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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 236  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2024-07-26
09:50
Tokyo NHK Science & Technology Research Laboratories
(Primary: On-site, Secondary: Online)
[Invited Talk] *
Hideaki Kuzuoka (Univ. of Tokyo)
To make a virtual "space" created using video communication and virtual reality technologies into a "place" where people... [more] 3DMT2024-32
pp.4-10
BCT, IEEE-BT, HOKKAIDO 2024-07-26
14:55
Hokkaido Muroran Institute of Technology
(Primary: On-site, Secondary: Online)
[Invited Talk] Initiative to utilize new technologies for broadcasting including XR and generative AI
Yuki Kawamura (NHK)
This paper introduces some of the initiatives related to new video expression utilizing XR, generative AI, etc. at the M... [more] BCT2024-58
pp.28-29
BCT, IEEE-BT 2024-06-07
13:55
Tokyo TV-Asahi
(Primary: On-site, Secondary: Online)
The Development and Operation of Automatic Video Switching System
Akinori Moriyama (TV Asahi)
Television stations are facing problems such as manpower shortages and increased workloads. To solve this problem, we ha... [more] BCT2024-45
pp.7-10
BCT, IEEE-BT 2024-06-07
14:35
Tokyo TV-Asahi
(Primary: On-site, Secondary: Online)
Simultaneous multiple video stream transmission using Mobile SINET
Yo Koura, Naoya Niwa, Hiroe Iwasaki (TUAT), Shigeo Urushidani (NII)
This paper describes an experiment using mobile SINET to transmit four channels of HDTV video. Four video streams were e... [more] BCT2024-46
pp.11-14
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
13:40
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Quality Control Method on H.264 for Data Size Reduction of Industrial Videos
Takahiro Naruko, Hiroaki Akutsu (Hitachi)
In this study, for the goal of reducing data size of industrial videos, we propose quality control method on H.264 that ... [more]
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-06
16:00
Tokyo
(Primary: On-site, Secondary: Online)
Video See-through HMD with Camera-eye Positional Matching by Parallel Pancake Window Optical System
Kazumasa Taniguchi (AISIN), Daiki Nokura, Ryugo Kijima (Gufu Univ.)
In typical video see-through head-mounted displays (HMDs), there is a discrepancy between the user's viewpoint and the c... [more]
BCT, IEEE-BT 2024-03-08
13:20
Okinawa
(Primary: On-site, Secondary: Online)
[Memorial Lecture] Blur Compensated Video Coding and Power Controlled Image Reduction for Ultrahigh Definition Television
Yasutaka Matsuo (NHK Fdn.)
In future advanced broadcasting, it is assumed that ultrahigh definition videos such as 4K and 8K will be encoded with h... [more] BCT2024-38
p.14
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:00
Tokyo Tokyo University of Technology Study of video art production methods misusing frame interpolation
Yuichi Ito (TUT)
On television and other platforms, frame interpolation techniques are used to increase the frame rate of videos, making ... [more] AIT2024-37
pp.23-26
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Research on the Development of Interactive Video Using AR Technology
Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] AIT2024-76
pp.157-160
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
ME 2023-12-15
10:00
Niigata Niigata Univ.
(Primary: On-site, Secondary: Online)
Learning English using activity video materials -- the implementation of CLIL through playing football --
Machiko Kobori (Hosei University), Yoshika Matsubara (University of Tsukuba), Yuji Tokiwa (Fun@Learn)
This study explores young learners' reflections on using soccer activity video materials in CLIL English learning. The l... [more] ME2023-102
pp.33-36
IIEEJ, AIT 2023-06-03
14:30
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Video Encoding Scheme Using Autoencoder with Learning Decoded Image of Previous Frame
Koki Inoue, Atsushi Koike (Seikei Univ)
In recent years, research on image processing using deep learning has been active, and an image coding method using neur... [more] AIT2023-131
pp.27-30
BCT, IEEE-BT 2023-03-10
13:30
Okinawa Okinawa RBC
(Primary: On-site, Secondary: Online)
Image Size Reduction by Band Limitation of Spatial Frequency According to Coding Difficulty
Yasutaka Matsuo (NES)
An image size reduction method is proposed as a pre-processing of high compression video coding. The blocking artifact f... [more] BCT2023-38
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Investigation of efficient prompt engineering for video retrieval
Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.)
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] AIT2023-63
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
We propose methods to improve the accuracy of video retrieval from query texts with that describe the retrieval topic in... [more] AIT2023-64
pp.107-110
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos
Toranosuke Kubokawa, Suguru Matsuyoshi (TUT)
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] AIT2023-124
pp.315-318
 Results 1 - 20 of 236  /  [Next]  
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