Online edition: ISSN 2424-1970
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AIT2025-41
A Vignette Illustration Support System Using Superimposing Silhouettes
MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
pp. 1 - 4
AIT2025-42
Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
pp. 5 - 8
AIT2025-43
An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics
Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.)
pp. 9 - 12
AIT2025-44
An Examination on Effects of Comic Symbols on Performance in VR Space
Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya)
pp. 13 - 16
AIT2025-45
Stretching Support System with Feedback Based on Skeletal Information
Yuta Omoto, Hiroki Takahashi (UEC)
pp. 17 - 20
AIT2025-46
Sleep duration as a mediator of the causal relationship between video gaming and mental health
Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA)
pp. 21 - 24
AIT2025-47
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 25 - 28
AIT2025-48
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 29 - 32
AIT2025-49
A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
pp. 33 - 36
AIT2025-50
A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
pp. 37 - 40
AIT2025-51
A Control Simulation into Desired Shape using Multiple Soap Bubbles
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
pp. 41 - 44
AIT2025-52
Furniture arrangement simulation system using 360 degree photograph-based VR
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
pp. 45 - 48
AIT2025-53
Search-based Liquid Sound Synthesis using Pseudo-Bubbles
Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR)
pp. 49 - 52
AIT2025-54
SWEAT: A visual simulation model of wet cloth with translucency
Yuki Nakamura, Issei Fujishiro (Keio Univ.)
pp. 53 - 56
AIT2025-55
Visual Simulation of Infrared Countermeasures Decoy Flares
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
pp. 57 - 60
AIT2025-56
Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
pp. 61 - 64
AIT2025-57
Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
pp. 65 - 68
AIT2025-58
Experiential Learning of Creating Various CG Programs with the Support of Generative AI
Tomoyuki Nishita ()
pp. 69 - 72
AIT2025-59
An MR Fashion That Reflects Bio-Information
-- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
pp. 73 - 76
AIT2025-60
Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 77 - 80
AIT2025-61
Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system
Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.)
pp. 81 - 84
AIT2025-62
Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
pp. 85 - 87
AIT2025-63
Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
pp. 88 - 89
AIT2025-64
Sharing system for color order of light sticks at cheering screenings
Kai Lenz (TUT)
pp. 90 - 93
AIT2025-65
Hiragana air-writing interface with pointing gestures
Tomohisa Tarumi, Hiroki Takahashi (UEC)
pp. 94 - 97
AIT2025-66
Procedural modeling of growing stalactites
So Matsuyama, Tsukasa Kikuchi (TUT)
pp. 98 - 101
AIT2025-67
An Experimental Study on 3D Hair Modeling from Sketches Using Diffusion Curves
Ritsuki Ishiwata (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR)
pp. 102 - 105
AIT2025-68
Procedural modeling of castle-type dungeons with level design in mind
Ryusei Nagata, Motonobu Kawashima (TUT)
pp. 106 - 109
AIT2025-69
Application of stroke input to enhance creativity in plant modeling
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
pp. 110 - 113
AIT2025-70
SVBRDF Prediction based on Two-Level Basis from Multiple Input Images
Tomoya Kozuki, Kei Iwasaki (Saitama Univ.)
pp. 114 - 117
AIT2025-71
Gaze Tracking Projection System Using a Rotating Mirror
Yurika Sugai, Naoki Hashimoto (UEC)
pp. 118 - 121
AIT2025-72
Analysis of Horse Racing Results Based on Paddock Footage
Shogo Miyashita, Hiroki Takahashi (UEC)
pp. 122 - 125
AIT2025-73
Dynamic threshold setting for compositing skateboarding competition video
Yuko Ide, Hidehiko Shishido (Soka Univ.)
pp. 126 - 129
AIT2025-74
Procedural animation of typhoon clouds
Towa Takehana, Tsukasa Kikuchi (Tokyo Univ of Technology)
pp. 130 - 131
AIT2025-75
An automatic parts segmentation method using ViT in hair parts for 2D animation production
Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.)
pp. 132 - 135
AIT2025-76
Archiving method for animation intermediate products while production management
Masahiro Fuchiue, Suguru Saito (Science Tokyo)
pp. 136 - 139
AIT2025-77
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
pp. 140 - 143
AIT2025-78
Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients
-- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
pp. 144 - 147
AIT2025-79
SGGX Parameter Estimation for Procedural Yarn Models
Risa Matsuda, Kei Iwasaki (Saitama Univ)
pp. 148 - 149
AIT2025-80
(See Japanese page.)
pp. 150 - 151
AIT2025-81
Fast Position-Based Dynamics Using Spectral Mesh Processing
Midori Asukai, Tomoyo Kikuchi, Takashi Kanai (UTokyo)
pp. 152 - 155
AIT2025-82
Comparison of Depth Distance in Cross and Parallel Photography
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
pp. 156 - 159
AIT2025-83
A Method for Expressing Ukiyo-e Woodblock Prints
Wenze Xu, Nagae takanori (TPU)
pp. 160 - 161
AIT2025-84
Automatic generation of composite images with photo background images and human illustrations harmonized
Akane Togami, Motoki Kakuho, Norihiko Kawai (OIT)
pp. 162 - 165
AIT2025-85
Transparent Material Editing for 3D Gaussian Splatting
Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.)
pp. 166 - 169
AIT2025-86
An examination on visualization of impression of background music in an enclosed space
Taiyo Yoshida, Taihei Tsutsumi, Shou Moroki, Hiroshi Hasegawa, Mie Sato (Utsunomiya Univ.)
pp. 170 - 173
AIT2025-87
Visualization Technology for Romantic Music
Ikuko Sawaya, Momoko Maezawa, Naotsuna Fujimori, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK)
pp. 174 - 177
AIT2025-88
A method based on games to create Glitch Art
Noriki Amano (Notre Dame Seishin Univ.)
pp. 178 - 181
AIT2025-89
Customizing characters in third-person games
-- Research improving the efficiency of control rigs --
Haoyuan Chai, Takanori Nagae (TPU)
pp. 182 - 185
AIT2025-90
Vehicle-type FPS character AI
Xianglin Yang, Takanori Nagae (TPU)
pp. 186 - 187
AIT2025-91
A method for expressing character skin using toon shader based on the shooting process of anime in video game content
Takuma Ogaki, Motonobu Kawasima (TUT)
pp. 188 - 191
AIT2025-92
A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
pp. 192 - 195
AIT2025-93
Proposal for stage expression using water droplets
Suzu Nakata, Hisakazu Hada (TUT)
pp. 196 - 198
AIT2025-94
Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
pp. 199 - 202
AIT2025-95
The Proposal of Emotion-Inducing Lighting in Game Environments Using AI
Momona Otsu, Tsukasa Kikuchi (TUT)
pp. 203 - 206
AIT2025-96
Recipe recommendation system for salt control
Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 207 - 210
AIT2025-97
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
pp. 211 - 214
AIT2025-98
Assessing the Impact of Anime on Consumer Behavior
-- A Quasi-Experimental Study of "Bocchi the Rock!" --
Ren Shimokawara, Hiroyuki Egami (Nihon Univ.)
pp. 215 - 218
AIT2025-99
Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard
Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology)
pp. 219 - 222
AIT2025-100
Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices
Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
pp. 223 - 226
AIT2025-101
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior
Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.)
pp. 227 - 230
AIT2025-102
Development of the Okonomiyaki Experience Game "Kote no Meijin"
Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.)
pp. 231 - 234
AIT2025-103
Development of an Augmented Reality Farming Game Utilizing Hand Tracking
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
pp. 235 - 238
AIT2025-104
An Experimental Study on Controlling Snowball Collision Dispersion in Physical Simulations
Nagisa Hayakawa (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 239 - 240
AIT2025-105
An Experimental Study on Shadow Art Generation Using Assemblages of Primitives
Rei Momoi, Yuta Muramatsu (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 241 - 242
AIT2025-106
Home game interface that detects hip movements
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
pp. 243 - 245
AIT2025-107
Study on Automatic Generation of Sound Logos Using Markov Chains
Keisuke Takada, Yasunari Obuchi (TUT)
pp. 246 - 247
AIT2025-108
Design of a Card Game to Experience Color Vision Characteristics
Yui Hoshina, Tsukasa Kikuchi (TUT)
pp. 248 - 250
AIT2025-109
Acoustic feature analysis and visualization of recent easy listening songs
-- Look out for NewJeans --
Haruka Tomiyama, Takayuki Itoh (Ochanomizu University)
pp. 251 - 254
AIT2025-110
Visualization and Classification of Color Scheme Patterns in Japanese Clothing
Misato Okubo, Takayuki Itoh (Ochanomizu University)
pp. 255 - 256
AIT2025-111
Research on Japanese expression using image generation AI
Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 257 - 259
AIT2025-112
Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI
Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT)
pp. 260 - 263
AIT2025-113
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 264 - 267
AIT2025-114
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 268 - 271
AIT2025-115
Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis
Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 272 - 275
AIT2025-116
An Investigation of Command Input Grace Frame in Fighting Games
Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 276 - 279
AIT2025-117
Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance
Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
pp. 280 - 283
AIT2025-118
Analysis of Story Structure in Match Scenes of Sports Animation
So Sugita, Yoshihisa kanematsu (TUT)
pp. 284 - 287
AIT2025-119
Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics --
Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.)
pp. 288 - 291
AIT2025-120
Scene composition design method for creating character appearance scene
Taiki Odaka, Yoshihisa Kanematsu (TUT)
pp. 292 - 295
AIT2025-121
camera work support method in MOBA games for live streaming based on analysis of match highlights
Makoto Kiuchi, Yoshihisa Kanematsu (TUT)
pp. 296 - 299
AIT2025-122
Proposal for Efficient Workflow Using AI in Documentary Video Editing
Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 300 - 302
AIT2025-123
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
pp. 303 - 306
AIT2025-124
Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing
-- Impression aggregation method using hand-held devices --
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
pp. 307 - 310
AIT2025-125
The Effect of Avatar Backchanneling Behavior on Conversation and Impressions in VR Environments
Satoshi Monobe, Reiji Tsuruno (Kyushu Univ.)
pp. 311 - 314
AIT2025-126
Ink art by Jenerate Algorithm
Koyuki oshiro, Hisakazu Hada (TUT)
pp. 315 - 318
AIT2025-127
Degital Time Capsule
-- A Sandbox for Preserving Moments --
Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT)
pp. 319 - 322
AIT2025-128
A picture that reflects the viewer
Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT)
pp. 323 - 325
AIT2025-129
Iron Sand Clock In The Water
Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT)
pp. 326 - 329
AIT2025-130
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment.
Ukyo Miura, Akinori Ito (TUT)
pp. 330 - 333
AIT2025-131
Ryota Oki, Kaisei Hori, Takashi Ijiri (SIT)
pp. 334 - 337
AIT2025-132
Comparison of manga frames and anime scenes for character interaction analysis
Moyu Noguchi, Kai Lenz (TUT)
pp. 338 - 339
AIT2025-133
Synthesis of information on the interactions of characters from multiple titles in a series of works
Soken Nagasawa, Kai Lenz (TUT)
pp. 340 - 341
AIT2025-134
Adjusting influence by appearance time in the analysis of interactions between characters
Daiki Yamazumi, Kai Lenz (TUT)
pp. 342 - 343
AIT2025-135
Analysis of the ratio of singing scenes to acting scenes in musical films
Miku Kuroiwa, Kai Lenz (TUT)
pp. 344 - 345
AIT2025-136
One-way Observable Floating Aerial Signage Display Using Hemisphere Soapy Water Reflection Screen
Kunio Sakamoto, Kanaho Ishikawa (Konan Univ.)
pp. 346 - 349
AIT2025-137
Digital game archive using gameplay videos
Hyuugo Mukai, Hisakazu Hada (TUT)
pp. 350 - 353
AIT2025-138
Visualizing the Curvature Monotonicity Region for G2 Hermite interpolation
Keisuke Watanabe, Taisei Inoue, Norimasa Yoshida (Nichidai), Takafumi Saito (Tokyo Noukoudai)
pp. 354 - 355
AIT2025-139
Classification of Line Drawing Patterns in the Line Drawing Task
Ryo Kitamura, Taisei Inoue, Norimasa Yoshida (Nichidai)
pp. 356 - 357
AIT2025-140
Affective Evaluation of Images Generated by Generative AI
Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai)
pp. 358 - 359
AIT2025-141
An Experimental Study on Optimizing Road Layout with Desired Silhouette based on Identifying Bottlenecks of Congestion
Ryota Kobayashi, Yuta Hoshi, Yudai Ichimura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
pp. 360 - 362
AIT2025-142
3D software design and 3D printer prototyping of river-mounted hydroelectric power generation system
Tukasa Kitagawa, Makoto J, Hirayama (OIT)
pp. 363 - 366
AIT2025-143
Creating an escape game for flood evacuation
Daiki Akiyama, Makoto J. Hirayama (OIT)
pp. 367 - 370
AIT2025-144
A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input
Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.)
pp. 371 - 372
AIT2025-145
A Report on a Project to Increase Museum Visits Using Image Generation AI
Takahiro Ishikawa, Kantaro Hagino, Tomohiro Sase, Daiki Sugiyama, Taisuke Inoue, Tomokazu Ishikawa (Toyo Univ.)
pp. 373 - 376
AIT2025-146
Proposal of an LOD control model toward anime production
Masahiro Aono, Issei Fujishiro (Keio Univ.)
pp. 377 - 380
AIT2025-147
Partial image enlargement using linear and nonlinear magnification considering size constancy in VR space
Marina Takahashi, Tomokazu Ishikawa (Toyo Univ.)
pp. 381 - 382
AIT2025-148
A research on immersive enhancement by augmenting MR movies with particle effects
Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ)
pp. 383 - 384
AIT2025-149
A Study on Similarity Calculation and Its Evaluation Based on Music Features of J-POP Songs
Takaya Kamijo, Tomokazu Ishikawa (Toyo Univ.)
pp. 385 - 386
AIT2025-150
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
pp. 387 - 388
AIT2025-151
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
pp. 389 - 390
AIT2025-152
Study of body motion detection system for virtual space movement
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
pp. 391 - 394
AIT2025-153
Smart Paint Checker: An Illustration coloring check tool using image processing
Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.)
pp. 395 - 398
AIT2025-154
Expression of the multilayered living through the overlap of visuals and sounds
Reina Kobayashi, Sora Oota (IAMAS)
pp. 399 - 400
AIT2025-155
Proposal and evaluation of videos that inhibit changes in watching speed utilizing color vibration
Daiki Kitayama (Keio Univ.), Renshu Gu (HDU), Issei Fujishiro (Keio Univ.)
pp. 401 - 404
AIT2025-156
Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
pp. 405 - 406
AIT2025-157
Automated Generation of Brain Training Quizzes Based on Quiz Takers' Preferences
Ayumi Matsushige, Junichi Yamamoto (Tokyo Healthcare University)
pp. 407 - 410
AIT2025-158
Development of a medical interview simulator using ChatGPT API
Ryota Kobayashi, Takeshi Yamaguchi, Hiroshi Yoshikawa, Yasuhiro Gon, Kenji Mizumura, Yuriko Abe, Yu Uchiumi (Nihon Univ.)
pp. 411 - 414
AIT2025-159
Research on cultural property contents that even people who are not good with electronic devices will want to experience.
Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT)
pp. 415 - 418
AIT2025-160
Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars
Tsubasa Takeuchi, Hisakazu Hada (TUT)
pp. 419 - 422
AIT2025-161
A method to control penlights for use outside live concerts
Yuki Mizuashi, Michio Shiraishi (Toho Univ.)
pp. 423 - 424
AIT2025-162
Improving Dance Game Experience by Specifying Foot Direction Notes
Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
pp. 425 - 428
AIT2025-163
Cartoon Style Conversion by Adding Onomatopoeias to Clapping
Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
pp. 429 - 432
AIT2025-164
Development of a VR System Aiming for an Emotional Reunion with the Deceased Through the Five Senses
Nie Zihe, Hisakazu Hada (TUT)
pp. 433 - 436
AIT2025-165
Proposal of a System for Enhancing the Impact of Ad-lib Solos through Performer-Controlled Lighting Effects
Yuri Takiguchi, Hisakazu Hada (TUT)
pp. 437 - 440
AIT2025-166
Effects of colored visual stimulus presentation to the peripheral visual field on concentration
Takumi Yamazaki, Ikuko Tsubaki (TUT)
pp. 441 - 442
Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.