ITE Technical Report

Print edition: ISSN 1342-6893      Online edition: ISSN 2424-1970

Volume 45, Number 8

Artistic Image Technology

Workshop Date : 2021-03-08 / Issue Date : 2021-03-01

[PREV] [NEXT]

[TOP] | [2018] | [2019] | [2020] | [2021] | [2022] | [2023] | [2024] | [Japanese] / [English]

[PROGRAM] [BULK PDF DOWNLOAD]


Table of contents

AIT2021-29
Proposal of key input method in VR space using hand tracking
Koya Abe, Hisashi Sato (Kanagawa Institute Of Tech)
pp. 1 - 4

AIT2021-30
Proposal for appreciating works using ICT -- Non-contact picture scroll appreciation tool using Leap Motion --
Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
pp. 5 - 8

AIT2021-31
Development of Handwriting Input Device Using 9-DOF IMU
Chishun Kanayama (Nanzan Univ.)
pp. 9 - 12

AIT2021-32
A Rotation Method of A Hypercube by Intuitive Hand Gestures
Takehiro Fukuda, Akihiro Matsuura (Tokyo Denki Univ.)
pp. 13 - 16

AIT2021-33
VibeShare:Vote -- Realization of non-verbal communication between performers and audience online --
Yusuke Yamazaki, Akihiko Shirai (REALITY)
pp. 17 - 20

AIT2021-34
Stereoscopic Effect Design with Pottery Wheel-type Canvas
Riwano Ikeda, Issei Fujishiro (Keio Univ.)
pp. 21 - 24

AIT2021-35
Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 25 - 28

AIT2021-36
Construction of a video recording studio for three-dimensional model acquisition
Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK)
pp. 29 - 32

AIT2021-37
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
pp. 33 - 36

AIT2021-38
Research on Content Development Methods for 4K and 8K Resolution
Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.)
pp. 37 - 40

AIT2021-39
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 41 - 44

AIT2021-40
Things and Mirrors -- An installation art experience with a standalone VR --
Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.)
pp. 45 - 48

AIT2021-41
Sound Architecture
Yuki Oshiro, Ryu Nakagawa (Nagoya City Univ.)
pp. 49 - 52

AIT2021-42
Around the Mysterious Structure
Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.)
pp. 53 - 56

AIT2021-43
Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
pp. 57 - 60

AIT2021-44
NakagawaLab Virtual Seminar Room, Nagoya City University School of Design and Architecture -- As a New Form of Open House, Website, or Communication Space with Social VR --
Ken Sonobe, Natsuki Ito, Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
pp. 61 - 64

AIT2021-45
Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
pp. 65 - 68

AIT2021-46
The world of the out-of-body experience with VRC bug and presentations of research results
Kotomi Koseki, Ryu Nakagawa (Nagoya City Univ.)
pp. 69 - 72

AIT2021-47
Space for Spacing out
Haruka Nakahara, Ryu Nakagawa (Nagoya City University)
pp. 73 - 76

AIT2021-48
Mebo: a design of a message board of digital era
Koichi Urimoto, Takashi Ohta (TUT)
pp. 77 - 78

AIT2021-49
Giant perspective : Comparison of height difference and size difference2
Masato Sekiguchi, Hisakazu Hada (TUT)
pp. 79 - 82

AIT2021-50
The blooming flower when the video is posted
Honoka Onishi, Hisakazu Hada (TUT)
pp. 83 - 85

AIT2021-51
A Study of Information Presentation Method during Cooking via HoloLens2
Tatsuki Tezuka, Tomokazu Ishikawa (Toyo Univ)
pp. 87 - 88

AIT2021-52
Carry bag type device for acquiring a feeling of running by adding vibration
Tomoaki Masaki, Ryuichi Akiba, Yoshihito Yamada, Hisakazu Hada (Tokyo University of Technology)
pp. 89 - 90

AIT2021-53
LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
pp. 91 - 93

AIT2021-54
The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
pp. 95 - 97

AIT2021-55
A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 99 - 102

AIT2021-56
A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
pp. 103 - 104

AIT2021-57
Proposal of a pinyin vocal practice app in Chinese preschool education using voice recognition technology
Xiaohan Sun, Kunio Kondo, Kazuo Sasaki (TUT)
pp. 105 - 107

AIT2021-58
Proposal for an application to correct amblyopia using VR technology
Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT)
pp. 109 - 110

AIT2021-59
The proposal of an application by using ar technology to reduce the loneliness of the elderly
ma long, Kunio Kondo, Kazuo Sasaki (TUT)
pp. 111 - 112

AIT2021-60
Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology
Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT)
pp. 113 - 114

AIT2021-61
Stress release using VR
Hideaki Suda, Hisakuzu Hada (TUT)
pp. 115 - 118

AIT2021-62
Effect of wind direction perception on redirected walking
Haruka Toyoshima, Hisakazu Hada (TUT)
pp. 119 - 122

AIT2021-63
Proposal of a method to improve VR sickness by using movies of ride on amusement devices
Yuma Yamazaki, Oya Shintoro, Kaoruko Iwase, Hisakazu Hada (TUT)
pp. 123 - 124

AIT2021-64
Improve presence during game play using wind
Saori Okamoto, Hisakazu Hada (TUT)
pp. 125 - 128

AIT2021-65
A proposal for a new control method of light performances using a laser pointer
Sumire Yokota, Hisakazu Hada (TUT)
pp. 129 - 130

AIT2021-66
Induction of pseudo-discomfort using thermal stimulation and audiovisual stimulation
Hiroto Yajima, Hisakazu Hada (TUT)
pp. 131 - 134

AIT2021-67
(See Japanese page.)
pp. 135 - 138

AIT2021-68
A Study on the Relationship between Line Drawing in a Line Drawing Task and the Reaction Time in a Simulated Driving
Taisei Inoue, Norimasa Yoshida, Motonori Ishibashi (Nihon Univ.)
pp. 139 - 140

AIT2021-69
Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 141 - 144

AIT2021-70
A supporting system for users' backward risks using depth camera
Ito Kazuki, Ishii Kyoka, Izunaga Mari, Uchiyama Shuta, Okumura Hikaru, Onoue Mana, Hukuyama Emi, Iyonaga Mai, Ishibashi Ken (Kumamoto Prefectural Univ.)
pp. 145 - 147

AIT2021-71
Redundant Segment Detection and Removal by Clustering of CNN Features in Sequential Video.
Masashi Nishikawa, Atsuo Yoshitaka (JAIST)
pp. 149 - 152

AIT2021-72
Analysis of easily searchable elements on video distribution sites
Shohei Kaneko, Makoto J. Hirayama (OIT)
pp. 153 - 156

AIT2021-73
Frame-rate dependence of perception in two kinds of illusions about color and shape -- Application study of the Benham's top and rubber pencil illusions for video expression --
Tomohiko Hayakawa, Himari Tochioka, Yuki Kubota, Ryota Mima, Masatoshi Ishikawa (Univ. of Tokyo)
pp. 157 - 160

AIT2021-74
Visualization of relationships between characters using force directed models
Kai Lenz (TUT)
pp. 161 - 164

AIT2021-75
Proposal of boxing practice support system with AR
Tsukasa Fujikawa, Ken Ishibashi (Kumamoto Pre Univ.)
pp. 165 - 168

AIT2021-76
Drone Kite: A Simulation of Sports Kite with Drones
Noriki Amano (Mukogawa Women's Univ)
pp. 169 - 172

AIT2021-77
Research and development of AR/VR system for reconstruction of ruins (Jingu-ji) around Suwa Taisha Shrine
Daichi Tomohiro, Kojiro Hashimoto (SUWA Univ.), Noritaka Uchibori (UNYD), Tadashi Miyosawa (SUWA Univ.)
pp. 173 - 174

AIT2021-78
Development of VR system using virtual drone for Chino city area promotion
Reiya Kawakami (SUWA Univ.), Task Kamakura, Yuya Miyasaka (Chino City plan), Tadashi Miyosawa (SUWA Univ.)
pp. 175 - 176

AIT2021-79
(See Japanese page.)
pp. 177 - 180

AIT2021-80
(See Japanese page.)
pp. 181 - 182

AIT2021-81
Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
pp. 183 - 184

AIT2021-82
High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
pp. 185 - 186

AIT2021-83
Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
pp. 187 - 188

AIT2021-84
Visualization of the monotonic region of curvature in cubic polynomial Bézier curves
Seiya Sakurai, Norimasa Yoshida (Nihon Univ.)
pp. 189 - 190

AIT2021-85
Kansei Evaluation of Log-Aesthetic Curves by Paired Comparison Method
Shingo Ito, Taisei Inoue, Norimasa Yoshida, Takashi Toriizuka (Nihon Univ.)
pp. 191 - 192

AIT2021-86
A Penalty Kick Analysis Method Considering Kicker's Motion Characteristics
Shota Negishi (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
pp. 193 - 196

AIT2021-87
A Visual Simulation Method for Replacing Wallpaper with Less Discomfort
Ayaka Ishida, Akihiro Okuda (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
pp. 197 - 200

AIT2021-88
An Experimental Study on Combining Multiple Liquid Animations using Flow Interpolation
Yuto Tokuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 201 - 202

AIT2021-89
An Experimental Study on Fluid Simulation using Multiple Grids
Tomoyuki Yamamoto, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 203 - 204

AIT2021-90
An Experimental Study on Recognizing Kuzushiji using Deep Learning
Fumiya Masuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 205 - 206

AIT2021-91
Initial Value Optimization for Speed Control of Ice Growth Simulation using Sketch Input
Mikiko Amano (Ocha Univ.), Syuhei Sato (Univ. of Toyama), Takayuki Itoh (Ocha Univ.)
pp. 207 - 210

AIT2021-92
Image Synthesis Applying a Colorimetry-based Color Correction Method
Anna Goto, Takayuki Itoh (Ochanomizu Univ.)
pp. 211 - 214

AIT2021-93
Experiments on Numeric Evaluations of Hierarchical Graph Visualization
Risa Kitagawa, Takayuki Itoh (Ochanomizu Univ.)
pp. 215 - 218

AIT2021-94
Visualization of personal attributes of YouTubers and performance of their videos
Yuki Nakai, Takayuki Itoh (Ochanomizu Univ.)
pp. 219 - 222

AIT2021-95
Visualization of song collections for understanding of the relationship between metadata and features
Midori Watanabe, Narumi Kuroko (Ochanomizu Univ.), Hayato Ohya (RecoChoku Co., Ltd.), Takayuki Itoh (Ochanomizu Univ.)
pp. 223 - 226

AIT2021-96
A Study on Acceleration of Rendering Using Super-Resolution Processing
Hiroki Kurata, Tomokazu Ishikawa (Toyo Univ)
pp. 227 - 228

AIT2021-97
Research on a BGM search system to an input video
Kazunari Sugimoto, Tomokazu Ishikawa (Toyo Univ.)
pp. 229 - 230

AIT2021-98
Automatic acoustic scene analysis of touring videos
Daiju Sazuka, Keiko Ochi, Yasunari Oobuchi (Tokyo Univ. Tech.)
pp. 231 - 232

AIT2021-99
Grain Selection Method for Granular Synthesizer Using Image Input
Takuya Watanabe, Ochi Keiko, Obuchi Yasunari (Tokyo Univ Tech.)
pp. 233 - 236

AIT2021-100
Multiple scene search of movies from ambiguous memory
Yuya Iino, Ikuko Tsubaki (Tokyo University of Technology)
pp. 237 - 240

AIT2021-101
Development of an application that determines the concentration state using a webcam
Issei Yoshida, Hisakazu Hada (TUT)
pp. 241 - 244

AIT2021-102
Proposal of speech education app for hearing impaired child using image recognition and voice recognition
Su Yang, Kunio Kondo, Kazuo Sasaki (TUT)
pp. 245 - 248

AIT2021-103
Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
pp. 249 - 252

AIT2021-104
A sign language commentary content by recognizing sign language example sentences using a 3D motion sensor device
Akira Asada, Makoto J. Hirayama (OIT)
pp. 253 - 256

AIT2021-105
Learning Effects of Web Content for Learning The Tale of Genji Picture Scrolls
Masashi Naito, Yudai Yoshitome, Eri Yokoyama, Hiroshi Sunaga, Makoto J. Hirayama (OIT)
pp. 257 - 260

AIT2021-106
Proposal of a tool to support the online class's interactivity
Arisa Nakayama, Honoka Nishihara, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 261 - 264

AIT2021-107
An Attempt of Dynamic & 3D Visualization of Onomatopoeia in Virtual Space
Noriki Amano, Yuri Kimura (Mukogawa Women's Univ)
pp. 265 - 268

AIT2021-108
The effect of "numbers" and design techniques in media art
Yoichi Nagashima (SUAC)
pp. 269 - 272

AIT2021-109
Gradation Image Display Technique for Grass Art
Kojiro Tanaka, Masahiko Mikawa, Makoto Fujisawa (Tsukuba Univ.)
pp. 273 - 274

AIT2021-110
"RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 275 - 276

AIT2021-111
Drone video production that introduces the four seasons of Takaoka Kojo(old castle) Park -- The water mort park in Takaoka:Autumn Part --
Kaoru Mizushima, Masaki Nakai, Hidekazu Tsujiai (Univ. of Toyama)
pp. 277 - 278

AIT2021-112
An Illustration-like Rendering Method of Densely Packed Many Objects with Similar Shapes
Reika Yagi (Tokyo Denki Univ.), Shuhei Kodama (ASTRODESIGN), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
pp. 279 - 282

AIT2021-113
Virtual Consensus Assistant System for Public Space in Consideration of Activity Expression
Kota Harada (TUT), Yuta Inoue, Yuichi Sueshige (TCU), Yoshihisa Kanematsu (TUT), Ryta Motegi (TMU), Koji Mikami (TUT)
pp. 283 - 286

AIT2021-114
Research on Game Balance Maintenance by Cooperative Game Theory
Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT)
pp. 287 - 288

AIT2021-115
Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search
Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT)
pp. 289 - 290

AIT2021-116
Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
pp. 291 - 292

AIT2021-117
Creating "The Goal" Dice Game with Unity
Akira Tsuruhisa, Norimasa Yoshida (Nihon Univ.)
pp. 293 - 294

AIT2021-118
Video, Animation, Text: A Study on Presentation Effectiveness
Taga Masaki, Ian Frank (Future Univ. Hakodate)
pp. 295 - 298

AIT2021-119
Design Support System for Transformation Scenes in Animation Production
Ryutaro Seki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
pp. 299 - 302

AIT2021-120
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
pp. 303 - 306

AIT2021-121
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
pp. 307 - 310

AIT2021-122
Wave and Curl Editing System for Avatar Hairstyle in Mobile Application
Sasso Ito, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
pp. 311 - 314

AIT2021-123
A Make-up Simulation System for Character Emotional Effects
Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 315 - 316

AIT2021-124
Visualization of foreshadowing distribution based on the number of episodes in TV animation
Kai Lenz, Kotomi Iida (TUT)
pp. 317 - 318

AIT2021-125
Research on drawing projection mapping
Motoki Ichiju, Tomokazu Ishikawa (Toyo Univ.)
pp. 319 - 320

AIT2021-126
Comic format conversion considering impression changes
Kaito Kushida, Ikuko Tsubaki (Tokyo University of Technology)
pp. 321 - 322

AIT2021-127
Proposal of Factor Analysis Method of Emotion Evocation by Music Listening
Yuki Notomi, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 323 - 326

AIT2021-128
Non-lyric voice detection method for singing data and lyrics alignment
Kanade Saito, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech)
pp. 327 - 328

AIT2021-129
Effect of background noise on stereophonic headphone playback
Sayuki Komatsu, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 329 - 332

AIT2021-130
Automatic Recommendation System of Music Genres Suitable for the Voice Type
Noriaki Tsuru, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 333 - 336

AIT2021-131
Comparative Listening Experiments between Guitar Amplifier and Simulator
Keisuke Yoshimura, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 337 - 340

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Image Information and Television Engineers (ITE), Japan