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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 32  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] 2024-01-26
10:05
Kyoto
(Primary: On-site, Secondary: Online)
[Poster Presentation] Attempt to synthesize stimulus signal waveforms for tactile displays
Hotaka Sano, Hayata Iizuka, Atsushi Nakamura (Shizuoka Univ)
In virtual interactions, the composite sensory properties, which are surface features of real objects, are mostly missin... [more] IDY2024-8
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
ME 2023-02-04
15:45
Online online Real-time shading by anisotropic reflection based on the microstructure of woven fabrics
Shiori Iida, Kohe Tokoi (Wakayama Univ)
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] ME2023-19
pp.71-73
IIEEJ, AIT 2022-10-30
13:40
Online on line Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video
Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.)
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] AIT2022-172
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:53
Online Online Inverse rendering of surface roughness using variance-aware high confidence regions
Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.)
A technique called inverse rendering is known to obtain the shape and reflection characteristics of an object in a targe... [more] AIT2022-57
pp.75-78
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:04
Online Online Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects
Tomoya Kobayashi, Issei Fujishiro (Keio Univ.)
In digital illustration, there exist painting styles that combine multiple visual effects specific to painting materials... [more] AIT2022-61
pp.91-94
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
pp.145-148
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
IIEEJ, AIT 2019-09-05
15:20
Iwate Iwate Prefectural Univ. An Interactive Ink Diffusion Rendering Method for Ink-Wash Painting based on 3D Geometric Properties
Hina Yumoto (Tokyo Denki Univ.), Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN,Inc.)
Ink diffusion is an important role for rich expression in ink-wash painting. We propose an interactive technique for cre... [more] AIT2019-174
pp.13-16
IIEEJ, AIT 2018-08-10
14:20
Nagano Shinshu Univ. Spectral Rendering of Fluorescent Material Under Global Illumination Environment Using Multiple Importance Sampling
Wataru Yamamoto, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda (Hiroshima Univ.)
To render a scene with fluorescence, spectral rendering should be used because fluorescence is a strongly wavelength dep... [more] AIT2018-170
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Real time wet hair simulation interacting with Eulerian Water
Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ)
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] AIT2018-50
pp.25-27
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A Generation Method of Digital Animation-like Background Images from a Photographed Image
Ryoko Sunaga, Shuhei Kodama (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
It is required a lot of time, cost, and techniques to create background images for digital animation. In this research, ... [more] AIT2018-111
pp.249-252
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Reproduction of Cel Animation Perspective with 3DCG
Takeshi Okuya, Shigekazu Sakai (Wasaeda Univ.)
In recent years, reproduction of cel animation by 3DCG is being done. In traditional production methods based on drawing... [more] AIT2017-140
pp.327-330
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Shaft of light simulation taking account of multiple scattering
Takashi Yuasa, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Shafts of light are observed when laser beams illuminate participating media, for example. In image syntheses of heavy f... [more] AIT2016-113
pp.237-240
AIT, IIEEJ, AS 2014-03-17
16:20
Tokyo   A Fast Generation Method of Watercolor Painting Images Based on Hierarchical Poisson Disk Pre-Sampled
Shuhei Kodama, Yuki Morimoto, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
The hierarchical Poisson disk sampling technique is one of the most powerful NPR techniques to generate watercolor paint... [more] AIT2014-45
pp.59-62
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models
Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] AIT2014-59
pp.107-110
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