| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| SMC |
2026-07-30 10:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Measurement of Discrimination Thresholds and Tolerance Thresholds of Crosstalk Caused by Motion-to-Photon Latency During Viewpoint Movement in Eye-Tracking Autostereoscopic 3D Displays Kyosuke Yanagida (Hosei Univ.), Ujike Hiroyasu (TID), Koike Takafumi (Hosei Univ./RealImage) |
(To be available after the conference date) [more] |
|
| SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] |
2026-03-24 14:50 |
Tokushima |
|
Investigation of Pitcher Presentation Methods in VR Batting Systems Tadahiro Takigawa, Dan Mikami (Kogakuin Univ.) |
This study investigates pitcher presentation methods in VR-based baseball batting training systems. In existing commerci... [more] |
SIP2026-37 pp.1-6 |
| SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] |
2026-03-25 10:05 |
Tokushima |
|
Map-Guided Global Human Pose Estimation from Monocular Egocentric Video in Known Environments Hiroyuki Deguchi, Ryosuke Hori (Keio Univ.), Tsubasa Maruyama, Mitsunori Tada (AIST), Hideo Saito (Keio Univ.) |
Monocular egocentric human pose estimation is vital for activity monitoring, yet determining absolute location remains c... [more] |
SIP2026-38 pp.7-12 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:42 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Video Production Using Breathing Motion
-- Creating 2D Morphing-Like Visuals Based on 3D -- Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.) |
This research focuses on character content utilizing 3D models, enabling 3D-based creation of 2D morphing-like visuals r... [more] |
AIT2026-38 pp.4-5 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:11 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT) |
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] |
AIT2026-67 pp.102-105 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Procedural Animation for Magic Attacks Using Staffs in Video Games Shingo Toyoshima, Motonobu Kawashima (TUT) |
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] |
AIT2026-81 pp.158-161 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 15:24 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation Daisuke Kurakake, Motonobu Kawashima (TUT) |
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] |
AIT2026-93 pp.206-209 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Digital Archiving of Insect Specimens using 3D Gaussian Splatting with an Orbital Camera Motion Device Haruya Asano, Takashi Ijiri (Shibaura Inst. of Tech.), Kenji Kohiyama |
To archive insect specimens with diverse textures in digital format, this study proposes a method that integrates an orb... [more] |
AIT2026-126 pp.309-312 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates Kenta Isogai, Tomokazu Isikawa (Toyo Univ.) |
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] |
AIT2026-146 pp.380-381 |
| IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] |
2026-01-29 13:05 |
Kagawa |
|
[Poster Presentation]
Fundamental Evaluation of Pseudo-3D Perception in Flat Aerial Images of Real Objects Hiroto Akazawa, Prasenjit Paul, Kotomi Nakanishi, Hiroto Nishimura (Tokushima Univ.), Munekazu Date (Tokushima Bunri University), Haruki Mizushina (Shinshu University), Kenji Yamamoto (Tokushima Univ.) |
This study investigated whether pseudo-3D perception in the case of real aerial images improves due to the same
factors... [more] |
|
| SMC |
2025-07-25 10:25 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Deep Learning Models for 3D Interfaces with a Ring-Mounted Camera Matthew Ichikawa, Saori Takeyama, Masahiro Yamaguchi (Institute of Science Tokyo) |
In this study, we introduce a novel hand‐shape and motion estimation method for 3D interfaces that employs a ring‐shaped... [more] |
|
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.) |
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] |
AIT2025-151 pp.389-390 |
| IDY, SID-JC |
2024-03-08 13:25 |
Online |
online |
[Invited Talk]
Improved Eye-Tracking Function by Combining Inertial Sensor Information for Integral 3D Display Hisayuki Sasaki, Masanori Kano, Naoto Okaichi, Hayato Watanabe (NHK) |
In integral three-dimensional (3D) display, there is a trade-off relationship between viewing angle, resolution, and dep... [more] |
IDY2024-16 pp.5-8 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Support leg-based body motion estimation system for infinite walking Akito Sakai, Wataru Wakita (HCU) |
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] |
AIT2024-126 pp.319-322 |
| ME |
2024-02-10 13:00 |
Online |
online |
Rhythm Performance by Drum Avatar Using Motion Capture System Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] |
ME2024-9 pp.32-35 |
| ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2023-09-07 09:30 |
Osaka |
Osaka Metropolitan Univ. (Primary: On-site, Secondary: Online) |
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] |
ME2023-89 pp.1-6 |
| BCT, IEEE-BT, HOKKAIDO |
2023-07-28 10:30 |
Hokkaido |
Sapporo Business Innovation Center (Primary: On-site, Secondary: Online) |
Proposing a Evaluation Method for Typing Performance Based on Finger Movement Data Shu Himeda, Misaki Takeda (NITTC) |
Improving typing performance is a major issue in an information-oriented society, and a method to quantitatively evaluat... [more] |
BCT2023-58 pp.37-40 |
| 3DMT |
2023-03-07 16:35 |
Tokyo |
(Primary: On-site, Secondary: Online) |
An analysis for displaying a motionless aerial point in arc 3D display while observers move their head Akua Kawakami, Haruki Mizushina (Tokushima Univ), Shiro Suyama (Utsunomiya Univ), Kenji Yamamoto (Tokushima Univ) |
In an arc 3D display, we analyzed how to make scratches to display motionless image points in air which can be observed ... [more] |
3DMT2023-24 pp.93-96 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |