ITE Technical Report

Print edition: ISSN 1342-6893      Online edition: ISSN 2424-1970

Volume 47, Number 9

Artistic Image Technology

Workshop Date : 2023-03-06 / Issue Date : 2023-02-27

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Table of contents

AIT2023-35
Performance support and enhancement of the electronic musical instrument Theremin by XR
Noriki Amano (Mukogawa Women's Univ)
pp. 1 - 4

AIT2023-36
Development of 3D reconstruction application of Jiguji historical site using photogrammetry and AR technology
Iori Yamamoto, Kohjiro Hashimoto (Suwa Univ.), Noritaka Uchibori (UNY), Yasuhito Nagatomo (ATARAYO), Tadashi Miyosawa (Suwa Univ.)
pp. 5 - 8

AIT2023-37
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store
Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.)
pp. 9 - 12

AIT2023-38
A Study of Penalty Kick Training XR System Using Image Recognition
Tatsuya Ono, Tomokazu Ishikawa (Toyo Univ.)
pp. 13 - 16

AIT2023-39
An investigative research on the amusingness of MR games on the subject of OHAJIKI game
Takeru Yoshida, Tomokazu Ishikawa (Toyo Univ.)
pp. 17 - 20

AIT2023-40
The Development of Sunshine Simulator using 3D Chino City Model for Ice Road Prevention
Misato Mochizuki, Yumemi Ueda, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa University)
pp. 21 - 22

AIT2023-41
Acting system targeted at animal movements using Kinect for enhancing skills of observation and expression -- A report of experiments at the zoo's event for children --
Yuto Uchi, Soutarou Kido, Yousei Kubota, Kanon Nakaharada, Naoto Harada, Ken Ishibashi (PUK)
pp. 23 - 25

AIT2023-42
Self-interpretation support system for viewing paintings
Hiroaki Komori, Kazuya Ueki (Meisei Univ)
pp. 27 - 28

AIT2023-43
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
pp. 29 - 32

AIT2023-44
Proposal of Detection Method of Driving Scenes Based on Supervised Learning and Applicability Evaluation for Simulation Data
Ginnojo Muto, Taiga Matsunaga, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.)
pp. 33 - 34

AIT2023-45
New Representations of Content through Visualization of Music
Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK)
pp. 35 - 38

AIT2023-46
Pass-map Visualization by Cluster Analysis for Soccer
Tamaki Akaike, Michio Shiraishi (Toho Univ.)
pp. 39 - 42

AIT2023-47
An Interactive Visualization of Large 3D Point Cloud Using Hierarchical Structure
Xiaojun Wu, Ryuichi Tanida, Jun Shimamura (NTT)
pp. 43 - 46

AIT2023-48
A Proposal for Auralization of Impossible Objects
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
pp. 47 - 50

AIT2023-49
Development of disaster information visualization system using Chino city 3D city model and Twitter
Yumemi Ueda, Misato Mochizuki, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa Univ.)
pp. 51 - 52

AIT2023-50
Practice and Educational Effect for Group Work of Video Production -- Learning from filming and editing videos set in campus --
Yuya DAN (Matsuyama Univ.), Hideyasu Tanoe (AOI Pro.)
pp. 53 - 56

AIT2023-51
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
pp. 57 - 60

AIT2023-52
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 61 - 64

AIT2023-53
Development of a tool to support restoring LEGO bricks using an RGB-D camera and 3DCG
Shuga Ogasawara, Katsutsugu Matsuyama (Iwate Univ.)
pp. 65 - 68

AIT2023-54
Development and implementation of node graph drawing algorithm for digital compositing process
Takayuki Ide, Toshiyuki Imai, Kohei Tokoi (Wakayama Univ.)
pp. 69 - 72

AIT2023-55
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 73 - 76

AIT2023-56
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 77 - 80

AIT2023-57
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 81 - 84

AIT2023-58
Weithy animation expression method for video games.
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 85 - 88

AIT2023-59
A comparative study on visual analysis of leading lines based on differential topology and eye tracking results
Fuminori Shibasaki, Issei Fujishiro (Keio Univ.)
pp. 89 - 92

AIT2023-60
A Study of Material Propaties Acquisition Methods for Volume Capture
Hideki Mitsumine (NHK-ES), Toshie Misu, Kensuke Hisatomi (NHK)
pp. 93 - 96

AIT2023-61
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 97 - 100

AIT2023-62
Clustering Method of Driving Scene using Coupled-GP-HSMM -- Evaluation of Relationship between Road Gradient and Braking Operation --
Taiga Matsunaga, Ginnojo Muto, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.)
pp. 101 - 102

AIT2023-63
Investigation of efficient prompt engineering for video retrieval
Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.)
pp. 103 - 106

AIT2023-64
(See Japanese page.)
pp. 107 - 110

AIT2023-65
Mouse classification system used by players in the e-Sports scene.
Takuma Sugiura, Kazuya Ueki (Meisei Univ.)
pp. 111 - 114

AIT2023-66
Part-by-Part Similarity Analysis for Similar Music Retrieval
Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.)
pp. 115 - 118

AIT2023-67
3D Human Pose Estimation with a Moving Monocular Camera
Ryosuke Horiai, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ)
pp. 119 - 122

AIT2023-68
A realistic breast physics simulation based on measured data
Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.)
pp. 123 - 126

AIT2023-69
Color correction for image composition considering color illusion caused by differences in the surrounding colors
Anna Goto, Takayuki Itoh (Ochanomizu Univ.)
pp. 127 - 130

AIT2023-70
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2
Qing Chen, Hironobu Abe (Tokyo Denki Univ.)
pp. 131 - 134

AIT2023-71
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
pp. 135 - 138

AIT2023-72
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
pp. 139 - 142

AIT2023-73
Generating artwork using text
Moeko Ono, Kazuya Ueki (Meisei Univ.)
pp. 143 - 144

AIT2023-74
Generating illustrations from rough drawings
Misa Sakamoto, Kazuya Ueki (Meisei Univ.)
pp. 145 - 146

AIT2023-75
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 147 - 150

AIT2023-76
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 151 - 154

AIT2023-77
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 155 - 158

AIT2023-78
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 159 - 162

AIT2023-79
A Study on Occurrences and Changes in Communications between Players
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
pp. 163 - 166

AIT2023-80
A study on the evalution of color spaces for computational color induction model
Tsutomu Urai, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
pp. 167 - 168

AIT2023-81
A study of energy wave with water physical solver
Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
pp. 169 - 170

AIT2023-82
Character pancake production support tool
Yuusuke Kase, Hisakazu Hada (TUT)
pp. 171 - 174

AIT2023-83
Using Deep Learning to Generate Wall Textures
ekitou chin, Masaki Abe, Taichi Watanabe (TUT)
pp. 175 - 176

AIT2023-84
A Study on Camera Control in FPS Game Match
Xiang Li, Masaki Abe, Taichi Watanabe (TUT)
pp. 177 - 178

AIT2023-85
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 179 - 182

AIT2023-86
kehai -- The border of the presence due to visibility. --
Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT)
pp. 183 - 185

AIT2023-87
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game
Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT)
pp. 187 - 188

AIT2023-88
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
pp. 189 - 190

AIT2023-89
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
pp. 191 - 192

AIT2023-90
A Foot Controlled Character Input System Based on Image Recognition
Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 193 - 196

AIT2023-91
Improving Player Skill in Action Games through the use of Slow Motion
Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 197 - 200

AIT2023-92
Research on methods of presenting advertisements in VR space and their effect
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 201 - 204

AIT2023-93
The Impact of Auto-respawn on Player Motivation in Hard Games
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 205 - 207

AIT2023-94
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 209 - 212

AIT2023-95
Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper.
Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 213 - 216

AIT2023-96
A study on improving the human-like quality of game AI by feinting
Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 217 - 220

AIT2023-97
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
pp. 221 - 222

AIT2023-98
The impact on game experience of reducing the amount of information in the areas outside the effective field of view
Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 223 - 226

AIT2023-99
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games
Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 227 - 230

AIT2023-100
Communicate game vision through visualization of game elements
Keisuke Abe, Yuriko Takeshima, Kai Rents (TUT)
pp. 231 - 234

AIT2023-101
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
pp. 235 - 238

AIT2023-102
Proposal and Implementation of a Wearable Device to Prompt Arousal Enhancement by Local Cooling Stimulation
Kota Kudo, Shuntaro Hisamatsu, Kano Kuwajima, Wakana Nakagawa, Kazuki Kinoshita, Hisakazu Hada (TUT)
pp. 239 - 241

AIT2023-103
Research on Online Data Management in Japanese Animation Production
Weiyi Xia (TIT)
pp. 243 - 244

AIT2023-104
Analysis of the impact of fighting game reality and playability on players
Yu ZongQi, Kanematsu Yoshihisa, Yasuhara Hirokazu, Mikami Koji (TUT)
pp. 245 - 248

AIT2023-105
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
pp. 249 - 251

AIT2023-106
Slip experience device
Rin Okuyama, Kota Kakefuda, Yohei Yamada, Hirotoshi Kono, Hisakazu Hada (TUT)
pp. 253 - 255

AIT2023-107
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR
ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 257 - 260

AIT2023-108
Research on Route Reduction Method for Route Graph
Takeya Hirakawa, Masaki Abe, Taichi Watanabe (TUT)
pp. 261 - 262

AIT2023-109
Directional guidance with wearable olfactory displays
Shu Saito, Hada Hisakazu (TUT)
pp. 263 - 266

AIT2023-110
Proposal of clothes that change into multiple forms
Chisa Murakawa, Rina Ikuno, Hisakazu Hada (TUT)
pp. 267 - 270

AIT2023-111
Extension of VR frying pan cooking experience system using force presentation
Satoshi Aikawa, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 271 - 274

AIT2023-112
Emotion-linked real-time effect control system for live-streaming
Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT)
pp. 275 - 278

AIT2023-113
Development of a Kitchen Knife Device That Realizes Tactile Sensation of Cutting Food Objects
Ryota Horikoshi, Akihiro Matsuura (TDU)
pp. 279 - 280

AIT2023-114
Prototype QR code navigation system for the visually impaired
Rintaro Yamada, Makoto J. Hirayama (OIT)
pp. 281 - 282

AIT2023-115
Color difference generation system for game character illustration using U-Net
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
pp. 283 - 286

AIT2023-116
A method of recommending new animated films based on personal preferences.
Mao Midorikawa, Michio Shiraishi (Toho Univ.)
pp. 287 - 288

AIT2023-117
The interior which visualizes emotions analyzed from Twitter
Honoka Onishi, Hisakazu Hada (TUT)
pp. 289 - 292

AIT2023-118
A Study on Auscultation Learning Systems Based on Marker-less AR Display of Organs on the Human Body Using Pose Estimation
Yu Ichimura, Kazufumi Matsumoto, Junichi Sugita (Tokyo Healthcare Univ.)
pp. 293 - 295

AIT2023-119
A Study on Character Input Interface Using Eye Blink Based on Face Landmark Detection for Severely Physically Disabled Persons
Haruki Onuma, Kizuki Morohashi, Junichi Sugita (Tokyo Healthcare Univ.)
pp. 297 - 299

AIT2023-120
Semiautomatic generation of vignette illustrations from video -- Reflecting viewer preferences --
Mayu Namai, Issei Fujishiro (Keio Univ.)
pp. 301 - 304

AIT2023-121
A Vignette-Style Background Modeling Support System Using Triangular Composition
MircoHitomu Tanaka, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
pp. 305 - 308

AIT2023-122
Study of cartoon balloon suitable for comic translation
Ikuko Tsubaki (Tokyo Univ. of Technology)
pp. 309 - 310

AIT2023-123
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy
Yuta Tsukada, Suguru Matsuyoshi (TUT)
pp. 311 - 314

AIT2023-124
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos
Toranosuke Kubokawa, Suguru Matsuyoshi (TUT)
pp. 315 - 318

AIT2023-125
Flexible 3D display kit for designers with air and water control
Yuki Akachi, Junichi Yamaoka (keio)
pp. 319 - 320

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Image Information and Television Engineers (ITE), Japan