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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 22  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI 2024-03-19
09:00
Online   An Examination on Influence of Transition Process to an Avatar on the Sense of Embodiment
Itsuki Aonuma, Kei Kanari, Mie Sato (Utsunomiya Univ)
The sense of embodiment is important in the use of virtual avatars. In this study, we propose a general-purpose active t... [more] HI2024-12
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:42
Tokyo Tokyo University of Technology Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] AIT2024-75
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
ME 2024-02-10
11:15
Online online An Examination on Avatar Deformity and Task Loads Required to Induce a Sense of Body Ownership
Fumito Okabe, Kei Kanari, Mie Sato (Utsunomoya Univ)
In VR, non-human avatars can be used to create experiences that are not possible in reality. However, it has been known ... [more] ME2024-6
pp.20-23
ME 2024-02-10
11:30
Online online An Examination on Weight Illusion by Emphasizing the Arm Motion Trajectory During Avatar Transformation
Kosei Tomioka (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
This study proposes a model of emphasizing the motion trajectory, by which the motion trajectory looks different from th... [more] ME2024-7
pp.24-27
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
ME 2023-12-14
13:30
Niigata Niigata Univ.
(Primary: On-site, Secondary: Online)
A Proposal of a "1+3" Person Perspective for Weight Illusion by Impression Change
Yusei Muraishi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
We propose a "1+3" person perspective which combines the advantages of the easy avatar operation from the first-person p... [more] ME2023-95
pp.5-8
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
17:00
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration
Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.)
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more]
HI, VRPSY, JSKE 2022-11-26
10:30
Osaka Kindai Univ. Research of Interpersonal Interaction in the Metaverse Society(Phase1) -- Difference between face to face and non face to face, VR avatar and web conferencing communication --
Ryotaro Inoue (PERSOL), Tetsuzi Yamada, Takashi Omori (Tamagawa University)
Interpersonal communication through avatars in virtual space, as typified by the metaverse, is expected to be dissimilar... [more] HI2022-33
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VRChat world where a virtual player blends in
Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.)
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] AIT2022-105
pp.261-264
ME 2022-02-12
13:15
Online online An EMG Measurement in Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yuzuki Okubo, Mie Sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
It has been suggested that changes in self-perception using VR avatars affect even weight perception, but how the body i... [more] ME2022-13
pp.47-50
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] AIT2021-45
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] AIT2021-55
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
ME 2021-02-27
15:55
    Impact of Using Avatars in Distance Learning on Students' Attitude
Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT)
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] ME2021-50
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose
Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] AIT2019-153
pp.365-366
HI, VRPSY 2018-12-15
10:35
Fukuoka Kokura Campus, Univ. Kitakyushu Study on relationship between weight and changing impression of arm
Yuichi Katagiri, Naoki Hashimoto (UEC)
Recently, it is paid attention that the proteus effect which affects users’ behavior by impressions of their avatar in v... [more] HI2018-73
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A Generation Method of Avatar’s Facial Expressions with “Manpu (Comic Symbols)” by Emotion Recognition
Shu Gemba, Noa Funatsu (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
Recently,avatar systems have been developed that link human face motions taken by cameras to CG characters’ expression. ... [more] AIT2018-112
pp.253-256
 Results 1 - 20 of 22  /  [Next]  
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