Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
3DMT |
2024-07-26 09:50 |
Tokyo |
NHK Science & Technology Research Laboratories (Primary: On-site, Secondary: Online) |
[Invited Talk]
* Hideaki Kuzuoka (Univ. of Tokyo) |
To make a virtual "space" created using video communication and virtual reality technologies into a "place" where people... [more] |
3DMT2024-32 pp.4-10 |
BCT, IEEE-BT, HOKKAIDO |
2024-07-26 14:55 |
Hokkaido |
Muroran Institute of Technology (Primary: On-site, Secondary: Online) |
[Invited Talk]
Initiative to utilize new technologies for broadcasting including XR and generative AI Yuki Kawamura (NHK) |
This paper introduces some of the initiatives related to new video expression utilizing XR, generative AI, etc. at the M... [more] |
BCT2024-58 pp.28-29 |
BCT, IEEE-BT |
2024-06-07 13:55 |
Tokyo |
TV-Asahi (Primary: On-site, Secondary: Online) |
The Development and Operation of Automatic Video Switching System Akinori Moriyama (TV Asahi) |
Television stations are facing problems such as manpower shortages and increased workloads. To solve this problem, we ha... [more] |
BCT2024-45 pp.7-10 |
BCT, IEEE-BT |
2024-06-07 14:35 |
Tokyo |
TV-Asahi (Primary: On-site, Secondary: Online) |
Simultaneous multiple video stream transmission using Mobile SINET Yo Koura, Naoya Niwa, Hiroe Iwasaki (TUAT), Shigeo Urushidani (NII) |
This paper describes an experiment using mobile SINET to transmit four channels of HDTV video. Four video streams were e... [more] |
BCT2024-46 pp.11-14 |
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] |
2024-06-07 13:40 |
Niigata |
Nigata University (Ekinan-Campus "TOKIMATE") |
Quality Control Method on H.264 for Data Size Reduction of Industrial Videos Takahiro Naruko, Hiroaki Akutsu (Hitachi) |
In this study, for the goal of reducing data size of industrial videos, we propose quality control method on H.264 that ... [more] |
|
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-06 16:00 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Video See-through HMD with Camera-eye Positional Matching by Parallel Pancake Window Optical System Kazumasa Taniguchi (AISIN), Daiki Nokura, Ryugo Kijima (Gufu Univ.) |
In typical video see-through head-mounted displays (HMDs), there is a discrepancy between the user's viewpoint and the c... [more] |
|
BCT, IEEE-BT |
2024-03-08 13:20 |
Okinawa |
(Primary: On-site, Secondary: Online) |
[Memorial Lecture]
Blur Compensated Video Coding and Power Controlled Image Reduction for Ultrahigh Definition Television Yasutaka Matsuo (NHK Fdn.) |
In future advanced broadcasting, it is assumed that ultrahigh definition videos such as 4K and 8K will be encoded with h... [more] |
BCT2024-38 p.14 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Study of video art production methods misusing frame interpolation Yuichi Ito (TUT) |
On television and other platforms, frame interpolation techniques are used to increase the frame rate of videos, making ... [more] |
AIT2024-37 pp.23-26 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:54 |
Tokyo |
Tokyo University of Technology |
Research on the Development of Interactive Video Using AR Technology Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] |
AIT2024-76 pp.157-160 |
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] |
2024-02-19 16:00 |
Hokkaido |
Hokkaido Univ. |
Discussion and evaluation of converting real-world 360-degree videos into a virtual world Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.) |
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] |
MMS2024-17 ME2024-33 AIT2024-17 pp.88-93 |
ME |
2023-12-15 10:00 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
Learning English using activity video materials
-- the implementation of CLIL through playing football -- Machiko Kobori (Hosei University), Yoshika Matsubara (University of Tsukuba), Yuji Tokiwa (Fun@Learn) |
This study explores young learners' reflections on using soccer activity video materials in CLIL English learning. The l... [more] |
ME2023-102 pp.33-36 |
IIEEJ, AIT |
2023-06-03 14:30 |
Tokyo |
TOKYO CITY UNIVERSITY (Primary: On-site, Secondary: Online) |
Video Encoding Scheme Using Autoencoder with Learning Decoded Image of Previous Frame Koki Inoue, Atsushi Koike (Seikei Univ) |
In recent years, research on image processing using deep learning has been active, and an image coding method using neur... [more] |
AIT2023-131 pp.27-30 |
BCT, IEEE-BT |
2023-03-10 13:30 |
Okinawa |
Okinawa RBC (Primary: On-site, Secondary: Online) |
Image Size Reduction by Band Limitation of Spatial Frequency According to Coding Difficulty Yasutaka Matsuo (NES) |
An image size reduction method is proposed as a pre-processing of high compression video coding. The blocking artifact f... [more] |
BCT2023-38 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Investigation of efficient prompt engineering for video retrieval Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.) |
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] |
AIT2023-63 pp.103-106 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
|
We propose methods to improve the accuracy of video retrieval from query texts with that describe the retrieval topic in... [more] |
AIT2023-64 pp.107-110 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] |
AIT2023-124 pp.315-318 |