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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 48  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
BCT, IEEE-BT 2026-06-05
17:05
Tokyo TX
(Primary: On-site, Secondary: Online)
[Special Talk] Production of variety shows using real-time marker-less motion capture
Koki Tanikawa (TV TOKYO)
We took on the challenge of a new form of visual expression by reflecting performers' movements onto CG characters in re... [more] BCT2026-40
p.20
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] AIT2026-93
pp.206-209
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences
Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
In character animation, motion data captured via motion capture systems is commonly applied to 3D models to generate ani... [more] AIT2026-97
pp.222-223
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates
Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] AIT2026-146
pp.380-381
IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] 2026-02-19
16:30
Hokkaido   Motion Data Analysis for Pitching Instruction Support Considering Physical Stature Differences
Kiwami Iisaka, Genki Suzuki, Hiroyuki Shioya (Muroran IT)
Assessing skill levels of the students instructed is essential in sports coaching.
There are variations of the bowling... [more]
MMS2026-19 ME2026-19 AIT2026-19 SIP2026-19
pp.83-86
IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] 2026-02-20
11:10
Hokkaido   [Special Talk] A Note on Motion Recognition for Tire Inspection Based on Motion Caption Generation for Local Regions in Video
Kyohei Kamikawa, Ren Togo, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
Tire inspection consists of multiple inspection processes, and accurately performing each process is essential for ensur... [more] MMS2026-28 ME2026-28 AIT2026-28 SIP2026-28
pp.121-125
ME 2025-10-28
14:30
Tokyo Kikai-Shinko-Kaikan Bldg. A Proposal for Model-Free Motion Parallax VR Using Omnidirectional Images
Junri Omote, Shogo Tokai (Univ. of Fukui)
This study presents a VR system that reproduces motion parallax without using 3D models by switching among multiple omni... [more] ME2025-91
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
In this study, we examine a method to estimate the direction of movement from stepping actions. Although joystick or but... [more] AIT2025-150
pp.387-388
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
3DMT 2022-03-07
11:45
Online   Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement.
Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC)
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] 3DIT2022-13
pp.49-52
ME 2022-02-12
12:00
Online online System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.)
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] ME2022-12
pp.45-46
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Proposal for appreciating works using ICT -- Non-contact picture scroll appreciation tool using Leap Motion --
Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] AIT2021-30
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
ME, SIP 2020-12-16
14:10
Online Online Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] ME2020-104
pp.9-12
ME 2020-02-08
11:00
Kanagawa Kanto Gakuin University Comparisons of Baseball Practice Swings by Motion Capture
Taichi Miyabe, Asako Soga (Ryukoku Univ.)
We compared baseball practice swings using motion data to clarify the features of unique practice swings. We measured th... [more] ME2020-3
pp.7-8
SIP, ME 2019-11-14
13:25
Kumamoto Sojo University, Main Campus A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] ME2019-118
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
 Results 1 - 20 of 48  /  [Next]  
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