| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| BCT, IEEE-BT |
2026-06-05 17:05 |
Tokyo |
TX (Primary: On-site, Secondary: Online) |
[Special Talk]
Production of variety shows using real-time marker-less motion capture Koki Tanikawa (TV TOKYO) |
We took on the challenge of a new form of visual expression by reflecting performers' movements onto CG characters in re... [more] |
BCT2026-40 p.20 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 15:24 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation Daisuke Kurakake, Motonobu Kawashima (TUT) |
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] |
AIT2026-93 pp.206-209 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR) |
In character animation, motion data captured via motion capture systems is commonly applied to 3D models to generate ani... [more] |
AIT2026-97 pp.222-223 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates Kenta Isogai, Tomokazu Isikawa (Toyo Univ.) |
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] |
AIT2026-146 pp.380-381 |
| IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] |
2026-02-19 16:30 |
Hokkaido |
|
Motion Data Analysis for Pitching Instruction Support Considering Physical Stature Differences Kiwami Iisaka, Genki Suzuki, Hiroyuki Shioya (Muroran IT) |
Assessing skill levels of the students instructed is essential in sports coaching.
There are variations of the bowling... [more] |
MMS2026-19 ME2026-19 AIT2026-19 SIP2026-19 pp.83-86 |
| IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] |
2026-02-20 11:10 |
Hokkaido |
|
[Special Talk]
A Note on Motion Recognition for Tire Inspection Based on Motion Caption Generation for Local Regions in Video Kyohei Kamikawa, Ren Togo, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
Tire inspection consists of multiple inspection processes, and accurately performing each process is essential for ensur... [more] |
MMS2026-28 ME2026-28 AIT2026-28 SIP2026-28 pp.121-125 |
| ME |
2025-10-28 14:30 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
A Proposal for Model-Free Motion Parallax VR Using Omnidirectional Images Junri Omote, Shogo Tokai (Univ. of Fukui) |
This study presents a VR system that reproduces motion parallax without using 3D models by switching among multiple omni... [more] |
ME2025-91 pp.5-8 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.) |
In this study, we examine a method to estimate the direction of movement from stepping actions. Although joystick or but... [more] |
AIT2025-150 pp.387-388 |
| ME |
2024-02-10 13:00 |
Online |
online |
Rhythm Performance by Drum Avatar Using Motion Capture System Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] |
ME2024-9 pp.32-35 |
| ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] |
2023-09-07 09:30 |
Osaka |
Osaka Metropolitan Univ. (Primary: On-site, Secondary: Online) |
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance Yuuta Ueno, Isao Miyagawa (SIT) |
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] |
ME2023-89 pp.1-6 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
| 3DMT |
2022-03-07 11:45 |
Online |
|
Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement. Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC) |
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] |
3DIT2022-13 pp.49-52 |
| ME |
2022-02-12 12:00 |
Online |
online |
System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.) |
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] |
ME2022-12 pp.45-46 |
| AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Proposal for appreciating works using ICT
-- Non-contact picture scroll appreciation tool using Leap Motion -- Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama) |
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] |
AIT2021-30 pp.5-8 |
| AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
| AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
| ME, SIP |
2020-12-16 14:10 |
Online |
Online |
Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area Koji Nakagawa, Chikara Miyaji (Teikyo Univ.) |
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] |
ME2020-104 pp.9-12 |
| ME |
2020-02-08 11:00 |
Kanagawa |
Kanto Gakuin University |
Comparisons of Baseball Practice Swings by Motion Capture Taichi Miyabe, Asako Soga (Ryukoku Univ.) |
We compared baseball practice swings using motion data to clarify the features of unique practice swings. We measured th... [more] |
ME2020-3 pp.7-8 |
| SIP, ME |
2019-11-14 13:25 |
Kumamoto |
Sojo University, Main Campus |
A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation Koji Nakagawa, Chikara Miyaji (Teikyo Univ.) |
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] |
ME2019-118 pp.15-18 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Virtual YouTuber Imaging System Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT) |
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] |
AIT2019-130 pp.285-286 |