Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
BCT, IEEE-BT |
2024-03-08 13:20 |
Okinawa |
(Primary: On-site, Secondary: Online) |
[Memorial Lecture]
Blur Compensated Video Coding and Power Controlled Image Reduction for Ultrahigh Definition Television Yasutaka Matsuo (NHK Fdn.) |
In future advanced broadcasting, it is assumed that ultrahigh definition videos such as 4K and 8K will be encoded with h... [more] |
BCT2024-38 p.14 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Study of video art production methods misusing frame interpolation Yuichi Ito (TUT) |
On television and other platforms, frame interpolation techniques are used to increase the frame rate of videos, making ... [more] |
AIT2024-37 pp.23-26 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:54 |
Tokyo |
Tokyo University of Technology |
Research on the Development of Interactive Video Using AR Technology Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] |
AIT2024-76 pp.157-160 |
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] |
2024-02-19 16:00 |
Hokkaido |
Hokkaido Univ. |
Discussion and evaluation of converting real-world 360-degree videos into a virtual world Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.) |
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] |
MMS2024-17 ME2024-33 AIT2024-17 pp.88-93 |
ME |
2023-12-15 10:00 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
Learning English using activity video materials
-- the implementation of CLIL through playing football -- Machiko Kobori (Hosei University), Yoshika Matsubara (University of Tsukuba), Yuji Tokiwa (Fun@Learn) |
This study explores young learners' reflections on using soccer activity video materials in CLIL English learning. The l... [more] |
ME2023-102 pp.33-36 |
IIEEJ, AIT |
2023-06-03 14:30 |
Tokyo |
TOKYO CITY UNIVERSITY (Primary: On-site, Secondary: Online) |
Video Encoding Scheme Using Autoencoder with Learning Decoded Image of Previous Frame Koki Inoue, Atsushi Koike (Seikei Univ) |
In recent years, research on image processing using deep learning has been active, and an image coding method using neur... [more] |
AIT2023-131 pp.27-30 |
BCT, IEEE-BT |
2023-03-10 13:30 |
Okinawa |
Okinawa RBC (Primary: On-site, Secondary: Online) |
Image Size Reduction by Band Limitation of Spatial Frequency According to Coding Difficulty Yasutaka Matsuo (NES) |
An image size reduction method is proposed as a pre-processing of high compression video coding. The blocking artifact f... [more] |
BCT2023-38 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Investigation of efficient prompt engineering for video retrieval Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.) |
In recent years, Vision and Language technologies have been developed. In addition, the field of video retrieval has bee... [more] |
AIT2023-63 pp.103-106 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
|
We propose methods to improve the accuracy of video retrieval from query texts with that describe the retrieval topic in... [more] |
AIT2023-64 pp.107-110 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] |
AIT2023-124 pp.315-318 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-21 11:30 |
Hokkaido |
Hokkaido Univ. |
A Note on Accurate Shoot Prediction Considering Players' Spatio-temporal Relations in Soccer Videos
-- Introduction of Complete Bipartite Graph Based on Players' Team Information -- Ryota Goka, Yuya Moroto, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper presents the introduction of a complete bipartite graph based on the team information of players for improvin... [more] |
MMS2023-5 ME2023-25 AIT2023-5 pp.23-28 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-21 14:45 |
Hokkaido |
Hokkaido Univ. |
A Note on Improvement of Binauralization Performance Based on Multi-view Learning on 360° Videos Masaki Yoshida, Ren Togo, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
In this paper, we propose a binaural audio generation method based on multi-view learning using 360◦ videos. Conventiona... [more] |
MMS2023-13 ME2023-33 AIT2023-13 pp.65-69 |
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] |
2023-02-22 14:30 |
Hokkaido |
Hokkaido Univ. |
Image Division Based Interframe Prediction Method with Reduced Frame Memory for Ultra-Low-Latency Video-coding Mai Yamaguchi, Matsumura Tetsuya (Nihon Univ.) |
In this paper, we propose a new inter-frame prediction method for Ultra-Low-Latency Video-coding. The proposed method re... [more] |
MMS2023-33 ME2023-53 AIT2023-33 pp.243-246 |
ME |
2023-02-04 15:30 |
Online |
online |
Fundamental investigation of a method for presenting images and videos on an EC site that easily understands the texture of fabrics Kazuma Ootani, Tomoharu Ishikawa, Takashi Maehara (Utsunomiya Univ.), Yoshiko Yanagida (Bunka Gakuen Univ.), Miyoshi Ayama (Utsunomiya Univ.) |
In previous research, we have clarified individual image and video presentation methods that can accurately evaluate the... [more] |
ME2023-18 pp.67-69 |
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA |
2023-01-27 15:35 |
Fukuoka |
(Primary: On-site, Secondary: Online) |
Image Size Reduction for Pre-Processing of Video Coding Yasutaka Matsuo (NES) |
An image size reduction method is proposed as a pre-processing of video coding. The blocking artifact for video coding i... [more] |
BCT2023-16 pp.59-62 |
IST |
2022-12-12 10:10 |
Shizuoka |
Sanaru Hall |
[Invited Talk]
Coded Two-Bucket Sensors for Active and Passive Imaging Kyros Kutulakos, Rahul Gulve, Navid Sarhangnejad, Roman Genov (U of T) |
I will discuss our recent progress in designing coded two-bucket sensors, a new family of programmable CMOS image sensor... [more] |
IST2022-40 pp.1-4 |