflected by its own weight, which causes the aberr... [more] 3DIT2022-20
pp.77-80
ME 2022-02-12
12:00
Online online System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.)
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] ME2022-12
pp.45-46
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Proposal for appreciating works using ICT -- Non-contact picture scroll appreciation tool using Leap Motion --
Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] AIT2021-30
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
ME, SIP 2020-12-16
14:10
Online Online Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] ME2020-104
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:15
Tokyo Tokyo University of Technology
(Cancelled)
A Study on a Frame Switching Method of a Motion Comic based on a Tempo Analysis of a Sound Source
Tanaka Kaito, Onishi Ryota, Sawano Hiroaki (AIT), Hotta Seiji (TAT)
A video content, adding a movement and a sound source to a comic image, is known as a motioncomic, and a video productio... [more] AIT2020-60
pp.41-44
SIP
(2nd)
2020-02-28
15:20
Tokyo NSSU
(Cancelled)
[Invited Talk] *
Tomoki Matsubara (NHK)
In order to contribute to 8K content production、 we developed an 8K 240Hz slow motion imaging system consisting of an 8K... [more]
ME 2020-02-08
11:00
Kanagawa Kanto Gakuin University Comparisons of Baseball Practice Swings by Motion Capture
Taichi Miyabe, Asako Soga (Ryukoku Univ.)
We compared baseball practice swings using motion data to clarify the features of unique practice swings. We measured th... [more] ME2020-3
pp.7-8
SIP, ME 2019-11-14
13:25
Kumamoto Sojo University, Main Campus A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] ME2019-118
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:00
Tokyo Waseda Univ. Stop motion animation using all-sky camera Improvement of shooting environment
Kouta Kikuchi, Ryuta Nohara, Masayuki Horikoshi, Gao Yuankai, Meeko Kuwahara (Meisei Univ)
he aim of the current study was to make a photography application measures and recognizes image at the time of stop moti... [more] AIT2019-63
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose
Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] AIT2019-153
pp.365-366
ME, SIP 2018-12-17
16:10
Tokyo The University of Electro-Communications [Special Talk] Human motion analysis using images
Hidetaka Okada (UEC)
Image plays an important role in analyzing human movement in competitive sports and daily life. Analysis of human moveme... [more] ME2018-111
pp.29-30
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