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All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 65  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SMC 2026-07-30
10:10
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Measurement of Discrimination Thresholds and Tolerance Thresholds of Crosstalk Caused by Motion-to-Photon Latency During Viewpoint Movement in Eye-Tracking Autostereoscopic 3D Displays
Kyosuke Yanagida (Hosei Univ.), Ujike Hiroyasu (TID), Koike Takafumi (Hosei Univ./RealImage)
(To be available after the conference date) [more]
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-24
14:50
Tokushima   Investigation of Pitcher Presentation Methods in VR Batting Systems
Tadahiro Takigawa, Dan Mikami (Kogakuin Univ.)
This study investigates pitcher presentation methods in VR-based baseball batting training systems. In existing commerci... [more] SIP2026-37
pp.1-6
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-25
10:05
Tokushima   Map-Guided Global Human Pose Estimation from Monocular Egocentric Video in Known Environments
Hiroyuki Deguchi, Ryosuke Hori (Keio Univ.), Tsubasa Maruyama, Mitsunori Tada (AIST), Hideo Saito (Keio Univ.)
Monocular egocentric human pose estimation is vital for activity monitoring, yet determining absolute location remains c... [more] SIP2026-38
pp.7-12
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Video Production Using Breathing Motion -- Creating 2D Morphing-Like Visuals Based on 3D --
Aya Hasegawa, Hidekazu Tsujiai (Toyama Univ.)
This research focuses on character content utilizing 3D models, enabling 3D-based creation of 2D morphing-like visuals r... [more] AIT2026-38
pp.4-5
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] AIT2026-93
pp.206-209
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Digital Archiving of Insect Specimens using 3D Gaussian Splatting with an Orbital Camera Motion Device
Haruya Asano, Takashi Ijiri (Shibaura Inst. of Tech.), Kenji Kohiyama
To archive insect specimens with diverse textures in digital format, this study proposes a method that integrates an orb... [more] AIT2026-126
pp.309-312
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates
Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] AIT2026-146
pp.380-381
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] 2026-01-29
13:05
Kagawa   [Poster Presentation] Fundamental Evaluation of Pseudo-3D Perception in Flat Aerial Images of Real Objects
Hiroto Akazawa, Prasenjit Paul, Kotomi Nakanishi, Hiroto Nishimura (Tokushima Univ.), Munekazu Date (Tokushima Bunri University), Haruki Mizushina (Shinshu University), Kenji Yamamoto (Tokushima Univ.)
This study investigated whether pseudo-3D perception in the case of real aerial images improves due to the same
factors... [more]

SMC 2025-07-25
10:25
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Deep Learning Models for 3D Interfaces with a Ring-Mounted Camera
Matthew Ichikawa, Saori Takeyama, Masahiro Yamaguchi (Institute of Science Tokyo)
In this study, we introduce a novel hand‐shape and motion estimation method for 3D interfaces that employs a ring‐shaped... [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] AIT2025-151
pp.389-390
IDY, SID-JC 2024-03-08
13:25
Online online [Invited Talk] Improved Eye-Tracking Function by Combining Inertial Sensor Information for Integral 3D Display
Hisayuki Sasaki, Masanori Kano, Naoto Okaichi, Hayato Watanabe (NHK)
In integral three-dimensional (3D) display, there is a trade-off relationship between viewing angle, resolution, and dep... [more] IDY2024-16
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Support leg-based body motion estimation system for infinite walking
Akito Sakai, Wataru Wakita (HCU)
This research proposes a method for easy and unlimited movement in a VR space, in which the operator's foot and leg posi... [more] AIT2024-126
pp.319-322
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
BCT, IEEE-BT, HOKKAIDO 2023-07-28
10:30
Hokkaido Sapporo Business Innovation Center
(Primary: On-site, Secondary: Online)
Proposing a Evaluation Method for Typing Performance Based on Finger Movement Data
Shu Himeda, Misaki Takeda (NITTC)
Improving typing performance is a major issue in an information-oriented society, and a method to quantitatively evaluat... [more] BCT2023-58
pp.37-40
3DMT 2023-03-07
16:35
Tokyo
(Primary: On-site, Secondary: Online)
An analysis for displaying a motionless aerial point in arc 3D display while observers move their head
Akua Kawakami, Haruki Mizushina (Tokushima Univ), Shiro Suyama (Utsunomiya Univ), Kenji Yamamoto (Tokushima Univ)
In an arc 3D display, we analyzed how to make scratches to display motionless image points in air which can be observed ... [more] 3DMT2023-24
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
 Results 1 - 20 of 65  /  [Next]  
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