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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 38  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction
Simba Ito, Motonobu Kawashima (TUT)
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] AIT2026-48
pp.36-39
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
12:28
Tokyo Tokyo Polytechnic Univ. (Nakano) An Examination of Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives
Sakurako Uchiyama, Mutsuki Ochiai (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
In VR, the Proteus effect has been shown to influence human perception. For example, using an avatar that gives a strong... [more] AIT2026-64
pp.90-93
ME 2026-02-28
10:30
Online online Effect on Player's Perception of Gradual Changes in 3D Animation due to Decrease in Avatar's Health points
Katsuki Takahama, Asako Soga (Ryukoku Univ.)
In this study, we investigate how gradual changes in the 3D animation of in-game avatars affect player perceptions. We c... [more] ME2026-39
pp.7-8
ME 2026-02-28
11:15
Online online An Examination of Weight Illusion Induced by Avatar Impressions from a Fused First- and Third-Person Perspective via Binocular Rivalry
Mutsuki Ochiai, Sakurako Uchiyama (Utsunomiya Univ.), Hironobu Sakai, Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
Recent research has shown that avatar appearance in virtual reality (VR) can influence users’ perception and psychologic... [more] ME2026-41
pp.13-16
ME 2026-02-28
13:00
Online online Proposal of a Torso-Focused Haptic Feedback System Using VR Devices and a Haptic Suit, and Evaluation of Immersion
Koki Tanaka, Asako Soga (Ryukoku Univ.)
This study is to investigate the influence of different haptic feedback methods on immersion. To this end, we proposed a... [more] ME2026-44
pp.25-26
IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] 2026-02-19
10:15
Hokkaido   Exploring Controlled Realism in 3D Anime Avatar Generation Using Score-Distillation Diffusion Backbones
Fernanda Miyuki Yamada, Hiroki Takahashi (UEC)
The role of 3D avatars has become increasingly important across digital media, virtual entertainment, social interaction... [more] MMS2026-2 ME2026-2 AIT2026-2 SIP2026-2
pp.5-8
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
09:40
Okinawa   An Examination of Transition Methods between Avatars of Different Sizes
Itsuki Aonuma, Mie Sato (Utsunomiya Univ.)
The sense of embodiment is crucial when using virtual avatars. However, instantaneous transitions negatively affect this... [more] HI2026-15
pp.74-77
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
10:20
Okinawa   Embodiment Phase for Enhancing the Sense of Body Ownership to Non-Human Avatars
Fumito Okabe, Mie Sato (Utsunomiya Univ.)
When using non-human avatars in VR, there is an issue where the sense of body ownership—the feeling of recognizing the a... [more] HI2026-17
pp.84-87
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
17:10
Okinawa   An Examination of Changes in Avatar Impressions Induced by Spatial Transitions During Physical Contact in Virtual Environment
Tatsuya Tominaga, Mie Sato (Utsunomiya Univ.)
The use of social VR content for communicating with others in virtual spaces has been increasing. Communication in VR in... [more] HI2026-27
pp.134-139
SMC 2025-07-24
15:50
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
SMPL-Prior Human Gaussian Splatting for Novel View Synthesis from Sparse Viewpoints
Mingyu Yang, Takafumi Koike (Hosei Univ.)
We introduce a novel method for high-fidelity free-viewpoint human synthesis from sparse camera views. Unlike prior appr... [more]
IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] 2025-06-05
10:00
Ishikawa   Data Type Categorization for Cybernetic Avatar Log-Based Authentication Method not Limited to Sepecific Games
Ryosuke Kobayashi, Mhd Irvan, Franziska Zimmer, Maharage Nisansala Sevwandi Perera, Rie Shigetomi Yamaguchi (UTokyo)
Cooperative impersonation, in which a legitimate user voluntarily shares their authentication credentials with another i... [more]
IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] 2025-06-06
10:00
Ishikawa   Development of AI tool for customer harassment experience based on interactive feedback
Takeshi Konno, Awai Shuji, Iwasaki Sho, Shidara Kazuhiro, Yoshioka Takahiro (Fujitsu Ltd.)
Though enterprises take countermeasures against customer harassment which has become serious in recent years, effective ... [more] IST2025-27 ME2025-65
pp.30-34
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
Gesture control has been widely adopted in the fields of games and virtual reality (VR) because it provides an intuitive... [more] AIT2025-42
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars
Tsubasa Takeuchi, Hisakazu Hada (TUT)
The Proteus effect refers to the influence of using an avatar’s appearance on users’behavioral characteristics. As a cas... [more] AIT2025-160
pp.419-422
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
13:30
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS An Examination of Relation Between Avatar Impression From a “1+3” Person Perspective and Weight Illusion
Sakurako Uchiyama, Yusei Muraisi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
In VR, the Proteus effect has been shown to have the potential to affect human perception. For example, it has been sugg... [more] HI2025-12
pp.49-52
IEICE-HIP, HI, VRPSY [detail] 2025-02-20
14:20
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS Effect of visual features of VR avatars and cognitive load on audiovisual integretion-based sound localization
Kouryu Suenobu, Hiroaki Shigemasu (KUT)
In this study, we examined the effects of the visual characteristics of avatars due to the difference between male and f... [more] HI2025-14
pp.58-63
HI 2024-03-19
09:00
Online   An Examination on Influence of Transition Process to an Avatar on the Sense of Embodiment
Itsuki Aonuma, Kei Kanari, Mie Sato (Utsunomiya Univ)
The sense of embodiment is important in the use of virtual avatars. In this study, we propose a general-purpose active t... [more] HI2024-12
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:42
Tokyo Tokyo University of Technology Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body
Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC)
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] AIT2024-75
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
ME 2024-02-10
11:15
Online online An Examination on Avatar Deformity and Task Loads Required to Induce a Sense of Body Ownership
Fumito Okabe, Kei Kanari, Mie Sato (Utsunomoya Univ)
In VR, non-human avatars can be used to create experiences that are not possible in reality. However, it has been known ... [more] ME2024-6
pp.20-23
 Results 1 - 20 of 38  /  [Next]  
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