| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:42 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction Simba Ito, Motonobu Kawashima (TUT) |
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] |
AIT2026-48 pp.36-39 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:28 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Examination of Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives Sakurako Uchiyama, Mutsuki Ochiai (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
In VR, the Proteus effect has been shown to influence human perception. For example, using an avatar that gives a strong... [more] |
AIT2026-64 pp.90-93 |
| ME |
2026-02-28 10:30 |
Online |
online |
Effect on Player's Perception of Gradual Changes in 3D Animation due to Decrease in Avatar's Health points Katsuki Takahama, Asako Soga (Ryukoku Univ.) |
In this study, we investigate how gradual changes in the 3D animation of in-game avatars affect player perceptions. We c... [more] |
ME2026-39 pp.7-8 |
| ME |
2026-02-28 11:15 |
Online |
online |
An Examination of Weight Illusion Induced by Avatar Impressions from a Fused First- and Third-Person Perspective via Binocular Rivalry Mutsuki Ochiai, Sakurako Uchiyama (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
Recent research has shown that avatar appearance in virtual reality (VR) can influence users’ perception and psychologic... [more] |
ME2026-41 pp.13-16 |
| ME |
2026-02-28 13:00 |
Online |
online |
Proposal of a Torso-Focused Haptic Feedback System Using VR Devices and a Haptic Suit, and Evaluation of Immersion Koki Tanaka, Asako Soga (Ryukoku Univ.) |
This study is to investigate the influence of different haptic feedback methods on immersion. To this end, we proposed a... [more] |
ME2026-44 pp.25-26 |
| IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] |
2026-02-19 10:15 |
Hokkaido |
|
Exploring Controlled Realism in 3D Anime Avatar Generation Using Score-Distillation Diffusion Backbones Fernanda Miyuki Yamada, Hiroki Takahashi (UEC) |
The role of 3D avatars has become increasingly important across digital media, virtual entertainment, social interaction... [more] |
MMS2026-2 ME2026-2 AIT2026-2 SIP2026-2 pp.5-8 |
| IEICE-HIP, HI, VRPSY, ASJ-H [detail] |
2026-02-18 09:40 |
Okinawa |
|
An Examination of Transition Methods between Avatars of Different Sizes Itsuki Aonuma, Mie Sato (Utsunomiya Univ.) |
The sense of embodiment is crucial when using virtual avatars. However, instantaneous transitions negatively affect this... [more] |
HI2026-15 pp.74-77 |
| IEICE-HIP, HI, VRPSY, ASJ-H [detail] |
2026-02-18 10:20 |
Okinawa |
|
Embodiment Phase for Enhancing the Sense of Body Ownership to Non-Human Avatars Fumito Okabe, Mie Sato (Utsunomiya Univ.) |
When using non-human avatars in VR, there is an issue where the sense of body ownership—the feeling of recognizing the a... [more] |
HI2026-17 pp.84-87 |
| IEICE-HIP, HI, VRPSY, ASJ-H [detail] |
2026-02-18 17:10 |
Okinawa |
|
An Examination of Changes in Avatar Impressions Induced by Spatial Transitions During Physical Contact in Virtual Environment Tatsuya Tominaga, Mie Sato (Utsunomiya Univ.) |
The use of social VR content for communicating with others in virtual spaces has been increasing. Communication in VR in... [more] |
HI2026-27 pp.134-139 |
| SMC |
2025-07-24 15:50 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
SMPL-Prior Human Gaussian Splatting for Novel View Synthesis from Sparse Viewpoints Mingyu Yang, Takafumi Koike (Hosei Univ.) |
We introduce a novel method for high-fidelity free-viewpoint human synthesis from sparse camera views. Unlike prior appr... [more] |
|
| IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] |
2025-06-05 10:00 |
Ishikawa |
|
Data Type Categorization for Cybernetic Avatar Log-Based Authentication Method not Limited to Sepecific Games Ryosuke Kobayashi, Mhd Irvan, Franziska Zimmer, Maharage Nisansala Sevwandi Perera, Rie Shigetomi Yamaguchi (UTokyo) |
Cooperative impersonation, in which a legitimate user voluntarily shares their authentication credentials with another i... [more] |
|
| IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] |
2025-06-06 10:00 |
Ishikawa |
|
Development of AI tool for customer harassment experience based on interactive feedback Takeshi Konno, Awai Shuji, Iwasaki Sho, Shidara Kazuhiro, Yoshioka Takahiro (Fujitsu Ltd.) |
Though enterprises take countermeasures against customer harassment which has become serious in recent years, effective ... [more] |
IST2025-27 ME2025-65 pp.30-34 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Intuitive Manipulation with Gesture Detection for Virtual Space Issa Abe, Hiroki Takahashi (UEC) |
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] |
AIT2025-42 pp.5-8 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars Tsubasa Takeuchi, Hisakazu Hada (TUT) |
The Proteus effect refers to the influence of using an avatar’s appearance on users’behavioral characteristics. As a cas... [more] |
AIT2025-160 pp.419-422 |
| IEICE-HIP, HI, VRPSY [detail] |
2025-02-20 13:30 |
Ehime |
UNIVERSITY OF HUMAN ENVIRONMENTS |
An Examination of Relation Between Avatar Impression From a “1+3” Person Perspective and Weight Illusion Sakurako Uchiyama, Yusei Muraisi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
In VR, the Proteus effect has been shown to have the potential to affect human perception. For example, it has been sugg... [more] |
HI2025-12 pp.49-52 |
| IEICE-HIP, HI, VRPSY [detail] |
2025-02-20 14:20 |
Ehime |
UNIVERSITY OF HUMAN ENVIRONMENTS |
Effect of visual features of VR avatars and cognitive load on audiovisual integretion-based sound localization Kouryu Suenobu, Hiroaki Shigemasu (KUT) |
In this study, we examined the effects of the visual characteristics of avatars due to the difference between male and f... [more] |
HI2025-14 pp.58-63 |
| HI |
2024-03-19 09:00 |
Online |
|
An Examination on Influence of Transition Process to an Avatar on the Sense of Embodiment Itsuki Aonuma, Kei Kanari, Mie Sato (Utsunomiya Univ) |
The sense of embodiment is important in the use of virtual avatars. In this study, we propose a general-purpose active t... [more] |
HI2024-12 pp.1-4 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:42 |
Tokyo |
Tokyo University of Technology |
Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] |
AIT2024-75 pp.153-156 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Support leg-based body motion estimation system for infinite walking Akito Sakai, Wataru Wakita (HCU) |
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] |
AIT2024-126 pp.319-322 |
| ME |
2024-02-10 11:15 |
Online |
online |
An Examination on Avatar Deformity and Task Loads Required to Induce a Sense of Body Ownership Fumito Okabe, Kei Kanari, Mie Sato (Utsunomoya Univ) |
In VR, non-human avatars can be used to create experiences that are not possible in reality. However, it has been known ... [more] |
ME2024-6 pp.20-23 |