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All Technical Committee Conferences  (Searched in: Recent 10 Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 160  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Furniture arrangement simulation system using 360 degree photograph-based VR
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
In recent years, the use of VR for property viewings has been increasing, and particularly, VR-based furniture arrangeme... [more] AIT2025-52
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) An MR Fashion That Reflects Bio-Information -- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
This paper introduces "MR Fashion," a multi-participant virtual fashion experience where real garments are augmented wit... [more] AIT2025-59
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
12:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system
Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.)
In this study, with the aim of supporting dance training, we propose a method for visualizing kinematic elements such as... [more] AIT2025-61
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] AIT2025-62
pp.85-87
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:38
Tokyo Tokyo Polytechnic Univ. (Nakano) Visualization Technology for Romantic Music
Ikuko Sawaya, Momoko Maezawa, Naotsuna Fujimori, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK)
NHK Science & Technology Research Laboratories (NHK STRL) is developing a novel music visualization system that can pres... [more] AIT2025-87
pp.174-177
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing -- Impression aggregation method using hand-held devices --
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
When a film is produced, a scenario is created as an intermediate production, and the performers act based on the scenar... [more] AIT2025-124
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
In this study, we examine a method to estimate the direction of movement from stepping actions. Although joystick or but... [more] AIT2025-150
pp.387-388
ME 2025-02-22
14:00
Online online Prototyping an interface for creating leg motions of a VR avatar through hand controllers
Takuto Hirakida, Asako Soga, Nobuchika Sakata (Ryukoku Univ.)
In standard VR devices, which consist of an HMD and controllers, the real-time inputting of leg movements is difficult. ... [more] ME2025-52
pp.43-44
ME 2025-02-22
15:15
Online online Clothing image presentation method to improve texture perception -- Effects of illumination shift and parallax with head movement --
Ryota Morifuji (Yamaguchi Univ.), Osa Atsushi (Yamaguchi Univ)
Although e-commerce is now widespread, some consumers are reluctant to use e-commerce because of the risk of not being a... [more] ME2025-56
pp.57-60
IEICE-HIP, HI, VRPSY [detail] 2025-02-19
14:30
Ehime UNIVERSITY OF HUMAN ENVIRONMENTS Relationship between stimulus momentum and VIMS severity in 2D and 3D images
Masahiro Kikuchi, Shigehito Tanahashi (Niigata Univ.)
The purpose of this study is to clarify the effects of the distance and position of objects as seen from the observer on... [more] HI2025-3
pp.7-10
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] 2025-02-18
14:15
Hokkaido Hokkaido Univ. Analysis of mountain climbing motion using loads on forefoot, midfoot and rearfoot
Satoshi Shimada, Daisuke Kawamura (Nihon Univ.)
Mountaineering accidents are increasing every year, and accident prevention has become an important social issue. More t... [more] MMS2025-12 ME2025-12 AIT2025-12 SIP2025-12
pp.62-65
HI, VRPSY, JSKE 2024-11-16
10:20
Osaka Kindai Univ. Prediction of driver attention using a saliency estimation model integrated with visual motion features
Masataka Suzuki, Takeshi Kohama (Kindai Univ.)
This study aims to enhance the prediction accuracy of a mathematical model for driver attention while driving a car by m... [more] HI2024-48
pp.51-54
HI, VRPSY, JSKE 2024-11-16
11:00
Osaka Kindai Univ. The mechanism of Motion aftereffect to illusory global rotation
Eiichi Mitsukura, Yasuhiro Seya (Aichi Shukutoku University.)
When Gabor stimuli with gratings of two different motions (drifting horizontally or vertically) are arranged in a square... [more] HI2024-50
pp.59-61
ENT 2024-09-21
14:25
Tokyo
(Primary: On-site, Secondary: Online)
Student Initiatives for Community Revitalization -- Entrepreneurial Challenges --
Hitomi Sakamoto (CAT)
Yuasa Town in Arida District, Wakayama Prefecture, is a town with a population of about 12,000 people. It is recognized ... [more] ENT2024-7
pp.7-10
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2024-09-05
16:30
Hiroshima Hiroshima Institute of Technology
(Primary: On-site, Secondary: Online)
Proposal of an Emotion Recognition System for Improving Video Viewing Experience of Visually Impaired Individuals
Zhiyuan Ning, Hiroyuki Nakamura (S.I.T)
The rapid growth of short video platforms like TikTok has highlighted the need for improved accessibility for visually i... [more] ME2024-86
pp.37-40
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
16:00
Tokyo
(Primary: On-site, Secondary: Online)
Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment
Seiya Ohashi (PACIFIC INDUSTRIAL CO., LTD.), Katsuyoshi Imagawa, kijima ryugo (Gifu Univ.)
One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill lea... [more]
SIP 2024-03-21
15:00
Ibaraki Center for Computational Sciences, University of Tsukuba Walking training support method for mountain climbing using foot pressure distribution
Satoshi Shimada, Noji Raito, Meguro DAaiki (Nihon Univ.)
In recent years, many mountaineers are unassociated, and this is a major factor in the increase of accidents. 35 percent... [more] SIP2024-5
pp.12-15
HI 2024-03-19
09:40
Online   Mechanisms of higher cognitive functions facilitating rapid movement -- Insights from visuomotor priming --
Tomonori Morita, Kou Osawa, Kiyomi Yatabe (SIT)
We investigated visuomotor coupling by examining shape and motion priming effects. Our result suggests the crucial role ... [more] HI2024-14
pp.7-10
HI 2024-03-19
10:30
Online   Spatial Factors and Postdictive Influences in the Flash-lag Effect
Akihiro Fukada, Kenji Yokoi (NDA)
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] HI2024-16
pp.15-18
HI 2024-03-19
14:10
Online   Prediction and reproduction of the sensation of food penetration based on motion and audio information
Shuma Shibasaki, Katsunori Okajima (YNU)
The haptic parameters of a haptic feedback device (Phantom Premium 1.0) were used to reproduce the sensation of penetrat... [more] HI2024-24
pp.45-47
 Results 1 - 20 of 160  /  [Next]  
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