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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 59  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
(To be available after the conference date) [more]
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
14:30
Tokyo
(Primary: On-site, Secondary: Online)
Effects of Presenting a Frame with a Different Depth on the Naked-Eye Stereoscopic Display on the User's Depth Perception
Yusuke Matsuda (SUS), Koichi Shimono (TUMSAT)
(To be available after the conference date) [more]
3DMT 2024-03-15
10:20
Tokyo
(Primary: On-site, Secondary: Online)
Multisomaticity of remote robots
Yukiya Ojima, Shogo Shimada, Shogo Okamoto (TMU), Vibol Yem, Yasushi Ikei (UT)
Telepresence has been focused on the experience of a single remote space. In this study, we constructed a system that ca... [more] 3DMT2024-15
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs
Takehiro Ishinuki, Issei Fujishiro (Keio Univ.)
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] AIT2024-68
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Automatic hair parts segmentation for 2D animation production
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
In the production of 2D animation based on illustrations, it is necessary to divide the target illustration into parts b... [more] AIT2024-125
pp.317-318
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
17:00
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration
Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.)
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more]
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-06-01
10:15
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
Glasses-free XR sharing dialogue system with a sense of real proximity using half-mirrors
Kenta Ogo (NTT)
Glasses-free XR side by side talking system with a sense of real proximity using half-mirrors.
In order to realize the ... [more]

BCT, IEEE-BT 2023-03-10
15:45
Okinawa Okinawa RBC
(Primary: On-site, Secondary: Online)
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] BCT2023-43
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store
Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.)
Virtual Reality has been attracting attention for its potential to give people a new purchasing experience. In fact, man... [more] AIT2023-37
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:42
Online Online Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] AIT2022-41
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online 3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] AIT2022-58
pp.79-82
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
15:05
Online on line Effect of action ability on peripersonal space representation
Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.)
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more]
ME 2022-02-12
11:15
Online online Peripheral Field Expansion of a Simple Head-Mounted Display By Using Tracking Projection
Kazuto Saito, Naoki Hashimoto (UEC)
In recent years, research and development of Head-Mounted Displays (HMDs), which enable immersive experiences in virtual... [more] ME2022-9
pp.33-36
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:00
Online Online Research on Content Development Methods for 4K and 8K Resolution
Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.)
The purpose is to research the development method of contents for 4K and 8K resolution in the field of broadcasting and ... [more] AIT2021-38
pp.37-40
 Results 1 - 20 of 59  /  [Next]  
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