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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 53  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IDY, SID-JC 2024-03-08
13:25
Online online [Invited Talk] Improved Eye-Tracking Function by Combining Inertial Sensor Information for Integral 3D Display
Hisayuki Sasaki, Masanori Kano, Naoto Okaichi, Hayato Watanabe (NHK)
In integral three-dimensional (3D) display, there is a trade-off relationship between viewing angle, resolution, and dep... [more] IDY2024-16
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
BCT, IEEE-BT, HOKKAIDO 2023-07-28
10:30
Hokkaido Sapporo Business Innovation Center
(Primary: On-site, Secondary: Online)
Proposing a Evaluation Method for Typing Performance Based on Finger Movement Data
Shu Himeda, Misaki Takeda (NITTC)
Improving typing performance is a major issue in an information-oriented society, and a method to quantitatively evaluat... [more] BCT2023-58
pp.37-40
3DMT 2023-03-07
16:35
Tokyo
(Primary: On-site, Secondary: Online)
An analysis for displaying a motionless aerial point in arc 3D display while observers move their head
Akua Kawakami, Haruki Mizushina (Tokushima Univ), Shiro Suyama (Utsunomiya Univ), Kenji Yamamoto (Tokushima Univ)
In an arc 3D display, we analyzed how to make scratches to display motionless image points in air which can be observed ... [more] 3DMT2023-24
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:25
Online Online Study on Color of Ambient Light for Psychological Influence in 3D Animation
Wen Zheng, Sakai Shigekazu (Waseda Univ.)
Lighting has been an important part in today’s 3D animation making, with different elements including light strength, li... [more] AIT2022-79
pp.157-160
3DMT 2022-03-07
16:20
Online   Fabrication and Observation of Arc 3D Display with a Long Floating Distance
Yuki Sato, Ikuya Saji, Masaki Yasugi, Shiro Suyama, Hirotsugu Yamamoto (Utsunomiya Univ.)
This paper proposes a 3D display with a long popping-up distance and wide range of viewing distance for road signs by us... [more] 3DIT2022-23
pp.89-92
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
13:30
Online on line [Invited Talk] Glossiness perception -- cues, reproduction methods using 3D images and quantitative evaluation, brain mechanism, and effects on facial attractiveness and the neural correlates --
Yuichi Sakano (NICT/Osaka Univ.)
By virtue of the recent great advances in computer graphics technology, mechanisms for the perception of object material... [more]
IDY, IEICE-EID, IEE-EDD, SID-JC, IEIJ-SSL [detail] 2022-01-27
16:00
Online   Improvement of distant-3D-image depth perception by Arc 3D display with smooth motion parallax
Takeshi Yasui, Kisa Nakano, Haruki Mizushina, Shiro Suyama, Kenji Yamamoto (Tokushima Univ.)
Arc 3D display with moving head or moving Arc 3D display can successfully solve the perceived-depth sticking problem to ... [more] IDY2022-6
pp.21-24
BCT, IEICE-SIS 2021-10-08
10:50
Online online A Study on Contrast Enhancement of Images for SfM
Kazuaki Takahashi, Masaaki Fujiyoshi (Tokyo Metro. Univ.)
This paper investigates the application of contrast enhancement to photographs for structure from motion (SfM), where Sf... [more]
IEICE-EID, IDY, IEIJ-SSL, SID-JC, IEE-EDD [detail] 2021-01-29
10:50
Kyoto   Perceived Depth in Arc 3D Display Can Penetrate into Behind Real Object by Moving Arc 3D Images in Contrast to Unpenetrated Perceived Depth in Stereoscopic Display
Kisa Nakano, Takahiko Yoshida, Haruki Mizushina, Shiro Suyama (Tokushima Univ.)
Arc 3D display can successfully solve serious difficulty in perceived depth penetration into or behind the real object i... [more] IDY2021-11
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
A Pose Design System for 3D Characters by Applying Retrieved Results Based on Partial Similarities
Mayuko Ohi (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN,Inc.)
Illustrators often use a model of a posed 3D character as reference for drawing illustrations. However, it is not easy f... [more] AIT2020-154
pp.345-348
IDY, IEICE-EID, IEIJ-SSL, SID-JC, IEE-EDD [detail] 2020-01-23
13:25
Tottori Tottori Univ [Poster Presentation] Monocular Depth Perception by Very Small Monocular Motion Parallax in DFD (Depth-fused 3D) Display with Very Large Depth
Kyohei Okamoto, Haruki Mizushina, Shiro Suyama (Tokushima Univ.)
We have proposed large depth perception in DFD (Depth-fused 3D) display by using very small but continuous monocular mot... [more] IDY2020-6
pp.17-20
HI, IEICE-MVE, VRSJ, SIP [detail] 2019-06-11
14:00
Tokyo   Result of Inspective Experiment about the Method to Estimate Efficiency of 3D Images
Makoto Tadenuma (NHK)
In order to establish a method to estimate the visual psychological effects that are expected to be higher while viewing... [more] HI2019-65
pp.97-102
IDY, IEICE-EID, IEIJ-SSL, SID-JC, IEE-EDD [detail] 2019-01-24
14:00
Kagoshima   [Poster Presentation] Perceived Depth Degraded by Visual Acuity Difference Can Be Improved by Smooth Motion Parallax Widths Even at Fixed Head in Arc 3D Display with Long Observation Distance
Yoko Awata, Haruki Mizusina, Shiro Suyama (Tokushima Univ.)
Perceived depth degradation by increasing visual acuity difference can be improved by continuous motion parallax in arc ... [more] IDY2019-6
pp.25-28
 Results 1 - 20 of 53  /  [Next]  
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