Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, VRPSY, JSKE |
2023-11-10 15:05 |
Wakayama |
Wakayama Big-ai, Room 801 |
Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips Naoya Motegi, Katsunori Okajima (YNU) |
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] |
HI2023-20 pp.21-24 |
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 13:30 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
Effect of Agents' Number and Behaviors in VR Disaster Evacuation Drill Naoki Matsumura, Kensuke Sugihara, Tomoko Yonezawa (Kansai Univ.) |
This study aims to build effective drill software by combining a virtual simulation of the disaster and that of multiple... [more] |
|
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 17:00 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) |
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more] |
|
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-06-01 10:15 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
Glasses-free XR sharing dialogue system with a sense of real proximity using half-mirrors Kenta Ogo (NTT) |
Glasses-free XR side by side talking system with a sense of real proximity using half-mirrors.
In order to realize the ... [more] |
|
BCT, IEEE-BT |
2023-03-10 15:45 |
Okinawa |
Okinawa RBC (Primary: On-site, Secondary: Online) |
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK) |
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] |
BCT2023-43 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.) |
Virtual Reality has been attracting attention for its potential to give people a new purchasing experience. In fact, man... [more] |
AIT2023-37 pp.9-12 |
3DMT |
2023-03-07 11:20 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Effect of the position and direction of the virtual camera on the impression of VR images Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK) |
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] |
3DMT2023-18 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on methods of presenting advertisements in VR space and their effect Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] |
AIT2023-92 pp.201-204 |
ME |
2023-02-04 16:15 |
Online |
online |
[Special Talk]
Directions for Media Engineering Technologies to Improve Logical- and Critical- Thinking Skills
-- In Consideration of Human Evolution and Personal Growth Processes -- Sakuichi Ohtsuka (ICT) |
This year marks the 70th anniversary of the start of full-version broadcasting of television in Japan in February 1953. ... [more] |
ME2023-20 pp.75-82 |
IIEEJ, AIT |
2022-10-30 14:20 |
Online |
on line |
A study for realizing VR Interface with a sense of agency by a self-view of body
-- Estimation of sensory prediction error during steering angle operation -- Hiroyoshi Komobuchi, Susumu Maruno (OIDAI) |
We propose a predictive error estimating method that makes it possible to separate and associate measured values of the ... [more] |
AIT2022-174 pp.9-12 |
IEICE-EID, 3DMT, IDY, IEE-OQD, SID-JC [detail] |
2022-10-28 14:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
A study for realizing 3D VR Interface with a sense of agency by a self-view of body
-- Spatial scaling size perceived during virtual cycling -- Hiroyoshi Komobuchi, Susumu Maruno (OIDAI) |
We devised a method for numerically estimating the spatial scaling size perceived when riding a bicycle in a 360-degree ... [more] |
IDY2022-34 3DMT2022-61 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:42 |
Online |
Online |
Switchable Dual Dial Method - Flick Character Input Method for VR Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] |
AIT2022-41 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Virtual Production Method Suitable for Stop Motion Animation Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] |
AIT2022-50 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
3D Shape Reconstruction of Living Environment using Visual SLAM Yudai Fujino, Mutsuo Sano (OIT) |
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] |
AIT2022-58 pp.79-82 |
3DMT |
2022-03-07 09:50 |
Online |
|
Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity Kuniaki Tanaka, Shin Tabeta, Shigehito Tanahashi (Niigata Univ.) |
We revealed of relationship between the step frequency of walking-in-pace and the velocity that perceived from movement ... [more] |
3DIT2022-6 pp.21-24 |
3DMT |
2022-03-07 11:30 |
Online |
|
An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] |
3DIT2022-12 pp.45-48 |
HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-28 15:05 |
Online |
on line |
Effect of action ability on peripersonal space representation Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.) |
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more] |
|
ME |
2022-02-12 11:15 |
Online |
online |
Peripheral Field Expansion of a Simple Head-Mounted Display By Using Tracking Projection Kazuto Saito, Naoki Hashimoto (UEC) |
In recent years, research and development of Head-Mounted Displays (HMDs), which enable immersive experiences in virtual... [more] |
ME2022-9 pp.33-36 |
ME |
2022-02-12 11:45 |
Online |
online |
3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket Kyohei Kobayashi, Asako Soga (Ryukoku Univ.) |
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] |
ME2022-11 pp.41-44 |
ME |
2021-12-13 10:00 |
Online |
online |
An Examination of Readability and Font Size for Reading in VR Seina Kobayashi, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
(To be available after the conference date) [more] |
ME2021-88 pp.1-4 |