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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 9 of 9  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] AIT2021-45
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] AIT2021-55
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
ME 2021-02-27
15:55
    Impact of Using Avatars in Distance Learning on Students' Attitude
Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT)
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] ME2021-50
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose
Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] AIT2019-153
pp.365-366
HI, VRPSY 2018-12-15
10:35
Fukuoka Kokura Campus, Univ. Kitakyushu Study on relationship between weight and changing impression of arm
Yuichi Katagiri, Naoki Hashimoto (UEC)
Recently, it is paid attention that the proteus effect which affects users’ behavior by impressions of their avatar in v... [more] HI2018-73
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A Generation Method of Avatar’s Facial Expressions with “Manpu (Comic Symbols)” by Emotion Recognition
Shu Gemba, Noa Funatsu (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
Recently,avatar systems have been developed that link human face motions taken by cameras to CG characters’ expression. ... [more] AIT2018-112
pp.253-256
HI, IEICE-MVE, VRSJ, HI-SIG-VR 2015-07-02
11:30
Tokyo Sanjo Conference Hall Basic Study of Telepresence Avatar Combining Both Direct and Averted Gaze Effect by Switching Shape of Eye
Yuki Kinoshita (Univ. of Tokyo), Masanori Yokoyama (NTT), Keita Suzuki (Univ. of Tokyo), Takayoshi Mochizuki, Tomohiro Yamada (NTT), Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose (Univ. of Tokyo)
Longer mutual gaze between lecturers and audiences improves the quality of lectures and speeches. Conventional studies i... [more]
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
 Results 1 - 9 of 9  /   
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