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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 34  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:00
Tokyo Tokyo University of Technology Study of video art production methods misusing frame interpolation
Yuichi Ito (TUT)
On television and other platforms, frame interpolation techniques are used to increase the frame rate of videos, making ... [more] AIT2024-37
pp.23-26
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
IST, ME, IEICE-IE, IEICE-SIP, IEICE-BioX [detail] 2021-06-04
16:00
Online Online Volumetric video streaming data reduction using fixed one side 3D data
Xiaotian Zhao, Takafumi Okuyama (NTT)
Volumetric video contents are getting a high attention across industries for their 6DoF viewing experience. However, in ... [more] IST2021-28 ME2021-59
pp.93-98
HI, VRPSY 2020-11-27
15:50
Online   Analysis of noting behaviors by students in video lectures (Fourth report)
Eiji Watanabe (Konan Univ.), Takashi Ozeki (Fukuyama Univ.), Takeshi Kohama (Kindai Univ.)
In real-time lectures as well as face-to-face lectures, it is important for lectures to grasp the behaviors of taking no... [more] HI2020-68
pp.33-36
IEICE-LOIS, IEICE-EMM, IEICE-IE, IEE-CMN, ME, IPSJ-AVM [detail] 2020-09-01
16:55
Online Online Design of e-learining oriented video streaming system
Kenichi Shimizu, Yasuhiko Higaki, Shigeo Fujimoto, Yasuo Sugai (Chiba Univ.)
A practical on-demand video delivery system on Moodle was designed and developed for e-learning system for Chiba Univers... [more]
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Structure Analysis on Anime Idol Music Video with Association Rule
Rena Aizawa, Akinori Ito (TUT)
In this research, we analyzed music videos of "Maji LOVE 1000%", "God's S.T.A.R.", and "Immortal Inferno" in "Utano☆Prin... [more] AIT2020-87
pp.131-132
BCT, IEEE-BT 2019-03-15
16:25
Nagasaki Izuharachiku-Kouminkan (Tsushima City) Real-time Distribution of Dynamic Volumetric Data for Augmented Reality Synchronized with Broadcasting
Yuki Kawamura, Yuki Yamakami, Hiroyasu Nagata, Koichiro Imamura (NHK)
The advanced satellite broadcasting for UHDTV was launched in Japan in December 2018. MPEG media transport (MMT) is used... [more] BCT2019-46
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
ME, SIP 2018-12-17
16:10
Tokyo The University of Electro-Communications [Special Talk] Human motion analysis using images
Hidetaka Okada (UEC)
Image plays an important role in analyzing human movement in competitive sports and daily life. Analysis of human moveme... [more] ME2018-111
pp.29-30
ME, SIP 2018-12-18
11:40
Tokyo The University of Electro-Communications Proposal of automatic measurement method of swimming speed from Fixed Point Camera Movie for Competitive Swimming
Genta Imai, Hiroshi Esaki (The University of Tokyo)
Recently, there are many attentions to sports information processing. In this paper, we propose a method of swimmer dete... [more] ME2018-116
pp.47-50
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology KoroKoro Dust Buster
Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology)
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] AIT2018-72
pp.111-114
ME 2018-02-24
11:30
Kanagawa Kanto Gakuin Univ. Distributed Video Coding for Hyperspectral Imagery Using Weighted coefficients as Auxiliary Information
Kazuya Sato, Kazuto Kamikura (Tokyo Polytechnic Univ.)
Recently, a hyperspectral camera has got attention as sensing device.
In remote sensing field, a hyperspectral camera i... [more]
ME2018-55
pp.41-44
IST 2016-03-11
13:00
Tokyo NHK Research Lab (Setagaya) [Technology Exhibit] Visualization of Ultra High-Speed Phenomena by 10 Mfps Ultra High-Speed Camera with Improved Photosensitivity of ISO 16000
Manabu Suzuki, Masashi Suzuki, Fan Shao, Rihito Kuroda (Tohoku Univ.), Nobuyuki Tokuoka, Yasunori Kawaguchi, Hideki Tominaga (Shimadzu), Shigetoshi Sugawa (Tohoku Univ.)
In this paper, an ultra high-speed (UHS) CMOS image sensor which placed memories in the on-chip peripheral pixel region ... [more] IST2016-13
pp.25-28
IDY, IEICE-EID, SID-JC [detail] 2014-07-29
14:00
Tokyo Kikai-Shinko-Kaikan Bldg. [Invited Lecture] Reflective Multi-view Screen and Mobile Projectors for Communication Displays
Munekazu Date (NTT), Tohru Kawakami, Mutsumi Sasai (Tohoku Univ.), Shiro Ozawa, Satoshi Mieda, Hideaki Takada (NTT), Yoshito Suzuki (Tohoku Univ.), Tatsuo Uchida (Sendai NCT)
A reflective multi-view projection screen for portable video group communication is proposed. Its stack structure of Fre... [more] IDY2014-37
pp.9-12
AIT, IIEEJ, AS 2014-03-17
10:25
Tokyo   A mask making for the projection mapping to the distorted cylindrical surface
Junko Sugimori, Shinji Ozawa (AUT)
Projection mapping which projects to the three-dimensional architecture has attracted much attention as a new representa... [more] AIT2014-30
p.9
IST 2013-09-30
16:20
Tokyo Kikai-Shinko-Kaikan Bldg. A 1-inch optical format, 80fps, 10.9Mpixel CMOS image sensor with pipelined pixel readout
Isao Takayanagi, Norio Yoshimura, Toshiaki Sato, Shinichiro Matsuo, Tetsuji Kawaguchi, Kazuya Mori, Shinji Osawa, Timothy Bales, Ernesto Gattuso, Douglas Fettig, Bob Gravelle, Dan Pates, Scott Johnson, Junichi Nakamura (Aptina)
A 1-inch optical format, 80fps, 10.8M-pixel CMOS image sensor for both high-end video and still camera applications is d... [more] IST2013-51
pp.37-40
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