ITE Technical Report

Print edition: ISSN 1342-6893      Online edition: ISSN 2424-1970

Volume 46, Number 10

Artistic Image Technology

Workshop Date : 2022-03-08 / Issue Date : 2022-03-01

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Table of contents

AIT2022-38
A proposal for a sound interactive system making sounds in the real world by electronic control -- sTone --
Yuki Ishii, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.)
pp. 1 - 4

AIT2022-39
Meta Flowers -- The Analogy of life in the XR Era --
Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.)
pp. 5 - 8

AIT2022-40
Development of a Double-edged Knife Sharpening Simulator
Yutaka Akehata, Youngha Chang, Nobuhiko Mukai (TCU)
pp. 9 - 12

AIT2022-41
Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
pp. 13 - 16

AIT2022-42
Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
pp. 17 - 20

AIT2022-43
The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 21 - 24

AIT2022-44
Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
pp. 25 - 28

AIT2022-45
Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 29 - 32

AIT2022-46
Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 33 - 36

AIT2022-47
Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
pp. 37 - 40

AIT2022-48
Development of information management system for Manga storyboard
Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT)
pp. 41 - 44

AIT2022-49
A scenario composition support system using force directed graph.
Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT)
pp. 45 - 48

AIT2022-50
Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
pp. 49 - 52

AIT2022-51
Manga Inpainting with Author Classification and Line Drawing Clues
Hiroyuki Yokota (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 53 - 56

AIT2022-52
Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
pp. 57 - 60

AIT2022-53
Realization of Collaborative Work in Clay Modeling by Hand Tracking with Mobile Devices
Miku Takemasa, Kohei Tokoi (Wakayama Univ.)
pp. 61 - 62

AIT2022-54
Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening
Yui Koroku, Issei Fujishiro (Keio Univ.)
pp. 63 - 66

AIT2022-55
Context-Aware Speaker Estimation in Manga
Toshiya Yamaguchi (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 67 - 70

AIT2022-56
Natural Landscape Modeling Support Based on Terrain Feature Texture and Walking Route Map
Ryosuke Nishida, Issei Fujishiro (Keio Univ.)
pp. 71 - 74

AIT2022-57
Inverse rendering of surface roughness using variance-aware high confidence regions
Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.)
pp. 75 - 78

AIT2022-58
3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
pp. 79 - 82

AIT2022-59
A Design Support System for Gothic Ornaments using Metaballs
Joe Takayama (MAU)
pp. 83 - 86

AIT2022-60
Depends on particle and volume data Ambigram design method
Otsu Sayaka (Tokyo Univ. of Tech.), Ito Tomoya (Hachinohe Inst. of Tech.), Takeshima Yuriko, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
pp. 87 - 90

AIT2022-61
Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects
Tomoya Kobayashi, Issei Fujishiro (Keio Univ.)
pp. 91 - 94

AIT2022-62
A Proposal for a Design Method for Dragons Using Parametric Modeling
Soma Ishimura, Kohe Tokoi (Wakayama Univ.)
pp. 95 - 97

AIT2022-63
A Study on automatic character illustration and pose generation system from walk through moving image
Takuto Tsukiyama, Mutsuo Sano (OIT)
pp. 99 - 102

AIT2022-64
Automatic coloring of small regions in anime line drawings by geometric transformation
Takashi Ogi (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
pp. 103 - 106

AIT2022-65
Acquiring convincing colorization for anime line drawings consistent with shadow indicated lines
Nao Kawashima (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
pp. 107 - 109

AIT2022-66
Interactive manga colorization system using watershed segmentation
Delong Ouyang (TUS), Ryosuke Furuta (UTokyo), Yugo Shimizu, Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 111 - 114

AIT2022-67
Semi-automatic Manga Colorization Using Flat Colored Images
Yugo Shimizu (TUS), Ryosuke Furuta (UTokyo), Delong Ouyang, Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 115 - 118

AIT2022-68
Learning Region Correspondence from Optimal Transport in Anime Line Drawings
Shintaro Hamaguchi, Takuya Funatomi (NAIST), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa (NAIST), Hiroyuki Kubo (Tokai Univ.), Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST)
pp. 119 - 122

AIT2022-69
Figure Illuminating: A Conception of an Art Competition with Stage Lighting
Noriki Amano (Mukogawa Women's Univ)
pp. 123 - 126

AIT2022-70
Bquarium Display
Ayaka Yokota, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.)
pp. 127 - 130

AIT2022-71
Play with face -- Musical instrument played on the face --
Masaki Nakai, Hidekazu Tsujiai (Univ. of Toyama)
pp. 131 - 132

AIT2022-72
Metaverse Christmas
Tomosuke Nakano, Takuma Kato, Miku Takemasa, Takanori Horibe, Akihiko Shirai (REALITY)
pp. 133 - 136

AIT2022-73
Shion -- Paper doll animation --
Ayana Takasaki, Hidekazu Tsujiai (Univ. of Toyama)
pp. 137 - 140

AIT2022-74
A Picture Style Transfer System for Tourist Attractions using CycleGAN and Instance Segmentation
Hiraku Matsuda, Mutsuo Sano (OIT)
pp. 141 - 144

AIT2022-75
Thermal Synthetic Aperture Image De-fencing by Temperature Compensation
Miyuki Matsuda (Tokai Univ.), Kenichiro Tanaka (Ritsumeikan Univ.), Takuya Funatomi, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
pp. 145 - 146

AIT2022-76
Study on Scene Extraction Method from Table Tennis Video based on Body Movements
Ryosuke Ishikawa, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa Univ.)
pp. 147 - 148

AIT2022-77
Handwritten Text Detection in Manga based on Deep Learning
Zhong Weibo (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 149 - 152

AIT2022-78
Style-invariant representations and frame-aware constraints for manga face image clustering
Shunta Komatsu (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
pp. 153 - 156

AIT2022-79
Study on Color of Ambient Light for Psychological Influence in 3D Animation
Wen Zheng, Sakai Shigekazu (Waseda Univ.)
pp. 157 - 160

AIT2022-80
Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
pp. 161 - 163

AIT2022-81
A Study on Color Auditory Synaesthesia of Music Tones in CD Jackets
Urara Horikawa (TUT), Tomoya Ito (H.I.T), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 165 - 168

AIT2022-82
A research of scientists' views on visual content in the field of science
Akiko Sato (JAIST), Shoji Takeuchi (Univ.Tokyo)
pp. 169 - 172

AIT2022-83
A database design for Japanese anime production based on data archived in film productions
Rin Nagao, Suguru Saito (Tokyo Tech.)
pp. 173 - 176

AIT2022-84
A Study on Image Projection Method with Less Distortion in Character Live Performance
Terumi Yajima, Naoki Hashimoto (UEC)
pp. 177 - 180

AIT2022-85
Development of the 3D Polyhedral Display
Naoto Yoshida, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ.)
pp. 181 - 184

AIT2022-86
Development of tracking sensors for 3D spherical displays
Takuji Kurosawa, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ.)
pp. 185 - 188

AIT2022-87
An examination of a multi-viewpoint viewing system for Ohayashi
Atsuki Hirakawa, Masaki Komaba, Hina Miyata, Keishi Asai, Kei Kanari, Mie Sato, Hiroshi Hasegawa (Utsunomiya Univ.)
pp. 189 - 192

AIT2022-88
Practice support system for singing and vocalization - GO!GO SINGER
Xiaojie Zheng, Haoran Xie, Kazunori Miyata (JAIST)
pp. 193 - 196

AIT2022-89
A consideration on a continuing learning environment for STEAM and Maker education -- Through the creation of “Legs" which a multi-legged freestanding object --
Koji Iigura (AUA)
pp. 197 - 200

AIT2022-90
An AR-based Display System of Reference Information for Self-study with Hand-Motion Input based on Posture Recognition by Machine Learning
Rikuto Ando, Mitsunori Makino (Chuo Univ.)
pp. 201 - 204

AIT2022-91
Scalable Wide-Area Projection System
Kei Sugimoto, Naoki Hashimoto (UEC)
pp. 205 - 208

AIT2022-92
Lyrics onto Cityscape: A MR System for Appreciating Lyrics Projected onto the Cityscape While Walking
Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
pp. 209 - 212

AIT2022-93
Touch typing practicing application using projection mapping
Kouta Yamawaki, Makoto J. Hirayama (OIT)
pp. 213 - 217

AIT2022-94
Projection Mapping Using a LED Array-Based Volumetric Display
Shinichi Okuda, Naoki Hashimoto (UEC)
pp. 219 - 222

AIT2022-95
speech balloon partition
Yuki Nakamura, Toshitaka Amaoka (Meisei Univ.)
pp. 223 - 226

AIT2022-96
An Extended Scatterplot Selection Technique for Representing Three Numeric Variables
Mizuki Ishida, Takayuki Itoh (Ochanomizu University)
pp. 227 - 230

AIT2022-97
Impression Evaluation of Songs with Replacement of Accompaniment in Various Genres
Mio Itoh, Chuling Hu, Takayuki Itoh (Ochanomizu University)
pp. 231 - 233

AIT2022-98
Driving sounds for exciting driving experiences in electric mobility
Kosuke Hoshino, Tomonari Kamba (Toyo Univ)
pp. 235 - 238

AIT2022-99
Habitualization support application based on the Fogg Behavior Model
Eiji Tomura, Tomonari Kamba (Toyo Univ)
pp. 239 - 242

AIT2022-100
Towards the 3D reconstruction from illustration images
Shen Qian, Itoh Takayuki (Ocha Univ.)
pp. 243 - 245

AIT2022-101
Analysis and visualization of pitch-by-pitch vocalization time of J-POP vocals
Runa Matsumoto, Takayuki Ito (Ocha Univ.)
pp. 247 - 249

AIT2022-102
A Study on User Control of Smoke Animation in VR Space
Daichi Matsuki, Tomokazu Ishikawa (Toyo Univ.)
pp. 251 - 252

AIT2022-103
Possibilities for Dynamic Preservation and Experience of Retired Railcars in a Metaverse
Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
pp. 253 - 256

AIT2022-104
A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
pp. 257 - 260

AIT2022-105
A VRChat world where a virtual player blends in
Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.)
pp. 261 - 264

AIT2022-106
Acoustic analysis of urgency using noise-vocoded speech
Ryosuke Sakamoto, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 265 - 266

AIT2022-107
A VR possession experience using haptics and hand tracking
Yuki Terada, Ryu Nakagawa (Nagoya City Univ.)
pp. 267 - 270

AIT2022-108
Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
pp. 271 - 272

AIT2022-109
tsugihagi -- Clothes that express the sense of discomfort and conflict with multiple selves that arise in interpersonal relationships --
Hirotoshi Kono, Chisa Murakawa, Hisakazu Hada (TUT)
pp. 273 - 274

AIT2022-110
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
pp. 275 - 277

AIT2022-111
Visualization of academic publication data for efficient survey of research fields
Yi Gao, Rina Nakazawa, Takayuki Itoh (Ochanomizu Univ)
pp. 279 - 281

AIT2022-112
Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
pp. 283 - 284

AIT2022-113
Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona
Naoto Murohashi (Tokyo Polytechnic)
pp. 285 - 288

AIT2022-114
Teamwork AI with inferred behavior
Takuma Wabiko, Masaki Abe, Taichi Watanabe (TUT)
pp. 289 - 290

AIT2022-115
A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
pp. 291 - 294

AIT2022-116
Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
pp. 295 - 296

AIT2022-117
A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
pp. 297 - 298

AIT2022-118
Movie generation based on higher-order features of music
Takamasa Kobori, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 299 - 300

AIT2022-119
Representation of VR Kowloon Walled City using the database in the mirror world era
Masaya Furukawa, Ryu Nakagawa (Nagoya City Univ.)
pp. 301 - 304

AIT2022-120
A Study on Interactive Projection Mapping of Sound and Video Using CSP Method
Masaki Konaka, Tomokazu Ishikawa (Toyo Univ.)
pp. 305 - 306

AIT2022-121
Automatic generation of fluctuation to humanize MIDI sounds
Shunya Hayashi, Yasunari Obuchi (Tokyo Univ. Tech.)
pp. 307 - 308

AIT2022-122
Redirected Walking using Haptic Feedback by a Pushcart
Hayato Terao, Takashi Ijiri (SIT)
pp. 309 - 312

AIT2022-123
Self Support Structure: Reducing Support Material for 3D Printing
Soohwan Jung, Takashi Ijiri (SIT)
pp. 313 - 315

AIT2022-124
Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 317 - 320

AIT2022-125
Evaluation of Shape Perception Characteristics for VR-based Javelin Throw Experience System
Tomoaki Masaki, Hisakazu Hada (Tokyo Univ of Technology)
pp. 321 - 324

AIT2022-126
Research on diegesis of the sound effects in "Aikatsu!" through impression experiments.
Soichiro Arai, Akinori Ito (TUT)
pp. 325 - 328

AIT2022-127
Difficulting controllable guitar tablature generation considering irregular tuning
Shunsuke Saruwatari, Takashi Ijiri (SIT)
pp. 329 - 332

AIT2022-128
Proposal for a device using temperature stimulation to enhance AR table game experience
Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 333 - 336

AIT2022-129
Influence by the impression difference of gun sound to the play performance in FPS game -- in the case of "VAROLANT" --
Manami Baba, Akinori Ito (TUT)
pp. 337 - 340

AIT2022-130
Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 341 - 344

AIT2022-131
Analysis of uniform dressing down rules based on the personalities of female anime characters
Taka Shibuya, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 345 - 348

AIT2022-132
Investigation of pattern formation by labyrinth instability of magnetic fluid
Dai Umehara, Hisakazu Hada (TUT)
pp. 349 - 351

AIT2022-133
Series composition support based on story analysis of anime with original screenplays
Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
pp. 353 - 356

AIT2022-134
Proposal to enable comfortable waking using devices
Nobuyoshi Kawakami, Hisakazu Hada (TUT)
pp. 357 - 359

AIT2022-135
A small sky that visualizes the stress
Honoka Onishi, Hisakazu Hada (TUT)
pp. 361 - 363

AIT2022-136
Tactile presentation experiment using warm wind
Yuusuke Kase, Hisakazu Hada (TUT)
pp. 365 - 367

AIT2022-137
A Proposal for a Method to Perceive Liquids without Wetting
Hyuugo Mukai, Hisakazu Hada (TUT)
pp. 369 - 371

AIT2022-138
Experience of the atmosphere using sound and scent
Yuki Ito, Taichi Nakao, Suzu Nakata, Hisakazu Hada (TUT)
pp. 373 - 375

AIT2022-139
Curve Drawing Tool based on the Visualization of the Monotonic Curvature Region
Seiya Sakurai, Norimasa Yoshida (Nihon Univ)
pp. 377 - 378

AIT2022-140
A Study on the Necessity of Product Detail Videos for Apparel EC Sites
Tomokazu Yano, Tomokazu Ishikawa (Toyo Univ)
pp. 379 - 380

AIT2022-141
Representation of FRP material damage in 3DCG
Shoon Komori, Tomokazu Ishikawa (Toyo Univ.)
pp. 381 - 382

AIT2022-142
Branch and Bound Learning Software in Line Balancing
Akira Tsuruhisa, Norimasa Yoshida (Nihon Univ.)
pp. 383 - 384

AIT2022-143
Visualization of the Monotonic Curvature Regions of Polynomial Curves
Hikaru Yasuda, Seiya Sakurai, Norimasa Yoshida (Nihon Univ.)
pp. 385 - 386

AIT2022-144
A Study on Video Refocusing Using Deblur GAN and DeepLens
Kota Higuchi, Tomokazu Ishikawa (Toyo Univ.)
pp. 387 - 388

AIT2022-145
A Study on Efficient Visualization Methods of Sound in FPS Games
Yuji Nakama, Tomokadu ishikawa (Toyo Univ)
pp. 389 - 390

AIT2022-146
An Experimental Study on Modeling Fluid Flow using VR
Haruchika Isoya, Syuhei Sato, Shangce Gao (Univ. of Toyam), Zheng Tang (Univ. of Toyama)
pp. 391 - 392

AIT2022-147
An Experimental Study on Estimating Residual Quantity of Foodstuff based on Deep Learning using 3D Model
Hiromu Takata, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. Of Toyama)
pp. 393 - 394

AIT2022-148
An Experimental Study on Synthesizing Fluid Flow with User-desired Pattern
Tomoki Kamiya, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 395 - 396

AIT2022-149
An Experimental Study on Smoke Simulation using Multiple Grids
Takumi Miyamoto, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 397 - 398

AIT2022-150
A Study of Facial Expression Transfer Method to 3D Characters Using Regression Analysis
Masaki Itoh, Tomokazu Ishikawa (Toyo Univ.)
pp. 399 - 400

AIT2022-151
Investigation of the relationship between the viewing angle of the HMD and the immersive feeling in VR images
Sho Osaka, Tomokazu Ishikawa (Toyo Univ.)
pp. 401 - 402

AIT2022-152
A study on the effective presentation of illusory figures and viewing effects in passenger viewpoints
Yusuke Iwasaki, Tomokazu Ishikawa (Toyo Univ.)
pp. 403 - 404

AIT2022-153
Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
pp. 405 - 408

AIT2022-154
Study on automatic coloring of historical black and white images of regions by AI
Kokoro Yamamoto (SUWA Univ.), Noritaka Uchibori (UNYD), Kojiro Hashimoto, Tadashi Miyosawa (SUWA Univ.)
pp. 409 - 410

AIT2022-155
Research and divelopment of Digital twin system for visualizing disaster prevention information in Chino city
Ryuki Ayukawa, Tadashi Miyosawa (SUWA Univ.)
pp. 411 - 412

AIT2022-156
Analysis of Nagano Prefecture photo data posted on SNS using AI and Machine Learning from multiple perspectives
Fuyuka Tanzawa, Kojiro Hashimoto, Tadashi Miyosawa (SUWA Univ.)
pp. 413 - 414

AIT2022-157
Research and development of IoT data visualization system by using HoloLens2 for realizing smart city
Motoki Hara, Tadashi Miyosawa (SUWA Univ.)
pp. 415 - 416

AIT2022-158
Research and Development of Air Tag AR System for Tourism around Suwa Taisha Shrine
Kai Endo (SUWA Univ.), Noritaka Uchibori (UNYD), Yasuhito Nagatomo (ASD), Kojiro Hashimoto, Tadashi Miyosawa (SUWA Univ.)
pp. 417 - 420

AIT2022-159
Evaluation of the application and effectiveness of chatbots in virtual space
Tetsuya Murata, Tadashi Miyosawa (SUWA Univ.)
pp. 421 - 422

AIT2022-160
Research and development of Jinguji experience application by location-based type and marker type hybrid type AR technology
Harune Murakami (Suwa Univ.), Noritaka Uchibori (UNYD), Yasuhito Nagatomo (Atarayo), Kojiro Hashimoto, Tadashi Miyosawa (Suwa Univ.)
pp. 423 - 424

AIT2022-161
Digital scanning of cultural assets by using photogrammetry and AR system development
Shinya Hagihara (SUWA Univ.), Noritaka Uchibori (UNYD), Yasuhito Nagatomo (ASD), Kojiro Hashimoto, Tadashi Miyosawa (SUWA Univ.)
pp. 425 - 426

AIT2022-162
A Study on 3D Model Generation from a Small Number of Images Using GAN
Haruka Kuriyama, Tadashi Miyosawa (SUWA Univ.)
pp. 427 - 428

AIT2022-163
Speech balloon shape conversion method for comics translation
Ikuko Tsubaki (Tokyo University of Technology)
pp. 429 - 430

AIT2022-164
An Experimental Study on Simulating Shear Thickening Fluids using FLIP
Ayumu Ikeo, Hyuga Saito, Syuhei Sato, Shangce Gao, Zheng Tang (Univ.of Toyama)
pp. 431 - 432

AIT2022-165
Turbulence Style Transfer of 3D Fire Simulation with Preserving Color Distribution based on Temperature Control
Yuma Shiraki, Hyuga Saito, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
pp. 433 - 434

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Image Information and Television Engineers (ITE), Japan